Results: 73Comments by: Lunarion
File: oUF Skaarj09-12-11
I'm quite loving these frames. Been...
Posted By: Lunarion
I'm quite loving these frames. Been searching for a new layout ever since Nivaya was abandoned, and these are exactly what I was looking for. That said, I'm also looking for a way to make it so party/raid frames grow horizontally rather than vertically. It's the only thing I can't seem to properly tweak, and I'm hoping for a littl...
File: SLDT02-13-11
Sorry for the late response. It's e...
Posted By: Lunarion
Sorry for the late response. It's enUS. I play on US-Icecrown. I tried disabling class colour too which didn't do anything. I also have RealID friends, but I don't think that could be the issue, seeing as it doesn't bug out my other characters, just the one.
File: SLDT02-09-11
Originally posted by Taffu That's...
Posted By: Lunarion
Originally posted by Taffu That's strange. Is the tracker in a different location than the other characters? Have you tried maybe saving a custom profile and loading it on the faulty character. Tried saving and loading a profile between characters, didn't work. The tracker is in the default position on all my characters as...
File: SLDT02-09-11
Originally posted by Taffu Make s...
Posted By: Lunarion
Originally posted by Taffu Make sure you aren't trying to flush the saved cars while in game. The best suggestion is can give is to exit the game, uninstall SLDT and delete the SLDTDB.lua file in your ART folder and try a fresh install from scratch. The list that throw the error is tied to a simple tooltip anchoring table that...
File: SLDT02-09-11
Thanks. Wasn't aware it was the sam...
Posted By: Lunarion
Thanks. Wasn't aware it was the same error. Coding isn't exactly my speciality. I tried flushing out the saved variables in the order version of SLDT, but I'll do it again and see what happens. Might have missed someone on a specific character. Edit: So I flushed the saved variables again and am still receiving the error, to...
File: SLDT02-09-11
So I've been using an older version...
Posted By: Lunarion
So I've been using an older version of SLDT, but 4.0.6 finally broke it. Picked this up, and I'm having some issues regarding the guild and friends panel. When mousing over it, I get this error: Message: Interface\AddOns\SLDT\sldt_core.lua:663: attempt to index field '?' (a nil value) Time: 02/09/11 17:30:48 Count: 1 Stac...
File: rButtonTemplate02-08-11
Getting the same error as the perso...
Posted By: Lunarion
Getting the same error as the person below me. Being me, I attempted to ignore it to see what happened. It chops up the game whenever you cast a spell, not too nice.
File: flagRSP MoP12-16-10
Hello there, just a quick question....
Posted By: Lunarion
Hello there, just a quick question. Is there any actual difference between FlagRSP2 and FlagRSP Cataclysm? I'd assume they'd both register with one another if person A was using RSP2 and person B was using RSP Cata, I'm just curious is all. I prefer RSP Cataclysm due to the UI and how it functions, but I just want to make su...
File: oUF_Nivaya11-24-10
Did a clean install and the "bugs"...
Posted By: Lunarion
Did a clean install and the "bugs" are still appearing. I'm using oUF 1.5.4 and oUF_Nivaya r59, both of which seem to be the latest versions. I'm not sure what could be causing it. I remember there being a similar issue way back when, I think when 3.3 first came out; maybe even earlier than that come to think of it. I'm not get...
File: oUF_Nivaya11-22-10
Luzzifus, I'm using the current one...
Posted By: Lunarion
Luzzifus, I'm using the current one off of WoW Interface. I actually just pulled out my UI and plan on remaking it, so I will let you know if it happens again with a fresh install of both oUF and your layout.
File: shNameplates11-19-10
Originally posted by Marmar I had...
Posted By: Lunarion
Originally posted by Marmar I had been looking around for an addon like this for awhile now. Found this and gave it a try. Love it. Thank you! @Lunarion: I missed the caps too! Just open the shNameplates.lua and change ln159: self.name:SetText(lower(newName)) to self.name:SetText(newName) Hope that helps! ^.^...
File: shNameplates11-19-10
Loving this. Reminds me of the old...
Posted By: Lunarion
Loving this. Reminds me of the old CaleNameplates which I loved. Only one question. Currently the name plates have no capitals. This irks me to no end; call it a pet peeve. How would I go changing this so that the names use capitals where appropriate? This also includes shortened names. For example: Heroic Training Dum...
File: oUF_Nivaya11-17-10
Seems there are some issues with th...
Posted By: Lunarion
Seems there are some issues with the 4.0.3 patch. Not sure if it's layout or core based, actually. Frames don't seem to update when a target dies. The frame will grey out, but their name will still appear and overlap the "dead" text. Also, when leaving a group/raid or joining a group/raid. names will shift frames. For example, if...
File: MikScrollingBattleText11-01-10
I have something of a problem Mikor...
Posted By: Lunarion
I have something of a problem Mikord, and I'm hoping you can help me with it, as everyone is telling me to come here. Long story short is: Backed up my UI. Installed TukUi. Didn't like it. Deleted it. Reinstalled my UI. However, now whenever I load up my main, which is the character I tested TukUI on, MSBT causes her to critica...
File: rChat10-27-10
Originally posted by zork 1) edit...
Posted By: Lunarion
Originally posted by zork 1) editbox Go to core.lua and remove/comment out eb:ClearAllPoints() eb:SetPoint("BOTTOM",cf,"TOP",0,22) eb:SetPoint("LEFT",cf,-5,0) eb:SetPoint("RIGHT",cf,10,0) 2) fade Err...no. If you want that have fun trying. :) Fair enough. Thanks. :p
File: rChat10-27-10
Heya Zork, I was wondering if you c...
Posted By: Lunarion
Heya Zork, I was wondering if you could give me a hand. I've been going through the various files trying to find a way to put the edit box back on the bottom of the chat frame, and cause the chat frame (the text and tabs) to completely fade when not mouseovered. I couldn't find any obvious ways to do it since I'm not that great...
File: bdMinimap10-26-10
I love this addon. I've been lookin...
Posted By: Lunarion
I love this addon. I've been looking for a Chinchilla replacement and I think I've found it here. However, I'm having some difficulties with the instance difficulty flag. No matter where I place the minimap, the flag stays in the top right corner, but only while in a guild group, which causes the guild flag to appear.
File: Roth UI (Diablo)10-25-10
Just a quick comment to say that I...
Posted By: Lunarion
Just a quick comment to say that I love your work and keep up the great job. :) Though I don't use your full Roth UI package, I do use some of your other pieces which are great. I just thought I would ask if you'd ever have an intention of releasing your DataText package separately. I'm trying to find a decent replacement to SL...
File: AbilityClick10-24-10
Now if only we could remove the que...
Posted By: Lunarion
Now if only we could remove the queueing system altogether. I can dream. Anyways, will give this a try. I've been button mashing rotations for years now... it's a hard habit to break.
File: Headline (Nameplates)10-23-10
Originally posted by senomar do y...
Posted By: Lunarion
Originally posted by senomar do you have the high-threat (yellow shiny texture) and aggro (red shiny texture) indicator with your standard blizzard namepates? if not, this addon will not adjust the threatcolor. try: interface > display > display aggro warning > always. Okay, all I wanted to know was if it required the defaul...
File: Headline (Nameplates)10-23-10
Originally posted by Alenari Try...
Posted By: Lunarion
Originally posted by Alenari Try to fight near other mobs, you will see that the addon works then. When I enter combat all mobs I had not aggroed showed up as green while the aggroed mobs were all red. Love this addon, first one that actually works and wont Bloat after a few mobs. *edited for clarification. I'm saying th...
File: Headline (Nameplates)10-22-10
Hmm. Every version I've tried, i...
Posted By: Lunarion
Hmm. Every version I've tried, it seems that the threat colouring simply doesn't work for me. In combat, the nameplates stay green regardless of whether or not I have threat, pulled threat, or am tanking. Am I missing something? Does it require aggro notifications to be enabled for the default UI?
File: Balance Power Tracker10-22-10
I have to say I really like the fun...
Posted By: Lunarion
I have to say I really like the functionality of this addon, especially the way you've implemented the virtual tracker. Currently, I feel this is only one step away from being perfect, and that's nothing but a cosmetic thing I'm hoping you eventually add. :3 I'm sure I'm not the only one who'd love an option to use Blizzard'...
File: oUF_Nivaya10-22-10
One last note I promise. :3 I wa...
Posted By: Lunarion
One last note I promise. :3 I was wondering if you have any intention on adding support for an Eclipse Bar. I attempted to do it manually however... things didn't really go in my favour. I'll keep screwing around with it myself to see if I can get it working, but it would be great if you had any plans to implement it yourself....
File: Fulminator10-18-10
It seems I get an error whenever I...
Posted By: Lunarion
It seems I get an error whenever I try to set the stack via the command line. Also, the aura doesn't want to appear. Message: Interface\AddOns\Fulminator\Fulminator.lua:60: attempt to compare number with nil Time: 10/18/10 17:51:04 Count: 1 Stack: Interface\AddOns\Fulminator\Fulminator.lua:60: in function `?' Interface\FrameXM...