Results: 207Comments by: Soeters
File: bNameplates09-02-15
6.2.2 Update
Posted By: Soeters
Hey, I updated the code so that it works with the 6.2.2 update. In the StylePlate function the start should be: local f = self.ArtContainer local old_health, old_castbar = f.HealthBar, f.CastBar local old_name = self.NameContainer.NameText local cbborder, old_cbshield, old_cbicon, old_cbname, cbnameshadow = f.Cast...
File: cargBags08-23-10
Yes they are, if I'm not wrong it s...
Posted By: Soeters
Yes they are, if I'm not wrong it should refer to Gnomed (the implementation). I already tried replacing self by Gnomed but same problem, maybe I should store the filters to another table.
File: cargBags08-23-10
Well before doing that they were cr...
Posted By: Soeters
Well before doing that they were created the same way commented ones are and were used as the commented bags are spawned. And I got the same problem unfortunately.
File: cargBags08-23-10
Okay, prepare yourself for a wall o...
Posted By: Soeters
Okay, prepare yourself for a wall of code (the stacktrace and other results will come tomorrow, I'm not on my wow computer) http://gist.github.com/546036 Basicly this is just a reconversion of the original code but it may have added some issues I haven't spotted yet (if you want the others file code just tell me, but I don't th...
File: cargBags08-23-10
Hey there, I'm trying to rewrite Gn...
Posted By: Soeters
Hey there, I'm trying to rewrite Gnomed for 2.0, I think the most is done however I have an error that prevents me for further test. I have this (lot a code removed for page purpose :D) -- Bank filter local onlyBank = function(item) return item.bagID == -1 or item.bagID >= 5 and item.bagID <= 11 end local Cont = Gnomed:G...
File: stText08-06-10
Originally posted by Aeun Trying...
Posted By: Soeters
Originally posted by Aeun Trying to get certain modules to hide on combat. Namely the Clock and Durability ones. Tried editing (read:guessing) your code you wrote a few lines below, but since that was for all of them (wasn't it?), and the lack of luck I had 'editing' it, I could use some help. This is what i changed it to, an...
File: cargBags_Gnomed08-06-10
Re: bank geht nicht
Posted By: Soeters
Originally posted by maximal1981 ich hab keine ahnung warum, aber bei meinem priester macht er die bank mit dem addon nicht auf. es werden zwar automatisch die angelegten taschen geöffnet aber nicht die bank angezeigt. hat jemand eine idee warum? bei allen anderen chars funktioniert das addon ohne probleme mfg I don't s...
File: oUF_TotemBar08-06-10
L'as-tu bien rajouté dans les dépen...
Posted By: Soeters
L'as-tu bien rajouté dans les dépendances optionnelles dans ton fichier TOC. Vu que ton layout est chargé avant le plugin (ordre alphabétique) il risque de pas le voir chargé si tu lui as pas signalé de l'attendre. C'est la seule raison que je vois
File: stText07-25-10
This is a problem some other people...
Posted By: Soeters
This is a problem some other people reported, I'm not sure why it happens and I'm still trying to fix it.
File: stText07-24-10
Have you deleted your SavedVariable...
Posted By: Soeters
Have you deleted your SavedVariables ? This looks like a symptom of this kind of problem. Your previous changes affected to SavedVariables and getting the addon won't change anything as the error comes from the data itself. Your positions for the Memory plugin must have been messed up I don't know how and now this screws up the SetP...
File: TownLocator07-24-10
Re: Still just Dalaran?
Posted By: Soeters
Originally posted by xtoq Is it still only Dalaran? If it is, what information do you need to make it for the other cities too? I must admit that now with all these informations available without any addon with Cataclysm, and the ability to track several things, the addon won't really be useful. Anyway I asked Wowhead like in...
File: oUF_Deith07-10-10
If you have suggestions, give them,...
Posted By: Soeters
If you have suggestions, give them, but I haven't a lot of free time, and finalizing little details isn't my priority.
File: ButtonFacade_Shadow07-09-10
Nice. I like better Svelte, but thi...
Posted By: Soeters
Nice. I like better Svelte, but this one is very very cool too :)
File: stText07-09-10
Mmmh, okay. I gonna try to find out...
Posted By: Soeters
Mmmh, okay. I gonna try to find out what's wrong, I can't promise for something soon. For your ic/ooc, I can suggest this: f:RegisterEvent"PLAYER_ENTERING_COMBAT" f:RegisterEvent"PLAYER_LEAVING_COMBAT f:SetScript("OnEvent", function(self, event) if(event == "PLAYER_ENTERING_COMBAT") then f:SetAlpha(0) elseif(e...
File: oUF_Deith07-08-10
Yes, it broke it. Will be fixed...
Posted By: Soeters
Yes, it broke it. Will be fixed during July, but I can't give a precise date, there are many things to repair.
File: stText06-15-10
Re: Location text
Posted By: Soeters
Originally posted by norpsa Is there a way to limit the amount of characters displayed in the location module? With places named like putricide's room, the location text just ends up overriding other frames i have. I'll try find a way to fix that but I can't promise anything :o
File: cargBags_Gnomed06-15-10
Now fixed, thanks to Cargor :banana:
Posted By: Soeters
Now fixed, thanks to Cargor :banana:
File: cargBags06-09-10
2.0 looks cool, time to code hard t...
Posted By: Soeters
2.0 looks cool, time to code hard to fix my issues and update for 2.0 :p
File: stText05-04-10
Yes, I'll consider writing it as so...
Posted By: Soeters
Yes, I'll consider writing it as soon as possible :)
File: oUF_Hank04-24-10
Very good work, I like that simplic...
Posted By: Soeters
Very good work, I like that simplicity (however I couldn't play with it :p)
File: cargBags_Gnomed04-24-10
I have purchased another month so I...
Posted By: Soeters
I have purchased another month so I think I can fix most of the bugs next week :)
File: femtoBuff04-24-10
Now that I have purchased another m...
Posted By: Soeters
Now that I have purchased another month, I can (try to) fix it. First I never had the problem of anchor locked, so what were you doing at this time, so that I can try to reproduce it.
File: oUF_TotemBar04-24-10
Yeah I might consider it, but how w...
Posted By: Soeters
Yeah I might consider it, but how would you like to see it implemented (I no longer play my shaman so I don't have any idea) ?
File: cargBags_Gnomed04-04-10
Originally posted by MadCow Im st...
Posted By: Soeters
Originally posted by MadCow Im still having the random bags popping up on their own. Usually happens after using the bank I know, I'm working on it but I don't find the problem.
File: cargBags_Gnomed04-04-10
You don't need cargBags_Pernobilis...
Posted By: Soeters
You don't need cargBags_Pernobilis at all, what you need is cargBags. Make sure you checked Load Out of date addons, so that it should work.