Results: 46Comments by: Icerat
File: oUF_Simple07-18-10
I been playing about and learning a...
Posted By: Icerat
I been playing about and learning allot i think lol, after a bit of trial and error I think I figured out how to get the level and power values to show up under the health bar. Level: -- gen lvl string func lib.gen_lvlstring = function(f) -- Level string local lvl = lib.gen_fontstring(f.Health, cfg.font, 9, "THINOUTLINE...
File: oUF_Simple07-15-10
Just come across this and its inspi...
Posted By: Icerat
Just come across this and its inspired me to have a go at creating my own layout once i get home (@Work at mo). That being said im a complete lua nooob lol and was wondering how hard would it be to add dk runes and a lvl on player and target frames? Looking at the oUF lumen code it doesn't look to bad but all his doe is in one...
File: Producer12-14-09
Getting following when try to open...
Posted By: Icerat
Getting following when try to open ARL: 2x Producer-Version: 2.5.3 "(WotLK)\CraftFrame.lua:740: attempt to call method 'ToggleFrame' (a nil value) (tail call): ?: : ? :"safecall Dispatcher":9: in function <"]:5> (tail call): ?: AceGUI-3.0-30 (Ace3):326: in function `Fire' Producer-Version: 2.5.3 "(WotLK)...
File: Producer12-13-09
Is there anyway to filter out grey...
Posted By: Icerat
Is there anyway to filter out grey or very low level items? Thanks and keep up the great work
File: VendorBait12-11-09
Sorry for not posting this on GitHu...
Posted By: Icerat
Sorry for not posting this on GitHub thingy didn't have time to create an account, getting: 1x VendorBait-3.2.0.4\VendorBait.lua:25: attempt to index global 'QuestRewardItem1' (a nil value) : in function `LoadAddOn' AddonLoader-2.0\AddonLoader.lua:109: in function (tail call): ?: <...
File: oUF_Freebgrid12-10-09
How easy would it be for me to move...
Posted By: Icerat
How easy would it be for me to move the pets back to the side of the frame instead of under it?
File: oUF_Freebgrid11-22-09
Re: Re: Tied to KGPanel?
Posted By: Icerat
How do i get the Pet showing functionality back that was in 1.8, when i have Party Pets on it wouldn't show extra space unless the player had a pet, with the latest build it shows a gap under the player all the time. How hard would it be to to have an option to show pets in party and not in raid and in raid and not party?
File: oUF_Freebgrid10-25-09
Doh should have thought of that, fo...
Posted By: Icerat
Doh should have thought of that, found another problem. http://img266.imageshack.us/img266/3965/leftp.jpg If i invite a person to my group and then they leave i'm left with a very small boarder, see screenie Originally posted by Freebaser Thats space for party/raid pets. You can turn that off in the config.lua pets =...
File: oUF_Freebgrid10-25-09
Just updated to the latest version...
Posted By: Icerat
Just updated to the latest version and got an odd problem http://img514.imageshack.us/img514/3900/spacepi.jpg Whats with all the extra space?
File: oUF Reputation09-10-09
Re: Re: Re: color
Posted By: Icerat
Originally posted by p3lim Use that table along with the function found here: http://github.com/p3lim/oUF_P3lim/commit/852a6acd116f36db71627288dcae0204aee5ca11 Many Many thanks m8 worked a treat you are da man :) Thanks again.
File: oUF Experience09-08-09
Originally posted by p3lim This i...
Posted By: Icerat
Originally posted by p3lim This is not intended, and a fix for it is on its way. Cool thanks works as intended now, Ive been playing around with the way you show the experience bar with the rested in it and trying to auto hide it on mouse over. The problem I'm having is the text and the green part of the bar hide on mouse...
File: oUF_coree09-07-09
Is it possible to get it to color t...
Posted By: Icerat
Is it possible to get it to color the reputation bar according faction level? = {r = 1, g = 0.3, b = 0.22}, = {r = 0.8, g = 0.3, b = 0.22}, -- hated, dark red = {r = 1, g = 0, b = 0}, -- hostile, bright red = {r = 1, g = 0.5, b = 0}, -- unfriendly, orange = {r = 0.9, g = 0.7, b = 0}, -- neutral, yellow = {r...
File: oUF Reputation09-07-09
Re: color
Posted By: Icerat
Is this possible? If so may i ask how? Originally posted by Quokka How would I get it to color the bar local FACTION_BAR_COLORS = { = {r = 1, g = 0.3, b = 0.22}, = {r = 0.8, g = 0.3, b = 0.22}, -- hated, dark red = {r = 1, g = 0, b = 0}, -- hostile, bright red = {r = 1, g = 0.5, b = 0}, -- unfriendly, orange...
File: oUF Experience09-07-09
Originally posted by p3lim Works...
Posted By: Icerat
Originally posted by p3lim Works fine for me atleast, though you dont need to enable the mouse, as using .Tooltip does that for you I removed self.Experience:EnableMouse(true) but it didn't make any difference i still get no rested line :( EDIT: Only way i could get the tool tip to display the rested line was to add self.E...
File: oUF Experience09-02-09
Originally posted by p3lim It doe...
Posted By: Icerat
Originally posted by p3lim It does, though I changed the tooltip a tid bit in the latest few versions. Should be on the 3rd line in the tooltip though. I get the 2 lines but no rested xp :( I know the toon in the pic has 54% rested xp. http://img2.imageshack.us/img2/5092/85885889.th.jpg I don't know a huge amount about l...
File: oUF Experience08-29-09
After some messing about i got it t...
Posted By: Icerat
After some messing about i got it to auto hide my experience bar and bring it back when i mouse over it and it now shows a tool tip. Once thing i have noticed though is that it doesn't show the amount of rested in the tool tip anymore, is this by design? Keep up the great work
File: Broker Group08-06-09
Getting: : Broker_Group-1.9\Br...
Posted By: Icerat
Getting: : Broker_Group-1.9\Broker_Group.lua:554: attempt to call global 'GetCurrentDungeonDifficulty' (a nil value) Broker_Group-1.9\Broker_Group.lua:319: in function `OnTooltipShow' YssDrop-1.8.5\YssDrop.lua:125: in function `_OnEnter_func' LibQTip-1.0-29 (LibQTip-1.0):880: in function
File: oUF Experience08-06-09
Thank you so much worked a treat, j...
Posted By: Icerat
Thank you so much worked a treat, just wish the tool tips showed up Originally posted by Caellian You must enable the mouseover with self.Experience:EnableMouse(true) As for the tooltip, that's another story.
File: EquipSetUpdater08-05-09
Update button now sits on an equip...
Posted By: Icerat
Update button now sits on an equip button :(
File: oUF Reputation08-05-09
Didnt work for me either how can i...
Posted By: Icerat
Didnt work for me either how can i fix? Originally posted by p3lim Ive had it with updating the mouseover mess that was requested, so i removed it from my code. If you want to add it to your layout, follow this: Mouseover + tooltip self.Reputation:HookScript('OnEnter', function(self) self:SetAlpha(1) end) self.Reputation:H...
File: oUF Experience08-05-09
Ive added: self.Experience:Hoo...
Posted By: Icerat
Ive added: self.Experience:HookScript('OnEnter', function(self) self:SetAlpha(1) end) self.Experience:HookScript('OnLeave', function(self) self:SetAlpha(0) end) to my layout but the bars are still there they dont seem to hide, any idea how i can get it to hide?
File: FriendsWithBenefits07-12-09
Why do i keep getting When i try to...
Posted By: Icerat
Why do i keep getting When i try to add a friend, the friend i add is then deleted when i log out and back in. Friends With Benefits: Name mismatch while adding a friend. Disabling for the rest of this session.
File: Broker_Location06-21-09
Add ## OptionalDeps: LibTourist-3.0...
Posted By: Icerat
Add ## OptionalDeps: LibTourist-3.0 to the toc to fix this error Originally posted by Icerat Getting follow using the nolib version from curse how can i fix? = "Broker_Location-1.2.1\\Broker_Location.lua:1: Cannot find a library instance of \"LibTourist-3.0\".\n!Swatter-5.5.4293 (WombatII)\\Support\\LibRevision.lua:47:...
File: Broker_Location06-17-09
Getting follow using the nolib vers...
Posted By: Icerat
Getting follow using the nolib version from curse how can i fix? = "Broker_Location-1.2.1\\Broker_Location.lua:1: Cannot find a library instance of \"LibTourist-3.0\".\n!Swatter-5.5.4293 (WombatII)\\Support\\LibRevision.lua:47: in function `LibStub'\nBroker_Location-1.2.1\\Broker_Location.lua:1: in main chunk\n\n ---", =...
File: oUF_coree05-13-09
Hi Coree I've been playing aroun...
Posted By: Icerat
Hi Coree I've been playing around with your layout for sometime now since v3.0 and have learnt allot, With v3.12 Ive managed to get the name and level on the player/pet frames and change the textures used aswell along with the fonts, I've also reconfigure the the raid layout and got my party to show there targets (party target...