Results: 27Comments by: KyrosKrane
File: Bigger Bag Checker02-13-23
Any chance to get this addon to tra...
Posted By: KyrosKrane
Any chance to get this addon to track the other Bigger Bag achievement from BfA? I've actually considered that, and I started work on it back in BfA. I stopped at some point because it seemed like there wasn't a ton of interest in it. If you'd find it useful to track this achievement too, I can look into it again, but no promises on...
File: DigDug06-30-20
Re: default behaviour
Posted By: KyrosKrane
I hadn't realised, as I haven't done as much recently, but I'm getting back into it. This should be default behaviour, so good job on making it appear to be. Hehe, thanks. It's triggered my OCD more often than I like. :) The final version is almost ready; it just needs some code cleanup. (The alpha version just sticks the nine-segm...
File: Annoying Pop-up Remover05-23-18
I know I haven't posted here in a w...
Posted By: KyrosKrane
I know I haven't posted here in a while, and I apologize for not replying to the last couple of posts. I'm back to developing now, and I'll try to be better about keeping up with feedback. As to the mail popup, I think that's mostly gone away. I started working on that issue when it was popping up even for mailing to alts, but tha...
File: wMarker02-13-18
If you're having problems with the...
Posted By: KyrosKrane
If you're having problems with the world markers bar not hiding when you're in a raid and not assistant, here's how to fix it. In line 565 of config.lua, you have this: local worldAssist = checkNew(world,L,function() wFlares.assistShow = not wFlaresDB.assistShow; wMarker:visibility() end) Change the entire line to this: lo...
File: ObjectiveTracker For Modernists07-25-16
i think it should be C_Scenario.IsI...
Posted By: KyrosKrane
i think it should be C_Scenario.IsInScenario() ? need uptade.:) Until an official update is issued, here's how you can at least get rid of the error on every start-up with 7.0.3. That variable (inChallengeMode) is actually completely unused. It's never referenced other than that one line. Even before Legion, you could have delet...
File: ObjectiveTracker For Modernists07-23-16
need uptade.:) Until an official u...
Posted By: KyrosKrane
need uptade.:) Until an official update is issued, here's how you can at least get rid of the error on every start-up with 7.0.3. Open the file objective.lua, and look for this line (it's line 308): local inChallengeMode = C_Scenario.IsChallengeMode() Add two dashes at the start so it looks like this. --l...
File: Annoying Pop-up Remover07-23-16
So either there's been quick update...
Posted By: KyrosKrane
So either there's been quick update in the middle of the night, or you did something differently with your 3.0 release (not beta) but looted primal spirits from herb and ore nodes is no longer asking for the confirmation dialog. The spirits are being looted right into the bags with no problems. Good job. Blizzard hot-fixed the bug...
File: Annoying Pop-up Remover07-21-16
I can confirm this is an actual err...
Posted By: KyrosKrane
I can confirm this is an actual error with APR. Fixing it will be a bit trickier, since I need to reproduce it with my debug version - I'm not sure why it's happening yet. I'll put out a bug fix version as soon as I can. Turns out this is actually a Blizzard problem. Basically, they're telling the client that someone else, not jus...
File: Annoying Pop-up Remover07-21-16
I went to my garrison mine and mine...
Posted By: KyrosKrane
I went to my garrison mine and mined ore until a primal spirit popped, this is the error: Message: ...AddOns\AnnoyingPopupRemover\AnnoyingPopupRemover.lua:482: Usage: LootSlot(slot) Time: 07/21/16 16:36:00 Count: 6 Stack: : in function `ConfirmLootSlot' ...AddOns\AnnoyingPopupRemover\AnnoyingPopupRemover.lua:482: in function `...
File: Annoying Pop-up Remover07-21-16
Perhaps you would consider creating...
Posted By: KyrosKrane
Perhaps you would consider creating an addon to hide login addon chat spam? I was wondering this too. I actually did try "/apr hide help" but no luck. :) With version 3.0 (coming out shortly), you will be able to toggle the startup announcement for APR with this command: /apr hide startup /apr show startup Sorry, but I can...
File: Annoying Pop-up Remover07-21-16
Receiving this error: Message: ....
Posted By: KyrosKrane
Receiving this error: Message: ...AddOns\AnnoyingPopupRemover\AnnoyingPopupRemover.lua:481: Usage: LootSlot(slot) Time: 07/21/16 09:42:29 Count: 1 Stack: : in function `ConfirmLootSlot' ...AddOns\AnnoyingPopupRemover\AnnoyingPopupRemover.lua:481: in function `?' ...AddOns\AnnoyingPopupRemover\AnnoyingPopupRemover.lua:599: in...
File: Annoying Pop-up Remover07-18-15
Does this also get rid of the annoy...
Posted By: KyrosKrane
Does this also get rid of the annoying delete confirmation. No, but that sounds like a good possibility for adding. Could you get me a screenshot or the exact wording of the message you'd like to remove? There's a couple of different delete dialogs, I think - one that's like, "Are you sure?" for normal items with a yes/no button; a...
File: Annoying Pop-up Remover07-16-15
Does this also get rid of the annoy...
Posted By: KyrosKrane
Does this also get rid of the annoying delete confirmation. No, but that sounds like a good possibility for adding. Could you get me a screenshot or the exact wording of the message you'd like to remove? There's a couple of different delete dialogs, I think - one that's like, "Are you sure?" for normal items with a yes/no button; a...
File: Annoying Pop-up Remover07-16-15
Perhaps you would consider creating...
Posted By: KyrosKrane
Perhaps you would consider creating an addon to hide login addon chat spam? I don't think I could do that, just because I can't guarantee in what order the addons would be loaded. If another addon is loaded before mine, then it would still dump its output to chat. Not to mention, it would be a non-trivial task to catch the loading t...
File: Annoying Pop-up Remover07-13-15
Thank you. I was almost frustrated...
Posted By: KyrosKrane
Thank you. I was almost frustrated enough to writte this myself :) Hah! Please enjoy it. :)
File: Ara Broker Money06-12-12
Quick bug report. If the total cas...
Posted By: KyrosKrane
Quick bug report. If the total cash is over 1,000,000, it's formatted wrong. It appears as 1000,000 (note the missing comma). http://img217.imageshack.us/img217/7489/moneyx.png
File: BuyEmAll06-10-12
Hi, there. Follow-up to my last...
Posted By: KyrosKrane
Hi, there. Follow-up to my last post (yes, the one from Nov. 2010 :) ). It seems the same bug with parchments is happening with Otherworldly Bag. :( Edit: By the way, would you prefer that we report bugs here, or open a ticket on Curseforge? Different authors prefer different things. =)
File: Advanced Trade Skill Window11-27-10
Quick fix for merchant buying
Posted By: KyrosKrane
I've gotten a bit annoyed at ATSW not buying the right amounts (due to an API change), so I went poking around. I think I found a fix. Line 2908 is: local name, texture, price, quantity, numAvailable, isUsable = GetMerchantItemInfo(i); Immediately after that, insert these lines: -- Bug fix by KyrosKrane to allow purchasing...
File: BuyEmAll11-15-10
Hey there. =) Love the addon, sa...
Posted By: KyrosKrane
Hey there. =) Love the addon, saves so much time! I did find one odd behavior, though. It will not find find partial stacks of Resilient Parchment, Heavy Parchment, and Common Parchment if they are placed in a Pack of Endless Pockets. It will correctly find partial stacks of other items in that pack (such as inks or Light Par...
File: kRestack11-07-10
Originally posted by Katae I...
Posted By: KyrosKrane
Originally posted by Katae I suspect if you take that code bit out of the if block, the stack counts will be restacked in decrementing order like you want. Awesome, that worked perfectly! Thank you so much. :)
File: kRestack11-07-10
Hey there. =) Great add-on, most...
Posted By: KyrosKrane
Hey there. =) Great add-on, most useful. I was looking through the code ... that's some scary-good code-fu you got there. :) One request, if possible please. Could you adjust the stacking logic so that the partial stack of any given item (if any) is the last one in the bags? If you look at the screenshot you have posted for t...
File: Chatter10-26-10
I sure hope the author reads here,...
Posted By: KyrosKrane
I sure hope the author reads here, because I don't have a Curse account and their login/account creation system is broken. So I can't post tickets on there. Anywho, I've found an odd bug. When I choose Set Main, the dialog box pops up. When I hit enter or click Accept, my interface vanishes, just as if I'd typed Alt-Z. I can b...
File: Advanced Trade Skill Window09-26-10
Originally posted by Dalarian I d...
Posted By: KyrosKrane
Originally posted by Dalarian I did a cut and paste of Techno's changes, and I still got the 896 error. So I changed line 896 to add the "1", and now I get errors on the 1731 lines. So now what needs to be changed? Replace the existing line 896: if(arg1=="LeftButton" and ( ChatFrameEditBox:IsVisible() or WIM_EditBoxI...
File: Satrina Buff Frames 301-28-10
Greetings, and thanks for a very ha...
Posted By: KyrosKrane
Greetings, and thanks for a very handy mod! I've run into an unusual problem. It seems SBF doesn't like it if you uncheck both buffs and debuffs for a frame. It will default that frame to Buffs when you log in. Recently, I decided to revamp my UI, and part of that involved playing around with where and how buffs are placed....
File: PallyPower01-12-10
Awesome addon. Makes life so much...
Posted By: KyrosKrane
Awesome addon. Makes life so much easier. Many thanks for it! =) Just one request, to help me deal with over-eager tanks. :) Is it possible to keep PP working even in combat? In other words, if the tank pulls while I'm still buffing, I want to continue buffing using the quick-buff button or the individual class buttons. Right n...