Results: 144Comments by: Annekynn
File: Raven11-14-12
Trying to setup a simple missing we...
Posted By: Annekynn
Trying to setup a simple missing weapon condition so I dont do a whole raid again with my fishing pole equipped (ugh!). I see the section for weapon and offhand, specifying their value, but how do I set it up so if its NOT true the condition triggers? Replace the most important button on your action bars with a macro /cast Fishi...
File: Raven11-14-12
Trying to setup a simple missing we...
Posted By: Annekynn
Trying to setup a simple missing weapon condition so I dont do a whole raid again with my fishing pole equipped (ugh!). I see the section for weapon and offhand, specifying their value, but how do I set it up so if its NOT true the condition triggers?
File: MountRandomMount10-30-12
One question, is there any way to g...
Posted By: Annekynn
One question, is there any way to get this mod to support the Magic Broom ?
File: MountRandomMount10-29-12
This addon is now working great sin...
Posted By: Annekynn
This addon is now working great since the last release. Thanks!
File: MountRandomMount10-26-12
I cannot get this addon to work. If...
Posted By: Annekynn
I cannot get this addon to work. If I /rdm add Raven Lord it tells me Nil. If I go to interface, addons, mount random mount, and check off the mounts I want and click ok, the selection is not memorized and all boxes always remain unchecked.
File: Dominos10-09-12
im seeing the menu bar, even though...
Posted By: Annekynn
im seeing the menu bar, even though its hidden/disabled, whenever I hop on a weed to pull it out in my garden
File: Raven10-08-12
There a way of making an event/bar...
Posted By: Annekynn
There a way of making an event/bar trigger/display when you land a Crit? Trying to setup a crit indicator of some sorts so I dont have to stare at the rolling numbers all the time and was wondering if I can pull it off with Raven somehow..
File: KuiNameplates09-14-12
can this addon be used to not show...
Posted By: Annekynn
can this addon be used to not show the health bar on friendly targets (just the text/level etc) while maintaining the health bar on enemies?
File: Basic Threat Bar: Pixelskin (Leila Edit)05-23-11
Thanks for this addon!, but it woul...
Posted By: Annekynn
Thanks for this addon!, but it would need 1 more feature in order for me to drop Omen: the ability to play a sound and flash the edges of the screen when youre about to get aggro. While a bar is fine after youve noticed youre in trouble, an audible and visual queue to get your attention when youre busy blasting away at a boss is a mu...
File: Minimal Archaeology04-27-11
I could have sworn that before the...
Posted By: Annekynn
I could have sworn that before the addons bars would fill up a certain color as you completed the projects. Now they are all solid black. Am I mistaken? If not, any fix?
File: Elkano's FramesResized04-27-11
Update please for 4.1 ?
Posted By: Annekynn
Update please for 4.1 ?
File: Raven04-24-11
Boss detection in 148 also works pr...
Posted By: Annekynn
Boss detection in 148 also works properly. Havent tried it in a raid yet but in dungeons its perfect.
File: CombustionHelper04-23-11
Originally posted by oldchap32 Ca...
Posted By: Annekynn
Originally posted by oldchap32 Can you elaborate a bit ? When does it happen ? Does this make the addon unusable ? Which options did you choose ? And lastly, did the reset button fix it ? Went to target dummies in SW and started casting. The error came up repeatedly as a UI popup
File: CombustionHelper04-22-11
New version giving errors: Combu...
Posted By: Annekynn
New version giving errors: CombustionHelper.lua:959:attempt to perform arithmetic on global 'combuignitecount' (a nil value)
File: Raven04-22-11
148 seems to work great, exactly wh...
Posted By: Annekynn
148 seems to work great, exactly what I was hoping for!
File: Raven04-21-11
Originally posted by Tojaso These...
Posted By: Annekynn
Originally posted by Tojaso These options have been added to the bar group General tab in alpha r147 on the curseforge site, available here. After further testing they will be included in the next release. Let me know if you get a chance to test this. Works great, thanks! Do we have control over the fading amount on "fade non-t...
File: Raven04-20-11
I have a condition setup called Bos...
Posted By: Annekynn
I have a condition setup called Boss and its only condition is Target Status, classification enabled, set to Boss. Ive assigned that condition to two cooldowns that I only want to see if im fighting a boss. I set Hide to false and selected the Boss condition. Now in SW on Boss training dummies it works perfectly, I see the cooldowns...
File: Raven04-18-11
Ah yes, the two options at the bott...
Posted By: Annekynn
Ah yes, the two options at the bottom of Defaults did the trick for the borders. Never noticed them before, guess I didnt scroll far enough! As for the custom ordering, for example on my shaman if I list Lava Burst first and Unleash Elements second, they will appear in the reverse order. So im thinking maybe something else is messing...
File: Raven04-17-11
Originally posted by Tojaso There...
Posted By: Annekynn
Originally posted by Tojaso There are several icon border options in Appearance tab for each bar group and in Defaults tab affecting all bar groups. Look for options with the word "border" in them to select different coloring schemes and set their brightness and saturation. Custom bar groups will do what you want for cooldowns....
File: Raven04-17-11
Two quick questions: when I disp...
Posted By: Annekynn
Two quick questions: when I display icons instead of bars, they show up with a white border. Do we have control over that border somewhere? also, when using Cooldowns, is it possible to show an icon when something goes off of cooldown (aka ability now available) rather than when its on cooldown (aka ability not available)? Basi...
File: Raven04-15-11
Two questions: when dealing with...
Posted By: Annekynn
Two questions: when dealing with Debuff Tracker, it shows the targets name above the bar. Im trying to remove that. I can check Hide Headers which moves the name into the bar, but it still doesnt allow me to remove the targets name all together. That option available somewhere that im missing? also when dealing with the debuff...
File: GoGoMount03-31-11
On a new toon, talking to a flight...
Posted By: Annekynn
On a new toon, talking to a flight master: GoGoMount.lua:641:Usage: UnitBuff("unit", or )
File: BTex03-31-11
Re: Patched for 4.0
Posted By: Annekynn
Originally posted by Mygly I hope Tiggy doesn't mind, but I went ahead and fixed this for 4.0 (4.0.1 - 4.0.6) and bumped the version to 2.9.4 since it's basically a bugfix release. (release notes in VersionHistory & ReadMe) tl;dr Working 4.0 version: Thanks for keeping this mod alive!
File: PhanxBuffs03-11-11
Can we then increase the slider to...
Posted By: Annekynn
Can we then increase the slider to say 15 minutes? The reasoning for this, especially for Flasks, is to not get caught with an expiring flask/buff during an encounter. Many encounters are longer than 5 minutes, but I think 15 would be a good number?
File: PhanxBuffs03-10-11
Can you change: local maxTimer =...
Posted By: Annekynn
Can you change: local maxTimer = CreateSlider(self, L, 0, 600, 30) To: local maxTimer = CreateSlider(self, L, 0, 10800, 30) So if someone always wants to see timers they can slide it all the way to the right and get 3 hours (which is the maximum length any buff can be as far as I know). I make this change manually myself...