Results: 5Comments by: Zulmir
File: TomTom06-26-23
Tomtom not clearing waypoints
Posted By: Zulmir
Tomtom is no longer clearing waypoints (or playing the "arrival" sound, in about 90% of cases), for me. The arrow still changes to point down when I'm close to the waypoints, but the sound rarely plays and, even when it does, the point isn't cleared (I always have to clear it manually). Is there some (hidden?) setting that prev...
File: IceHUD10-05-09
Re: Re: Re: Re: Another suggestion and a possible bug
Posted By: Zulmir
Originally posted by Parnic I haven't ever seen this. This seems to happen (only?) on bars that are scaled (i.e., not 1.0 scale). Here's one of the bars whose tag sometimes jumps a few pixels (in this case to the right): = { = false, = false, = false, = false, = true, = 0, = true, = false, = tru...
File: IceHUD10-04-09
Re: Re: Another suggestion and a possible bug
Posted By: Zulmir
Originally posted by Parnic Create a profile in the /icehud configuration panel, set it up the way you want, then extract that profile from your WTF\Account\\SavedVariables\IceHUD.lua file. It's a bit of work, but you can do it. Yes, doable, but not very practical in terms of sharing it with other people. You should consider (...
File: IceHUD10-04-09
Another suggestion and a possible bug
Posted By: Zulmir
Originally posted by Parnic Neither of those things is possible right now, but they're both good ideas. I'll put them on the wish list. Glad you liked the ideas. I would expand the first one by suggesting something similar to the DK rune display (a "pie" display instead of a bar, that fills up like a clock and starts flashing w...
File: IceHUD10-03-09
Is it possible, using IceHUD, to ha...
Posted By: Zulmir
Is it possible, using IceHUD, to have a "reverse" cooldown bar? Rather than slowly emptying, I would like a bar to "fill up" as the cooldown runs out, and start flashing once it's full. For certain spells I find that more intuitive (ex., flashing orange bar = Combustion is ready, flashing blue bar = Icy Veins is ready, etc.)....