Results: 59Comments by: Bytales
File: Roth UI (Diablo) Galaxy's Revival09-04-16
Hello Galaxy, i have a question reg...
Posted By: Bytales
Hello Galaxy, i have a question regarding changing Font. You said earlier that if one wants to change font one has to change the lines in config.lua change Code: cfg.font = (mediapath.."Cracked-Narrow.ttf") cfg.chat = { font = (mediapath.."Cracked-Narrow.ttf"), } to Code: cfg.font = STANDARD_TEXT_FONT cfg...
File: Button Forge12-13-14
What also need to be done is an opt...
Posted By: Bytales
What also need to be done is an option that will save a certain button copnfiguration as it is displayd on screen. like save profile or something. THat would be very helpfull
File: Button Forge12-13-14
Here is something annoying. When m...
Posted By: Bytales
Here is something annoying. When moving bars, i need to make certain stack of buttons that are allready created not be depended upon with the yellow line. Because of this yellow line i cannot position certain groups of buttons exactly where i want them Can you create a button that makes a stack of buttons not being able to genera...
File: Button Forge12-11-14
can anyone tell me where can i set...
Posted By: Bytales
can anyone tell me where can i set the standard dimension of the buttons somewhere in the code ? Lets say that i want the double click to default in the corner to make my buttons 40x40 pixels big ? Is that something i can set ?
File: Roth UI (Diablo)12-11-14
@Bytales Your texture is using the...
Posted By: Bytales
@Bytales Your texture is using the player frame as a parent. The player frame has a scale that is applied to the frame. You can use UIParent as a parent frame instead. local f = CreateFrame("Frame","oUF_Border01Frame",UIParent) It doesnt work. I need to use a 0.8333 scale to get it to the original dimensions like this: bac...
File: Roth UI (Diablo)12-10-14
After digging some more it seems th...
Posted By: Bytales
After digging some more it seems the imgaes are scaled up from somewhere, because i need to scale them down to 0.825 aprox to make them at the aprox required size. Normaly it wont do it, as i have designed them to be pixel per pixel displayed, so the smallest pixel that is out of place, make everything look like shit. I need to b...
File: Roth UI (Diablo)12-10-14
I need bassicaly to display the ima...
Posted By: Bytales
I need bassicaly to display the images pixel for pixel, and i have checked, the angle art, is not being displayed pixel per pixel. ALso when scale is set at 1. So there has to be somewhere a scaling number i am missing. THats what i need to know.
File: Roth UI (Diablo)12-10-14
What location Tags do i have to use...
Posted By: Bytales
What location Tags do i have to use to display a TGA on the TOP Left Corner at 0,0 coordonates (by 0,0 i mean top LEFT) border01 = { show = true, pos = { a1 = "TOPLEFT", a2 = "TOPLEFT", af = "UIParent", x = 500, y = 0 }, scale = 1, }, what is a1, a2, and what does TOPLEFT, TOPRIGHT coord...
File: Roth UI (Diablo)12-07-14
Ok, managed to create the new frame...
Posted By: Bytales
Ok, managed to create the new frame, it look like i had to add a line in the charspecific.lua from the oUF_Diablo folder cfg.units.player.art.autocad.show = false and another line in the player.lua from the oUF_Diablo/units folder at line 489 createAutocadFrame(self) Now i still have to figure how to...
File: Roth UI (Diablo)12-07-14
Re: Re: i have a problem
Posted By: Bytales
Is there any way to create an additional Art frame ? I did add an entry in config.lua from oUF_Diablo folder autocad = { show = true, pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 0 }, scale = 1, }, another entry in player.lua from the oUF_Diablo/units folder...
File: Roth UI (Diablo)01-01-11
Finaly, i have finished reworking o...
Posted By: Bytales
Finaly, i have finished reworking on my interface based on zork UI. It is tuned for Logitech g13(left) and logitech Mx1100 (currently in the rightside) and razer naga (i dont have it yet so i use the mx layout, I could post the whole package for whos interested. But note that you need 1920x1080 screen resolution for this to work....
File: MoveAnything01-01-11
I have a question. I have learned...
Posted By: Bytales
I have a question. I have learned how to move anything with this addon. Basicaly check Blizzard Framestack tooltip. and i can see what the frame is named. Then i input the command /move FrameName The problem is i want to move a frame that appears only when i hold the mouse over a certain position. And the frame dissapears when...
File: Roth UI (Diablo)12-25-10
Originally posted by Kendian Are...
Posted By: Bytales
Originally posted by Kendian Are you talking of your own UF or the others? The others will fade if out of range, as I think they are, evidenced by the ?. If wrong, Im completely missing your point, lol. Im not talking about the exclamation mark where the portrait is suppose to be. Look at the bars beneath the portrets. They...
File: Roth UI (Diablo)12-24-10
Originally posted by Bytales Look...
Posted By: Bytales
Originally posted by Bytales Look Here. How can i make the entire HP/Mana Bar appear on top of the brick texture. Note that the brick texture is set on BACKGROUND strata. Because it is missing it contour wich is obviously beneath the brick texture. http://i144.photobucket.com/albums/r169/Bytales/Party.jpg Any help here ?
File: MoveAnything12-23-10
Originally posted by Wagthaa The...
Posted By: Bytales
Originally posted by Wagthaa The name of the frame is BNToastFrame, for easy use with /move or /mafe. Thanks man, i couldn't have done it without your help.
File: Roth UI (Diablo)12-22-10
Look Here. How can i make the entir...
Posted By: Bytales
Look Here. How can i make the entire HP/Mana Bar appear on top of the brick texture. Note that the brick texture is set on BACKGROUND strata. Because it is missing it contour wich is obviously beneath the brick texture. http://i144.photobucket.com/albums/r169/Bytales/Party.jpg
File: Roth UI (Diablo)12-21-10
How can i move the pet frame portre...
Posted By: Bytales
How can i move the pet frame portret, as seen in the picure below: Fixed IT. http://i144.photobucket.com/albums/r169/Bytales/WoWScrnShot_122110_102125.jpg
File: MoveAnything12-20-10
Originally posted by Overlordjoo...
Posted By: Bytales
Originally posted by Overlordjoo What addon is that brick background? Sunn, KG or something else? None of that im afraid. It is a custom made interface designed in autocad, textured in photoshop, made pixel by pixel for 1920x1080 resolution. It doesnt work on any other resolution as it is designed with the fullHD resolution i...
File: MoveAnything12-19-10
Does anyone know what is the name o...
Posted By: Bytales
Does anyone know what is the name of the frame with the online/offline friend notification, the one with Sorin Manole in the screenshot below. Because i want to move but i dont know its name. http://i144.photobucket.com/albums/r169/Bytales/WoWScrnShot_122010_012039.jpg
File: Button Forge12-18-10
Is there any way to specify EXACT B...
Posted By: Bytales
Is there any way to specify EXACT Button size AND Coordonates of the buttons? I find the drag to resize a little to unconfortable for my precision requirements.
File: rBuffFrame12-17-10
Where in the lua files can i set th...
Posted By: Bytales
Where in the lua files can i set the exact pixel coordonates of the upperright corner of the buff and tempenchant frame. For instance my rez is 1920x1080, and i want the upper right corner of the buff frame to be at x=1715 and y=1075.
File: rFov12-17-10
It seems /run change_worldframe_s...
Posted By: Bytales
It seems /run change_worldframe_setpoints(20,20,0,0,1) does not cut exactly 20 pixels from top and bottom, but it cuts 28. Any ideeas why ?
File: rFov12-17-10
If my monitor is 1920x1080, and my...
Posted By: Bytales
If my monitor is 1920x1080, and my viewport resolution is 1200x740, does that mean the game acctualy runs in this lower resolution, thus i am gettin more frames per second because of the lower resolution ?
File: Roth UI (Diablo)12-14-10
When in a party and there are in th...
Posted By: Bytales
When in a party and there are in the corner the 5 boxes with party members, how many debuffs (if that is a debuf, and i think it is) can the interface display ? We are talking about the debuff of any party member, as seen in the screenshots posted in the home page of the addon. I would also want to ask. If i set in rbuffstyler...
File: Roth UI (Diablo)12-14-10
Would it be possible to create 3 fr...
Posted By: Bytales
Would it be possible to create 3 frames in rbuff styler, each with its own specs ? Like lenght of buffs for instance ? One for buffs, one for temp enchants, and one for debuffs ? So we can set for each frame its atributes ? For instance i like the debubuffs to be 5 per row. the buffs 12 per row, and the temp enchants 1 per r...