Results: 38Comments by: Mithoron |
File: Ion: Menu Bar04-03-09 |
![]() Posted By: Mithoron
Posted in the main Macaroon section, but probably belongs here.
Running preview 6 Macaroon and Preview 3 of Xtras...my main bag inventory will not open when I click the button...any ideas?
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File: Simple Raid Target Icons01-13-09 |
![]() Posted By: Mithoron
OMG, thank you thank you thank you for updating this!
Glad to see this hasn't died like so many other useful addons!
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File: Resurrection Announcer12-05-08 |
![]() Posted By: Mithoron
Does this work with the Raise Dead skill of Death Knights too?
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File: FloatingFrames11-01-08 |
![]() Posted By: Mithoron
Getting the following error in the latest version on the retail servers at login:
Interface\AddOns\FloatingFrames\FloatingFrames.lua:379: attempt to index local 'parent' (a nil value)
Stack trace:
-----------
Interface\FrameXML\UIParent.lua:1751: in function `UIParentManageFramePositions'
Interface\FrameXML\UIParent.lua:1164...
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File: TotemManager10-26-08 |
![]() Posted By: Mithoron
@Mithoron :
Versions before 4.2.3 have size bug so the new size may be ok for you.
Resizing have a priority but it is a very low priority.
Will definitely check it out then...was rather large when I first tested it out...
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File: TotemManager10-25-08 |
![]() Posted By: Mithoron
Resizing definitely should have priority. My UI is pretty minimalistic and these are without a doubt the largest (obscenely so) graphics on my UI...to the point where it's unusable until this feature is added. 101 of addon making is offering a more customizable UI so will keep this one on hold until it's available.
Great idea, a...
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File: Wow Theme file01-29-08 |
![]() Posted By: Mithoron
Have to agree this is an excellent graphic overlay...good job! Now I'm itching to redo my UI, hehehe...
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File: Saeris's LootLink 8.2.9 Fixed01-13-08 |
![]() Posted By: Mithoron
Yay!
Much appreciated Siz!
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File: Natur Enemy Castbar01-09-08 |
![]() Posted By: Mithoron
Originally posted by Beladona
I may be taking over development. I have a pretty good understanding of how this addon works as I have been using it and even modifying it privately for myself for a while now. I also have a good understanding of the combat log changes coming in 2.4 so I should be able to make it compatible. I have alr...
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File: Saeris's LootLink 8.2.9 Fixed01-09-08 |
![]() Posted By: Mithoron
As with others getting the following error upon logging in after the 2.3.2 patch:
Error: attempt to index global 'GameTooltipMoneyFrame' (a nil value)
AddOn: LootLink
File: LootLink_Tooltips.lua
Line: 38
Count: 1
Hope a patch comes soon...hate to loose Lootlink functionality and have to go with something else!
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File: Minimap Button Frame12-02-07 |
![]() Posted By: Mithoron
Does this addon work with Squeenix?
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File: Totemus11-13-07 |
![]() Posted By: Mithoron
Originally posted by Silvereagle120
Totemus, v2.0 Beta 8.3
Can anyone let me know what I need to do? Apparently I'm the only one getting this error right now.
My suggestion would be to update to the current version since you're BEHIND on versions...then see if you still get the error.
It looks like you've updated all yo...
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File: Slammer09-13-07 |
![]() Posted By: Mithoron
There are warriors who actually use slam? :eek:
Nice idea, and definitely makes Slam worthwhile to consider! ;)
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File: HappyTotem09-13-07 |
![]() Posted By: Mithoron
My comment referred to yours about weapon buffs...that a shaman will usually be casting on their own weapons and not using totem buffs. So in essence, there is no need for the addon to register if shaman are out of range of a totem weapon buff.
That got my train of thought thinking this would be useful for NON-shaman...so they wo...
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File: HappyTotem09-12-07 |
![]() Posted By: Mithoron
Originally posted by yllamana
The catch with that is that as a shaman you should basically never be using the totem buff on your own weapon because it's always, at least as far as I'm aware, inferior to the weapon buff (totem-WF has no cooldown whereas self-WF does, but I understand self-WF is always better no matter what, regardle...
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File: HappyTotem09-12-07 |
![]() Posted By: Mithoron
Excellent idea! Simple and useful!
One possibility for it to register Flametongue/WF/Rockbiter/etc would be if there's a way for it to "see" what buffs are on your weapon. Not the most ideal case since the buffs are going to be there for a bit even if you are out of range; however, ti would be a good indicator that they are off...
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File: MorgDKP08-16-07 |
![]() Posted By: Mithoron
Yeah, looking over the EQDKP should still be able to parse the output...so that shouldn't be an issue. A few modifications to get EPGP working with EQDKP are needed but overall that shouldn't affect that.
Thanks!
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File: MorgDKP08-13-07 |
![]() Posted By: Mithoron
Originally posted by Morgalm
How is your eqDKP website set up? I would need to know how to read the values in. Normally it is:
Name .......(earned) (spent) (adjustment) (current)
Those are the 4 values morgdkp reads in so if I knew your website format was similar I could read the proper values in and prob implement it ie:...
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File: MorgDKP08-13-07 |
![]() Posted By: Mithoron
Originally posted by Morgalm
If you want to explain to me how the system works I can see if I can add decay in. ie when are points taken away and why?
Here is the link to EPGP: http://code.google.com/p/epgp/wiki/WhatIsEPGP_v2
Basically decay works one of two ways...over time or at the point of each new raid. Most addons ha...
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File: MorgDKP08-12-07 |
![]() Posted By: Mithoron
Morg, does your addon support EPGP (relational DKP) with decay? I played around with it for a bit but could not find any way to decay points...
Even the ability to decay the database manually would work although if the option were available it would decay at the start of each new raid...
Thanks!
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File: AuldLangSyne07-20-07 |
![]() Posted By: Mithoron
Does this also work with the Guild panel interface?
Trying to get rid of all my CT options and CT_PlayerNotes is one of the last remainders, hehehe....
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File: Saeris's LootLink05-25-07 |
![]() Posted By: Mithoron
Thanks for the updates Siz...hope they get added soon to an upgraded package; however, your instructions were perfect and fixed all my issues related to the 2.1 patch!
Thanks!
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File: Totemus05-22-07 |
![]() Posted By: Mithoron
It would seem the Mana and Heal totems are hard-coded as when you drop them you get a 1 minute timer and warning they're disappearing after that while they still have another minute to go...
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File: StatStain05-04-07 |
![]() Posted By: Mithoron
Nice idea! Can't wait to try this out when I get home!
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File: Gem Viewer04-18-07 |
![]() Posted By: Mithoron
Are there any known conflicts with Auctioneer? Just want to make sure it's been tested with it before downloading...but LOVE this idea!
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