Results: 55Comments by: galmok
File: TradeLinks06-08-09
Originally posted by orionshock T...
Posted By: galmok
Originally posted by orionshock To report on this, I'd like thank lilsparky for the code :) I have managed to pull out the tradeskill scanning code from GnomishYelloPages and "import" it into the data format for LibTradeLinks-1.0. (Import meaning 'hacked togeather'). You can find this particular file in the latest release of Gui...
File: TradeLinks06-03-09
I am using this piece of code to ge...
Posted By: galmok
I am using this piece of code to get the newest version of the data in LibTradeLinks: -- find newest data in LibTradeLinks local LTLDataVersion = tonumber((select(2,GetBuildInfo()))) local ltl = LibStub("LibTradeLinks-1.0"); while LTLDataVersion > 1 do local data = ltl:GetData(ltl.SKILL_ALCHEMY, LTLDataVersion)...
File: TradeLinks06-03-09
Passing nil as build number to :Dec...
Posted By: galmok
Passing nil as build number to :Decode results in: attempt to index upvalue 't' (a nil value) in line 236. But only if the library doesn't have the data for the current build (as it is now).
File: TradeLinks05-21-09
Got a question about the blacklist....
Posted By: galmok
Got a question about the blacklist. It seems you have 1 blacklist for all professions. And the blacklist seems to hold both spell-id's and enchant-id's, right? If so, isn't there a risk of blacklisting an enchant X that is not supposed to be blacklisted when you want to blacklist spell X?
File: TradeLinks05-20-09
The :Purge function doesn't work as...
Posted By: galmok
The :Purge function doesn't work as intended. The Blacklist table is accessed without providing a build-number and hence nothing is purged(!) Also, as the Blacklist table isn't exposed, I can't purge the tables myself. Could you _please_ hurry a solution through here. :-)
File: TradeLinks05-20-09
Originally posted by Maldivia Add...
Posted By: galmok
Originally posted by Maldivia Added the following functions with build 9901: function LibTradeLinks:GetSkillId(professionSpell) Gets the skillId for the specified profession spell. For instance lib:GetSkillId(26801) returns 197 (= LibTradeLinks.SKILL_TAILORING) function LibTradeLinks:GetSpecializationSpells(skillId) Returns...
File: TradeLinks05-11-09
Originally posted by Maldivia I'l...
Posted By: galmok
Originally posted by Maldivia I'll try to add a lib:GetSpecializationSpells(skillId) and a lib:GetSkillId(professionSpell) for next version, since I already have that data stored :) Cool. Would this allow me to see which profession specialization a player has by passing the trade link?
File: TradeLinks05-08-09
Originally posted by galmok Ok. I...
Posted By: galmok
Originally posted by galmok Ok. I guess I can maintain a table converting your skillIds to my skillIds (I call them your skillIds because I can't find any in-game reference to them). Would it be possible to expose the profession s p e c i a l i s a t i o n (if there is any)? The specialisation word is apparently not allowed on t...
File: TradeLinks05-07-09
Originally posted by Maldivia The...
Posted By: galmok
Originally posted by Maldivia The Decode method returns the skillId as the second return value: local spells, skillId = lib:Decode(tradeskillLink); local skillName = lib:GetSkillName(skillId); if skillId == lib.SKILL_TAILORING then -- this is a tailoring link end The skillIds are the internal IDs Blizzard use and are...
File: TradeLinks05-03-09
Originally posted by galmok I hav...
Posted By: galmok
Originally posted by galmok I have a situation where I need the base profession name of the tradelink. LibTradeLinks has all the information, but doesn't expose it. :-/ E.g. with a tailoring tradelink, it can have "Tailoring" or "Mooncloth Tailoring" or something else, but I would like to have them all decoded to "Tailoring"....
File: TradeLinks05-03-09
I have a situation where I need the...
Posted By: galmok
I have a situation where I need the base profession name of the tradelink. LibTradeLinks has all the information, but doesn't expose it. :-/ E.g. with a tailoring tradelink, it can have "Tailoring" or "Mooncloth Tailoring" or something else, but I would like to have them all decoded to "Tailoring". You offer a "GetSkillName" bu...
File: TradeLinks04-30-09
Originally posted by Maldivia In...
Posted By: galmok
Originally posted by Maldivia In cases like this (from 3.1.1 to 3.1.1a), where nothing has changed, then yes - it's a bit harsh to require an update for it to work again. The problem is, it's impossible in game to check if the old data set is still valid or not, and if the data is not valid the results from encoding/decoding tradel...
File: TradeLinks04-29-09
Originally posted by galmok I not...
Posted By: galmok
Originally posted by galmok I notice that LibTradeSkill fails to decode trade: links for each server patch. Is there any reason for that? Could you perhaps provide a fall back to the library currently loaded, even when it is out of date? I don't know if Blizzard introduces new codes in the tradelink that LibTradeLink has no chance...
File: TradeLinks04-29-09
I notice that LibTradeSkill fails t...
Posted By: galmok
I notice that LibTradeSkill fails to decode trade: links for each server patch. Is there any reason for that? Could you perhaps provide a fall back to the library currently loaded, even when it is out of date? I don't know if Blizzard introduces new codes in the tradelink that LibTradeLink has no chance of guessing the purpose of, bu...
File: TradeLinks04-19-09
What does purgeNonRecipe remove?
Posted By: galmok
What does purgeNonRecipe actually remove from the tradelink table? Only items that are not valid anymore or also some valid items?
File: TradeLinks02-25-09
Do you intend to distribute LibTrad...
Posted By: galmok
Do you intend to distribute LibTradeLinks as a stand-alone library? Also, I'd like to include LibTradeLinks with GuildAds to help cut down on the storage needed (and communication needed). LibTradeLinks could assist with that. :-) Coupled with LibPeriodicTable, it is possible to get item-ids from the enchant-ids provided by LibTra...
File: TradeLinks12-19-08
Do you happen to know the name of t...
Posted By: galmok
Do you happen to know the name of that addon?
File: TradeLinks12-06-08
It would be nice if LibTradeSkill c...
Posted By: galmok
It would be nice if LibTradeSkill could give a list of craftable items and not "just" the spell: link. Is there any chance of this being put into the library? If so, I think I could use the library for GuildAds. :-)
File: CattleProd12-17-07
Mouse over a tooltip of my buffs ga...
Posted By: galmok
Mouse over a tooltip of my buffs gave this error: Message: ..\AddOns\CattleProd\CattleProdState.lua line 389: value == nil Debug: : ? : error() CattleProd\CattleProd.lua:328: CattleProd_AssertType() CattleProd\CattleProdState.lua:389: CattleProd_CalculatePlayersStatesEffort() CattleProd\CattleProd.lua:268:...
File: cbTooltipRarity11-08-07
This addon causes taint issues....
Posted By: galmok
This addon causes taint issues. Reproduce doing this: Open chat prompt, type "/target ", shift click a name from the chatwindow and press return. This will cause taint issues with the TargetUnit() function. I think hooksecurefunc needs to be used if possible.
File: Saeris's LootLink05-21-07
Of course such a feature has to be...
Posted By: galmok
Of course such a feature has to be protected somehow. The lack of protection is the only reason I am not using this feature. I don't want to be griefed. Throttling is ok for starters. This would mean that those "friends" sending a 1000 requests will end up having you whisper them 1000 times, 2-4 seconds apart, i.e. 30-60 minutes o...
File: Saeris's LootLink03-19-07
Originally posted by Ssateneth Ac...
Posted By: galmok
Originally posted by Ssateneth Actually, I've disabled ALL the plugins (Which included the various Titan plugins and MonkeySpeed + Library) and was still able to reproduce this bug. I was using 8.2.2 before updating to 8.2.9, but I cleaned out my plugins and variable and tried 8.2.2 again with the premade database, and was able to...
File: Saeris's LootLink03-18-07
I got tired of the malfunctioning Q...
Posted By: galmok
I got tired of the malfunctioning QuickChatlink search ability so I ported the one from Lootlink-Enchanced. It does not offer a menu with search results. It only uses tab and shift-tab (like Saeri's LL) to help search on the chat prompt. http://www.ege.cc/files/LootLink-QuickChatlink-Galmok4.zip There is 1 file in the zip file...
File: Saeris's LootLink03-17-07
Re: Lootlink broken?
Posted By: galmok
Originally posted by Ssateneth Just a note that this seems to be one of those silent errors. While looking for BoE rings to apply to my lower level, I was getting very strange results. I know there's more than just "Overseer's Ring" I can put on because that's the only result that shows for max equip level 26. (0 min equip). Changi...
File: Saeris's LootLink03-15-07
Originally posted by Spahut Well...
Posted By: galmok
Originally posted by Spahut Well that might be the theory, but I just tried it and it didn't work. It didn't loed teelos savefile. Well, maybe Saeris' LL doesn't have code to import Telo's newest format (although I don't expect it to be different than the previous formats, something could indicate that is). Saeris' LL did lo...