Results: 16Comments by: Olog
File: AVR07-05-10
The friendly name plates method mig...
Posted By: Olog
The friendly name plates method might very well work. You just need to do a few more tricks to hide the name plates since most people want to play without them. I'm not going to do that or try any other way of fixing AVR. The code is under GPL so anyone who wants to can go ahead and do the modifications themselves. I'm sure there...
File: AVR05-03-10
AVR needs to redraw graphics every...
Posted By: Olog
AVR needs to redraw graphics every frame so the higher your frame rate is the more work AVR needs to do. Disabling vsync probably increases your frame rate which then causes AVR to take even more cpu time. If there really isn't anything at all to draw then cpu use should be very small. Most other addons however really won't do any...
File: VirtualPing (AVR)04-30-10
Here's another small patch if you'd...
Posted By: Olog
Here's another small patch if you'd like to add it. Calling this function will send a minimap ping on current mouse coordinates in 3d world. On the very first line I also made VirtualPing global so you can then make a macro "/script VirtualPing:PingMouse()" and bind it to some key. function VirtualPing:PingMouse() if not A...
File: VirtualPing (AVR)04-26-10
For rotating minimap, add this afte...
Posted By: Olog
For rotating minimap, add this after setting initial values for x and y. if GetCVar("rotateMinimap")=="1" then local a=GetPlayerFacing() local sa=math.sin(a) local ca=math.cos(a) x,y=ca*x-sa*y,sa*x+ca*y end
File: AVR04-24-10
I'm not sure if you could get coord...
Posted By: Olog
I'm not sure if you could get coordinates of your own team from minimap. But for one thing it seems to update much slower so it'd be quite inaccurate.
File: AVR04-24-10
No it doesn't work because arenas d...
Posted By: Olog
No it doesn't work because arenas don't have maps and hence no map coordinates. Only meshes that are centered on you work there, basically range circles around you but not much else.
File: AVR04-16-10
After thinking about it a bit more,...
Posted By: Olog
After thinking about it a bit more, I probably won't be doing the embeddable version of AVR after all. I wrote about it a bit more at the WowAce AVR comments which is slightly more developer oriented. However AVR already can be used by other addons, it just needs to be installed separately. I also intend to document the current API b...
File: AVR04-14-10
I intend to make an embeddable libr...
Posted By: Olog
I intend to make an embeddable library and also better documentation for addon authors. There are already a couple of addons that are interfacing with AVR. And you're right, I'm not going to do everything that could be done with AVR myself. As a side note, Allara has gotten AVR Encounters to a somewhat working state. It's a boss enco...
File: AVR04-09-10
That you can do yes. One thing to k...
Posted By: Olog
That you can do yes. One thing to keep in mind though is that the circle will not follow terrain elevation so on uneven terrain it will be somewhat inaccurate.
File: AVR04-07-10
I think aggro radius of creatures v...
Posted By: Olog
I think aggro radius of creatures vary a lot so that's one problem. Bigger problem is that addons can't get coordinates of anyone but player characters in your group or raid. So AVR has no idea where anyone but you yourself or raid/group members are.
File: AVR04-06-10
Trial and error. And they're actual...
Posted By: Olog
Trial and error. And they're actually the position of camera from floor, not the exact height of the models. There are some buffs that polymorph you into stuff or otherwise changes camera height which are a bit annoying. Might have to make some kind of database of those at some point.
File: AVR04-02-10
Do you remember what you were doing...
Posted By: Olog
Do you remember what you were doing just before you got that? I could only think of one way to get that error and it is to toggle the hide all option and then go to scene editor. Was it something like that?
File: AVR04-01-10
You can set things to follow focus...
Posted By: Olog
You can set things to follow focus if your focus is a target that has map coordinates available. And map coordinates are only available for player characters in raid. This is also why you can't put it on a pet. The line actually changes width based on how far the camera is. There are just a few problems with very long lines which...
File: AVR03-28-10
I posted information about boss mod...
Posted By: Olog
I posted information about boss mods things on DBM or DXE here. Basically, unless someone else is doing it (authors of those mods maybe), you probably won't see it in a while. AVR doesn't send anything between players unless you explicitly click the send button in sharing. So yes anyone who wants to have the boss mods part working...
File: AVR03-27-10
Re: does everyone in my raid have to have the addon for this to work?
Posted By: Olog
Anyone you want to share your drawings with need to have it installed. All other features work even if you're the only one having it. You can set any mesh to follow you (or anyone else in raid). So you only need to make once.
File: AVR03-23-10
Re: LibCamera-1.0
Posted By: Olog
@Saiket Sounds good, will have to see how that works. I have the normal cases covered. Problems mostly with vehicles, and moving platforms such as the gunships in Icecrown raid and possibly others I don't even know about. @nightcracker No, I have no idea what Cargor's been up to. @dr_AllCOM3 Thanks for the bug report, will...