Results: 31Comments by: pp0000656
File: Discord Unit Frames08-28-18
Are you sure about that? ;0 Absolu...
Posted By: pp0000656
Are you sure about that? ;0 Absolutely certain. Every addon you mention was written (re-written) post LibSharedMedia etc. whereas DUF is still the very early vanilla addon Loz. created. While it still works well, there are some things that would essentially require starting again at which point it is no longer DUF. There comes a...
File: Discord Unit Frames08-28-18
There is no way to know about textu...
Posted By: pp0000656
There is no way to know about textures/fonts etc. except by adding them to an internal list. An addon can't read through folders on your computer (even those under the WoW game folder) and list the files in them. You would have to manually add textures and fonts to a list which would have to be saved between sessions. Are you...
File: Discord Unit Frames08-27-18
Another thing which comes to my min...
Posted By: pp0000656
Another thing which comes to my mind straightaway - is to add a dropdown texture and fonts selection list. So you could scroll through all the textures and fonts you got at disposal to pick one. Right now the process is a bit complicated. It has its pros and cons though. The advantage is ofcourse low framerate affection, since the...
File: Discord Unit Frames08-26-18
This thread has given me some thoug...
Posted By: pp0000656
This thread has given me some thoughts into looking at how to make text processing more flexible especially given that, as far as I'm aware, it hasn't been looked at much since vanilla and many things have changed or moved on. The IF PLAYER/IF NPC might actually be a good start. I not sure a full blown ffa scripting engine is the...
File: Discord Unit Frames08-26-18
DUF doesn't have a scripting engine...
Posted By: pp0000656
DUF doesn't have a scripting engine for "if this then that or something else end" etc. Probably the closes you could come is: have one textbox set up with Class Context, $nr for the text and select Hide if unit doesn't use mana. have a second text box with Reaction Context and $cy for the text. I don't think it wouldn't...
File: Discord Unit Frames08-25-18
Edit: UnitClass still returns the n...
Posted By: pp0000656
Edit: UnitClass still returns the non-localised class in the second parameter but I'm not sure that makes anything all that much better. I'm wondering now if this is not a Blizzard bug (although every NPC seems to be a warrior so this variable is not really useful any longer). Mostly yes, if I use class coloring context for $nm or...
File: Discord Unit Frames08-24-18
Sorry for bothering, Another thi...
Posted By: pp0000656
Sorry for bothering, Another thing I'm trying to figure out - how to condition certain text variables? For instance: There is $nr - which is used to display player's name and title\NPC name And there is $cy - which shows only mob's name if it is an NPC (nothing is shown if the target is a PC) BUT it also duplicates the $nr te...
File: Discord Unit Frames08-24-18
With the Health/Mana contexts, thes...
Posted By: pp0000656
With the Health/Mana contexts, these re-colour the element based on context settings while they are less than 100%. On reaching 100% it uses the "default" colour set for that element ie. Background or Border Base colour setting. With the health/Mana, in order to reduce the impact on frame rates etc. these updates on happen when th...
File: Discord Unit Frames08-23-18
There are some settings that don't...
Posted By: pp0000656
There are some settings that don't get applied (or get modified in a not always what you expect manner) while the DUF configuration window is open. If you set the background to Class, close the window, the class setting should be applied to the background. Exactly. This is the way I figured out, that "class" context color for...
File: Discord Unit Frames08-23-18
Thx for taking a look! Another t...
Posted By: pp0000656
Thx for taking a look! Another thing I'm trying to figure out - how to set the text box for the target name? The way I want it - to display name and the title of the player, colored by class; if the target is NPC - to color it by reaction (right now if the target is NPC it's name is colored as warrior class)
File: Discord Unit Frames08-23-18
https://cloud.mail.ru/public/Hc3Z/o...
Posted By: pp0000656
https://cloud.mail.ru/public/Hc3Z/o26Dm94f2 This is what I'm talking about. See - the color of the background is grey, although the Context Color is set to "Mana". Since my "Mana" is rage - shouldn't it become colored red or dark red or anything similar, instead of grey? https://cloud.mail.ru/public/46RE/yLW7NCyg6 If I chang...
File: Discord Unit Frames08-23-18
Now, another "issue" I've ran into...
Posted By: pp0000656
Now, another "issue" I've ran into - the colouring of the Mana Bar Background. In the "Base" options window of the Mana Bar, I set the Color Context of the Background to "Mana". This doesn't change the color of the background to red or at least looking like rage bar color (since I'm a warrior). In fact, the color doesn't change at...
File: Discord Unit Frames08-23-18
Hi pp0000656, Thank you for trying...
Posted By: pp0000656
Hi pp0000656, Thank you for trying DUF. If under the Special Settings tab for the text box you set the Text Colour to white and, as you have done, use $cz to change the text to the power colour you can then use $cs before the % text to return to your default Text Colour. Have fun! TY, my man! That definetly did the trick!
File: Discord Unit Frames08-23-18
Greetings, dear Fizzlemizz! Firs...
Posted By: pp0000656
Greetings, dear Fizzlemizz! First and foremost - thank you for bringing one of the best addons ever back to life! Your work is much appreciated! Now, I've finally installed it and tried to tinker it around. One thing I couldnt set the way I wanted - the text coloring. Here's the particular issue. Playing as a warrior I need...
File: Discord Unit Frames09-15-16
This is just epic! I remember good...
Posted By: pp0000656
This is just epic! I remember good old vanilla times using the Legendary Discord addons...No1 ever created anything even a little similar like that :( The only question I got is about the performance. I remember Discord eating just too much FPS. Is it still a matter or the addon doesn't affect FPS now?
File: Geist09-03-12
Well I meant to be it like an actio...
Posted By: pp0000656
Well I meant to be it like an actionbar with autopop buttons, but anyway autobar has been updated so sorry for bothering.
File: Geist08-31-12
Hello, could you make this addon si...
Posted By: pp0000656
Hello, could you make this addon similar to the Autobar please?
File: Stuf Unit Frames (and Raid)12-06-11
Hello! Could you please update your...
Posted By: pp0000656
Hello! Could you please update your great addon to use Masque addon for skinning auras? The ButtonFacade is no longer continued.
File: Bison07-24-10
Hello, very nice addon!!! But to my...
Posted By: pp0000656
Hello, very nice addon!!! But to my opinion some features would make it even better :P Timer text scaling and ability to choose custom fonts Ability to choose nubmer of buffs\debuffs to be shown Not so rough flashing :/ Coloring debuffs' borders\timers by debuff type(ex. magic,curse etc.)
File: Cartographer08-10-09
When I open cartograher everything...
Posted By: pp0000656
When I open cartograher everything on the zone minimap disappears,as if no locations were discovered
File: Omen Threat Meter08-10-09
So if border settings in general op...
Posted By: pp0000656
So if border settings in general options is set to 8, the height of the bar must be at least 16?
File: Omen Threat Meter08-09-09
Originally posted by Xinhuan...
Posted By: pp0000656
Originally posted by Xinhuan B) Your preferred height setting is less than twice the height of your title bar background's edge size (border thickness). Omen forces the minimum height to be at least double your background's edgesize (border thickness). Could you bring me the numbers so I had an example?:) Btw where to c...
File: Omen Threat Meter08-08-09
Why does the height of the bar wher...
Posted By: pp0000656
Why does the height of the bar where the name of the target is displayed resets to it's default after relog?
File: Stuf Unit Frames (and Raid)08-07-09
Hm,maybe there is a way to change f...
Posted By: pp0000656
Hm,maybe there is a way to change frame level for portrait and class icon depending on the target?Place them on one another and when the target is player it's level will be more,when the target is npc then it's level will be more. ...Really want to show class for pc and race\faction or portrait for npc ;(
File: Stuf Unit Frames (and Raid)08-06-09
Would be nice if you added an optio...
Posted By: pp0000656
Would be nice if you added an option on changing class icon for npcs on race\faction or something like that.Or is there anyway to hide class icon if target is npc?