Results: 49Comments by: erebos
File: LS: UI02-04-21
Yeah, the internal UI resolution be...
Posted By: erebos
Yeah, the internal UI resolution being 1024x768 doesn't help at all, kinda hard to get pretty numbers because of it T_T Are there ways around it somehow I don't know about? Maybe you heard something being an addon author. :p I use an addon as I said for it named UIScale and set it up with 'UIParent:SetScale(768/1440)' in its confi...
File: LS: UI02-03-21
It actually happens due to texture...
Posted By: erebos
It actually happens due to texture downscaling, all of my textures are drawn with 4K/hidpi monitors in mind for the sake of futureproofing, 1440p us becoming more and more popular, I myself play on 1200p (lowdpi) and 1440p (hidpi). When they get downscaled in the game, some finer details get lost or distorted, this weird colour chang...
File: LS: UI02-02-21
Got a quick question: I find th...
Posted By: erebos
Got a quick question: I find the separators of mana/health/class power very dark. It gives a nearly black impression at least on my monitor/graphics card. And it isn't set up very dark in general. Looked up the .TGA file in Photoshop and it is a golden separator - which would be nice imho. ^^ I just cannot see that colour properl...
File: LS: UI01-28-21
Only thing I am missing is the Boss...
Posted By: erebos
Only thing I am missing is the Boss Frame Preview - couldn't find it anymore. It's gone for now. I need to rewrite it properly, the old way was to hacky, so I ditched it while refactoring and rewriting the UF code. But it should be back within the next 1-2 updates. It's gonna be a proper test environment for ALL unit frames, not j...
File: LS: UI01-28-21
Hello, is there a possibility to le...
Posted By: erebos
Hello, is there a possibility to let the player choose between the new and the old bar design? Because the new one doesn't suit me at all. Unfortunately, now it's completely out of the idea of a clean, vanilla improved interface. Just kill the visibility of the gemstone gloss completely and the unit frames look fairly stock imho....
File: LS: UI01-27-21
I think the 'glass tube style' is f...
Posted By: erebos
I think the 'glass tube style' is fine on the orb because those (class) power bars ARE a tube and the ball of glass is well a ball of glass. So as you said earlier it looks fine together with the round minimap. And I look forward to play with the next update! Good stuff to play with. :banana:
File: LS: UI01-20-21
https://i.imgur.com/Xo6IWFa.gif...
Posted By: erebos
https://i.imgur.com/Xo6IWFa.gif BEHOLD! :banana: The gem inlay texture changes dynamically :D I had to make 4 sets of textures for it, lmao :banana: ... ... Do you have examples of addons that do Blizz fonts' replacement via LSM? T_T And thanks! Very cool so far. As I said before it gives a very polished look to the u...
File: LS: UI01-18-21
Hmmm. I do like the style. More pol...
Posted By: erebos
Hmmm. I do like the style. More polished, distinct. Makes the good ol' tube look dated or even sloppy in comparison. ;) Like you said you have to make sure that smaller frame sizes do have enough inner area (the 'top' of the visually elevated part so to speak) to display texts and stuff in a clear manner. In a way the new style creat...
File: LS: UI01-17-21
*snip* I know 99% of you won't...
Posted By: erebos
*snip* I know 99% of you won't ever need this info, but since @erebos was asking for taggable strings, I decided to explain this hidden feature. There's another one, but I won't be explaining it this time around. When I'm rewriting or adding new tags with these new features in mind, I'll be making similar posts with examples....
File: LS: UI01-15-21
So far, so good O_o https://i.im...
Posted By: erebos
So far, so good O_o https://i.imgur.com/fetDygD.png Sweet! Looks promising & useful imho - was my suggestion after all. ^^ And you had it already implemented in your mind so that's that. ;)
File: LS: UI01-15-21
I HATE the current glass texture I...
Posted By: erebos
I HATE the current glass texture I have on health and power bars (it looks kinda alright when it's this big tho), it's not a tube, but it's styled as one. Why? I've been hating it since day 1, it's just a cop-out. It's also really annoying to modify it, this "texture" that people often want to swap out is 3! separate textures layered...
File: LS: UI01-13-21
Re: Class coloured names?
Posted By: erebos
How difficult would implementation of class colured names on player tooltips be? I have TipTop (my second favourite addon, after something called "LS: UI") installed, but LS: UI overwrites TipTop's class colured names setting. Love the class icons and class coloured names feature of TipTop (and its item qaulity borders). Would...
File: LS: UI01-01-21
Okay I dug around a bit and solved...
Posted By: erebos
Okay I dug around a bit and solved most of the nitpicks mentioned here earlier. That checkered texture if I am inside a quest blob area on the minimap can simply be hidden. Found a solution by p3lim (here is the whole thread). Making it completely transparent worked so far. At the chat prompt type '/run Minimap:SetQuestBlobRing...
File: LS: UI12-21-20
Hi again, your great UI is stil...
Posted By: erebos
Hi again, your great UI is still my daily driver. What I found out recently after moving my quest objective tracker to the left on my screen: in Torghast that Anima Powers Flyout slides out to the left and therefore I cannot review the Powers I got atm. Is there a way to change that or make a toggle without too much work? Als...
File: Aptechka11-02-20
Wow that was fast! Nicely done. Tha...
Posted By: erebos
Wow that was fast! Nicely done. Thanks man! Got an idea for the absorb bar: It is potentially more important than the power bar so maybe let it grow over that then? That way you see it but don't kill more unit frame real estate. But surely it depends on the user if that is viable - I obviously like the idea. ^^ https://gi...
File: Aptechka11-01-20
Hey mate, really good raid/heal...
Posted By: erebos
Hey mate, really good raid/heal frames you created there imho - thank you! Would it be possible to have a 1px border (maybe extend the backdrop of power or health bar?) as separator between health & power bar? It's more or less cosmetic, I know, but the look of the whole frames is sort of that way with small 1px borders to st...
File: LS: UI10-28-20
There's nothing to add, sadly, I us...
Posted By: erebos
There's nothing to add, sadly, I use flat textures/colours for those, the glass appearance they have is actually a sandwich of 3 different overlapping textures. That's why I want to rework and streamline it, it's quite annoying to maintain it as well >_> I read that as: "at some point the structure is much simpler (to maintain...
File: LS: UI10-25-20
That's fine I guess, things like un...
Posted By: erebos
That's fine I guess, things like unit frames are very prominent in my focus/view and therefore I see those fonts all the time. So that's much more important imho. In any case it'll help reduce the number of addons and little tweaks in your UI. :) You'll probably have to use those for other UI elements that aren't affected by my...
File: LS: UI10-25-20
Thank you, mate! Now I can retire t...
Posted By: erebos
Thank you, mate! Now I can retire those font changing add-ons when you are done with that stuff. :banana: Keep up the good work - this UI gets better and better. Can't think of another UI with this level of polish & features while still maintaining the classic vibe of the original WoW interface. https://i.imgur.com/cxgsPE2.gif...
File: LS: UI10-19-20
Hi! I plan on using this wonder...
Posted By: erebos
Hi! I plan on using this wonderful UI in Shadowlands (like I used it for a long time already ;)). A small thing I would like to see is finer adjustment of font sizes. Is that possible instead of the 2-steps on the adjustment sliders, please? Aside from a technical reason I think complete freedom at whatever settings slider is...
File: LS: UI01-17-20
temporary fix for the tooltip error in 8.3
Posted By: erebos
Hope you feel better soon, even if it's just for a teeny update to fix the tooltips. They're using the default Blizzard textures/frames as of patch 8.3. I can't imagine a future for me with WoW without this addon. Yeah, I like it that much. If you put "--" before line 757 in the tooltips.lua located at ...\World of Warcraft\_...
File: LS: UI05-06-18
Good :banana: I was actually wonder...
Posted By: erebos
Good :banana: I was actually wondering if I should post how to add "LibActionButton-1.0-ls" support to AdiButtonAuras or nah :D Teach a man how to fish! ;) I actually like being hinted to a key point and figure it out from there what to do myself. So, good decision not posting it.
File: LS: UI05-05-18
Oh okay I see what you mean. Th...
Posted By: erebos
Oh okay I see what you mean. Thanks for your time! Helped me a great deal and maybe I should get around to finally learn to understand lua to get things done myself. Or at least modify great work of others. ;) Good to know WHAT I have to edit to get somewhere with AdiButtonAuras and your UI. Regarding the chatframes: I un...
File: LS: UI05-04-18
AdiButtonAuras
Posted By: erebos
Hi & thanks for the clean yet still playful way of presenting the WoW-interface. I really like it and love that it does not take ages to setup till you can use it. I have a few questions and suggestions: - Why do I not see any effects of "AdiButtonAuras"? Does it have to be supported by your action bars explicitly? - It w...
File: MoveAnything11-06-16
There is an addon named ls:toasts....
Posted By: erebos
There is an addon named ls:toasts. That does a few pretty things to these "toast"-messages. I like it so far - just remember after setting some things in it to reload the UI to avoid taints. :) And please read the addon description: /lstoasts needs to be entered twice. 1st time just makes the options appear in the interface...