Results: 29Comments by: Sano
File: MikScrollingBattleText04-26-11
That should be line 698 for MSBTTri...
Posted By: Sano
That should be line 698 for MSBTTriggers.lua...
File: LivingBomber - a simple Living Bomb monitor10-18-10
Need to catch the SPELL_AURA_REFRES...
Posted By: Sano
Need to catch the SPELL_AURA_REFRESHED event and reset the bar timer since you can now refresh LB.
File: TidyMinimap12-09-09
Re: HI
Posted By: Sano
Originally posted by Lynx0 After patch 3.3 this no longer works for me.. is there an update coming? :) Just replace GetFrameType() with GetObjextType() on line 61 in tidyminimap.lua
File: FaceRoller_ArmsWarrior12-01-09
Originally posted by blizzart 1....
Posted By: Sano
Originally posted by blizzart 1. feature tip: You can set "bloodrage" if the user have no rage and the bloodrage cd is ready, insteed of "pause" :P 2. atm the addon set the prioritiy MS > Execute > Overpower. Thats not right, Execute have the most priority of all, cause it can proc intant new. And ms is only in the first...
File: FaceRoller_ArmsWarrior11-22-09
Hmm. I'm not getting any errors lo...
Posted By: Sano
Hmm. I'm not getting any errors loading whatsoever. Try the latest version and let me know if the issue still persists.
File: FaceRoller_ArmsWarrior11-09-09
Originally posted by hungtar You...
Posted By: Sano
Originally posted by hungtar You could add corner indicators (a small, colored, rectangle on a corner of the icon frame) for BS and/or CS, if you want to know if it's active, missing or about to run out. With something like: local bs = buffs if bs.active == false then Faceroller:CornerIndicatorSetColor ("TOPRIGHT", 1, 0,...
File: FaceRoller_ArmsWarrior10-25-09
Originally posted by BWarner Cool...
Posted By: Sano
Originally posted by BWarner Cool stuff. Tested it out for shitsngiggles last night on a total offnight 10m Ulduar (still can't believe I never got my 310 mount before!). Works pretty well, though any player is still obviously going to be deviating from the recommendations, often. I'd almost like to recommend adding Sunder /...
File: FaceRoller_ArmsWarrior10-25-09
Originally posted by BWarner Alri...
Posted By: Sano
Originally posted by BWarner Alrighty, looks pretty solid. Rend should only be popping up after it's fallen off, not in the last 3 secs. Plus, is there any way to detect the target's health, and switch over to the Execute-range rotation? Yeah, I'm going to implement that now.
File: Faceroller10-24-09
I'm having some issues with .enable...
Posted By: Sano
I'm having some issues with .enabled. It gets reset occasionally even though the spell has not been cast. I suspect it's SPELL_UPDATE_USABLE() doing it, though I haven't had time to test.
File: Faceroller10-21-09
Edit: in 0.0.5 "if spells.usable ==...
Posted By: Sano
Edit: in 0.0.5 "if spells.usable == 1 and spells.enabled ~= 1 then ..." should work. Awesome, I'll play around with .enabled tonight. I also may take a stab at adding multiple queue frames.
File: Faceroller10-20-09
Working on an Arms Warrior module....
Posted By: Sano
Working on an Arms Warrior module. I'd need the following added to the core in order for it to work: -- update usable information for spells watched. function Faceroller:SPELL_UPDATE_USABLE() local now = GetTime() for k, v in pairs(spells) do v.usable = IsUsableSpell(v.name) end end with the appropriate event registra...
File: GupCharacter10-15-09
Originally posted by Gupp Hmm ill...
Posted By: Sano
Originally posted by Gupp Hmm ill try to fix this :( .. the weird thing is that i didn't change the function on the buttons >< Edit on 5-10 ----> FIXED in v1.202 :banana: I'm still getting taint with the latest version :confused:
File: Valet10-07-09
I'm a Squire convert. Valet is muc...
Posted By: Sano
I'm a Squire convert. Valet is much lighter weight!
File: NeedToKnow - Updated!08-31-09
You should include the mod director...
Posted By: Sano
You should include the mod directory in the zip package. In other words I should be able to unzip the mod directly into my addons directory without having to create a NeedToKnow directory manually. Virtually every other mod does it this way.
File: TomTom05-20-09
Additional CrazyArrowAPI functions
Posted By: Sano
Clad, Any chance we could have a way to hide/show the arrow through the CrazyArrow API? It would also be nice to have a way to set the texture so we can implement downarrow like support. Thanks.
File: EventHorizon05-05-09
Originally posted by Tifi Origina...
Posted By: Sano
Originally posted by Tifi Originally posted by Sano Would love to see some audio cues worked in. Definitely not going to happen. :) I can respect that, though I'm a bit confused as to why it's seems to be such a ridiculous idea. You have what amounts to an event and timing engine that visually cues people. It just does...
File: EventHorizon05-01-09
Would love to see some audio cues w...
Posted By: Sano
Would love to see some audio cues worked in. I quickly hacked in a debuff expiration sound last night. I'm sure there is a simple way to schedule a warning sound for expiring debuffs as well using AddIndicator, though it escapes me ATM.
File: Cellular01-29-09
Originally posted by totalpackage...
Posted By: Sano
Originally posted by totalpackage Is your whisper history huge? It may not be Cellular alone causing this; maybe enabling Cellular puts you over your memory limit, or something. Try running Cellular by itself or deleting its saved variables. I deleted all of my saved variables for Cellular with the latest install, so I don't...
File: Cellular01-29-09
First, let me say that I absolutely...
Posted By: Sano
First, let me say that I absolutely love Cellular. It's one of the most useful mods I've used. Unfortunately, I've been having a problem with it. My WoW client randomly crashes to the desktop whenever I have Cellular enabled and I reload my UI using '/script ReloadUI()'. My client had been crashing for sometime (I suppose whe...
File: LoggerHead12-22-08
Originally posted by maspro Is it...
Posted By: Sano
Originally posted by maspro Is it possible to add "Vault of Archavon" in Wintergrasp where the raidboss Archavon is to Loggerhead? LoggerHead dynamically builds zone and instance information from LibTourist. According to the LibTourist update log, it should be there.
File: LoggerHead12-20-08
Re: change wotlk option
Posted By: Sano
Originally posted by Futurewalker is there any chance i can change wotlk option manually? it's so annoying now. thx Sorry fellas, I had posted an update on curse, but forgot to push it here.
File: [DISCONTINUED] Random Access Mount 3 (Beta)11-11-08
Not 280 mounts
Posted By: Sano
The following are listed as 280, but are not: 32239,32240
File: Parry Assist08-25-08
Nice Work
Posted By: Sano
Nice mod, it has been a big help in heightening our melee DPS's parry awareness. Have you considered using LibSink for the warning messages instead of your custom frame?
File: LoggerHead08-14-08
Northrend areas
Posted By: Sano
Just wanted to let folks know that I'm still waiting on the updates to TouristLib and Babble-Zone before the Northrend zones and instances are added to the config screen.
File: LoggerHead07-25-08
FuBar support has been replaced by...
Posted By: Sano
FuBar support has been replaced by LDB support. Take a look at StatBlockCore or Fortress for more info.