Results: 546Comments by: hank
File: Duffed UI v508-17-11
Originally posted by Nerielle Is...
Posted By: hank
Originally posted by Nerielle Is there a way to make the portraits not of the class icon but of the actual character? Like the second screenshot you have up? I have mine hidden at the moment as I would prefer character than class. set portrait mode to MODEL instead of ICON
File: Duffed UI v507-07-11
Originally posted by Harlen hank...
Posted By: hank
Originally posted by Harlen hank thx everything u did. (: @Nihan: will add these soon
File: Duffed UI v506-30-11
Originally posted by jak3z No, I...
Posted By: hank
Originally posted by jak3z No, I didn't update today. I'll try later and let you know. thanks(:
File: Duffed UI v506-30-11
Originally posted by jak3z I noti...
Posted By: hank
Originally posted by jak3z I noticed that the first bar doesn't work, it's black. Did you update today? I dont get this bug anymore
File: Duffed UI v506-30-11
Originally posted by Nihan Hank w...
Posted By: hank
Originally posted by Nihan Hank why you are not going to update anymore :( I dont want to use other one because of a few things.... what's not working? I didnt really test the last patch but .. i think ..everything should work.
File: Duffed UI v505-25-11
Here you go :) 5.50 - add all t...
Posted By: hank
Here you go :) 5.50 - add all those skins Tukz and Elv etc did - add bordercolor and backdropcolor to general config (so its not changeable via /tc) - RaidUtilitymenu changes + movable - ouf Framework update - You're now able to resize frames via /uf .. but it may looks a bit weird cause of 1px border :/ - fix raidmarker blo...
File: Duffed UI v505-15-11
Omg thank you guys so much for ur d...
Posted By: hank
Omg thank you guys so much for ur donations - enough for a Gamecard :) Account is enabled again. When you get the chance could you add the option to enable/disable the role icon on the party/raid frames? For Grid-Layout? Hey Dude, is it possible to deactivate the Raid-Grp (left side)? And btw. really really nice work....
File: Duffed UI v505-10-11
Okay okay 4.59 -> remove SkinFrames...
Posted By: hank
Okay okay 4.59 -> remove SkinFrames Addon Cant test it atm so I will not work on it, sorry :/ Btw im not sure when i will reactivate my account ..not that much money atm
File: Duffed UI v505-09-11
Read Changelog before downloading n...
Posted By: hank
Read Changelog before downloading new Version please : )
File: Duffed UI v505-02-11
Originally posted by liquidbase J...
Posted By: hank
Originally posted by liquidbase Jips, stimmt auch soweit. Dumm nur das es nichts bringt, sprich nicht funktioniert -.- Entweder stell ich mich mal wieder zu dumm dann oder da wurde was recoded so das man da keine Unterscheidung mehr machen kann. Nameplates.lua Zeile 249 if C.enhancethreat == true then frame.hp.name:SetTe...
File: Duffed UI v505-01-11
Originally posted by liquidbase A...
Posted By: hank
Originally posted by liquidbase Ajo an sich ist weiß auch nicht schlecht, muss ich dir recht geben. Als DDler geht das auch, aber als Tank ist es für mich irritierend wenn ich das Primary Target nicht ausmachen kann ^^ Hab auch schon im TukUI-Forum nachgefragt, bisher gabs keine Antwort. Davon ab würd mir die Stelle im Code schon...
File: Duffed UI v505-01-11
Originally posted by Nacken Hi Ha...
Posted By: hank
Originally posted by Nacken Hi Hank, Danke für die fixe Antwort... I thought it would be like that. So i guess I have to replace the current arenaframes with Gladius. I know I can turn off the Arenaframes in general in the TukUI options... But to replace them I need ro know where exactly they "sit". Is there a possibiblty...
File: Duffed UI v504-29-11
Originally posted by mrruben5 Hi...
Posted By: hank
Originally posted by mrruben5 Hi Duffed, Thanks for the update :) I added some stuff to the api function "FontString". If you are using a pixelfont, the best way to see them is by using MONOCHROME,OUTLINE. So I changed two functions for this: (in api.lua and functions.lua) local function FontString(parent, name, fontName, fo...
File: Duffed UI v504-26-11
Download 4.1 Duffed UI BETA 4.1...
Posted By: hank
Download 4.1 Duffed UI BETA 4.1 is not up on EU realms, try and tell me if its working please :)
File: Duffed UI v504-17-11
Looks like ur trying to use somethi...
Posted By: hank
Looks like ur trying to use something like Bartender ..try to only use Duffed UI, nothing else (at first).
File: Duffed UI v504-13-11
@Skylinee: Thanks :) Originally...
Posted By: hank
@Skylinee: Thanks :) Originally posted by esnar I have a question about the nameplates. When you target someone, his nameplate doesnt change, but every other nameplate gets a little transparent. (think blizzard does this or not?) But when you go in combat, your target nameplate also goes a little transparent. Is there any way to...
File: Duffed UI v504-13-11
Hm, welches Symbol meinst du? :s s...
Posted By: hank
Hm, welches Symbol meinst du? :s screen?
File: Duffed UI v504-13-11
You can turn classcolored nameplate...
Posted By: hank
You can turn classcolored nameplates in blizz UI Settings on ..it will affect Duffed UI nameplates. Danke erstmal für die Antwort Ähm zu 1. Ich weiß nicht genau wo ich den Code eintragen muss ( sprich in welcher Lua <.< ) Das Problem was ich habe ist , wenn ich Skada hinter Omen unten rechts platziere, dann Blendet Skada si...
File: Duffed UI v504-12-11
Originally posted by Innervasion...
Posted By: hank
Originally posted by Innervasion Yo, is it possible to have auratracker but not portrait? (it showing up like lose control addon, hidden) This will remove the portrait but the frame is still there before a aura applies. Pretty "easy" if you dont want a border. If you want one (cause otherwise it looks crappy) you have to do a...
File: Duffed UI v504-01-11
There is an "end" missing somewhere...
Posted By: hank
There is an "end" missing somewhere if unit == "target" then ... blabla ... blabla ... blabla ... blabla end
File: Duffed UI v504-01-11
Originally posted by Wargasum Gre...
Posted By: hank
Originally posted by Wargasum Great UI love it. Since your last update though I noticed instead of portraits on my player and target frames they are class symbols. Anyway to change it back to actual player or target portraits? You can set the portrait mode for layout 2 in the config change if from "ICON" to "MODEL"
File: Duffed UI v503-31-11
Originally posted by Moogul Any w...
Posted By: hank
Originally posted by Moogul Any way to change the color of the buff time font? I want to change the gray "m" (minute) to white to match the numbers, and mabey add a space between the numbers and the m. in Tukui/modules/buffs/buffs.lua you will find this on top of the file: return format("%d"..T.panelcolor.."d|r", ceil(s / day)...
File: Duffed UI v503-29-11
Originally posted by Moogul Hey H...
Posted By: hank
Originally posted by Moogul Hey Hank. I just wanted to report what I think is a bug. When I apply poisons the buff tooltip show's the same weapon in my off-hand that I have equipped in my main hand. For example I have "Grand Marshal's Punisher" in my main hand with instant poison on it, and "Scimitar of the Nexus Stalker" in...
File: Duffed UI v503-29-11
Re: Enemy castbar
Posted By: hank
Originally posted by bennietoch I get an enemy castbar in the middle of my screen which is really anoying. It could also be the focus bar, i a am really new to this. how can i fix this. You can move target and focus castbar on y-axis via /tc castarb config.
File: Duffed UI v503-27-11
Originally posted by Moogul I did...
Posted By: hank
Originally posted by Moogul I did move it, but the problem is that even if I do reposition it, the next time I log in or /rl it moves out of place by a pixel or 2. I dont know how it happend but on my other character, when I type /mtukui the focus frame and focus target frame are attached to the player frame. On this character...