Results: 5Comments by: kof9x |
File: Archy bugfix - DISCONTINUED03-16-11 |
zhTW update for 4.0.6
Posted By: kof9x
It seems like the translation from 4.0.3 -> 4.0.6, some old translation are changed.
L = "北山古化石原野"
L = "三角洲挖掘場"
Maybe there are more sites missed, and it needs someone to find them.
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File: Archy bugfix - DISCONTINUED02-17-11 |
zhTW
L = "雅奇...
Posted By: kof9x
zhTW
L = "雅奇涅特原野挖掘場"
L = "詛咒臺地挖掘場"
L = "奇瑟小徑挖掘場"
L = "惡蛛隧道挖掘場"
L = "舒諾茲營地"
L = "...
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File: GearScoreLite03-05-10 |
Add a null checking would fix the p...
Posted By: kof9x
Add a null checking would fix the problem.
I saw this issue too, but I cannot sure it is caused by some possible network delay (which may cause GameToolTip():GetUnit() ).
Add one line at line near 100, and make the file like this would help...
function GearScore_HookSetUnit(arg1, arg2)
if( GS_PlayerIsInCombat ) then retu...
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File: GearScoreLite03-03-10 |
I also use tiptac...
The code frag...
Posted By: kof9x
I also use tiptac...
The code fragment is a little different from original one.
What I did is: Add a small modification should also applied to line 120 when calls GameTooltip:GetUnit(), making it automatically changes Unit value with GameTooltip return value, not only mouseover.
At least when I mouse over to shadowed unit fram...
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File: GearScoreLite03-01-10 |
A simple fix (may not best one, bec...
Posted By: kof9x
A simple fix (may not best one, because I am not familiar with WoW-UI programming) would be applied to GearScoreLite.lua, line 122
It may be caused by some return value of GetUnit() when the mouse cursor is moved over some unit frame.
I tested it on Grid, and Shadowed Unit Frames without any problem.
Hope this help someone el...
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