Results: 253Comments by: Caellian
File: Fiend Damage Meters06-07-15
Is this still being updated ?
Posted By: Caellian
Is this still being updated ?
File: GnomeSequencer01-07-15
Re: Re: Re: GS stopped working
Posted By: Caellian
Sequences = { ‘/cast Steady Shot’, ‘/cast Steady Shot', ‘/cast Steady Shot’, } You can't use slanted quotes anywhere in the file, they are not valid lua. Sorry Semlar, but I'm not the smartest guy with coding. :D I tried that test one but it never worked. However, the two Sequences MarksST and MarksAOE were copied from WoW...
File: GnomeSequencer01-04-15
Semlar, i have a question about the...
Posted By: Caellian
Semlar, i have a question about the step function. Let's say we have this: Sequences = { -- Step 1 ], -- Step 2 ], -- Step 3 ], -- Step 4 ], } Without the step function, it will run through steps 1, 2, 3, 4 (cast the first spell) then go back to step 1. With the step function, it will run through st...
File: alDamageMeter04-05-13
I may be imagining things but i hav...
Posted By: Caellian
I may be imagining things but i have the feeling that alDamageMeter only starts recording once i enter combat myself, as in, the tank enters combat, starts doing damage, so do the ranged dps, but this doesn't seems to be taken into account unless i start doing damage myself. anyone else experiencing this ?
File: rChat12-06-12
Hey Zork :) You might wanna repl...
Posted By: Caellian
Hey Zork :) You might wanna replace CHAT_BATTLEGROUND_GET = "|Hchannel:BATTLEGROUND|hB|h %s " CHAT_BATTLEGROUND_LEADER_GET = "|Hchannel:BATTLEGROUND|hBL|h %s " with CHAT_INSTANCE_CHAT_GET = "|Hchannel:Battleground|hI.|h %s: " CHAT_INSTANCE_CHAT_LEADER_GET = "|Hchannel:Battleground|hIL.|h %s: " Or something like t...
File: Taunt Aware12-01-12
Works the same, if he's in blood pr...
Posted By: Caellian
Works the same, if he's in blood presence and if i'm not mistaken, his passive vengeance will be enabled :)
File: Taunt Aware11-30-12
You don't need to use your table to...
Posted By: Caellian
You don't need to use your table to check if ppl are tanks local ScanSpells = { = true, -- Pally Righteous Fury = true, -- DK Blood Presence = true, -- War Defensive Stance = true, -- Monk Stance of the Sturdy Ox } You can simply check for Vengeance like i do since now, all tanks have it with their own spellId....
File: KrysDamageFont (WoD Ready)11-21-12
Good job there
Posted By: Caellian
Nice job copy pasting the exact same code from Nice Damage http://www.wowinterface.com/downloads/info9732-NiceDamagefont.html
File: Blipstick10-16-12
Re: screens?
Posted By: Caellian
Why do so many authors, after spending the time and effort creating a nice mod, fail to take the extra two mins and snap a screenshot? Or, you could take the extra two mins to test the addon and see for yourself :)
File: BadBoy: Spam Blocker & Reporter04-21-12
Turning a blind eye (a.k.a. hiding...
Posted By: Caellian
Turning a blind eye (a.k.a. hiding the spam) helps absolutely no one at all. Now I'm currently faced with the "moral" decision whether or not I should allow the message to be hidden. Thing is, in its current state, without the ability to hide the message, it's only replacing one spam with another, only the content changes :)
File: BadBoy: Spam Blocker & Reporter02-13-11
For some weird reason, with revisio...
Posted By: Caellian
For some weird reason, with revision 435 and 438, most ppl in /2 are being blacklisted and reported, most of my incoming whispers aswell.
File: Snoopy Inspect02-04-11
An example just a minute ago, i'm s...
Posted By: Caellian
An example just a minute ago, i'm standing next to a guy, inspect him and directly cleartarget, but still have the inspect window opened, then error.
File: Snoopy Inspect02-03-11
Originally posted by totalpackage...
Posted By: Caellian
Originally posted by totalpackage When does that error occur? While inspecting someone that exists or after your target disappears? Well, it's random, tested now, happened while i was inspecting someone standing right next to me, reloaded ui, inspected him again and it didn't happen.
File: Snoopy Inspect01-28-11
This error keep popping up randomly...
Posted By: Caellian
This error keep popping up randomly when inspecting. ID: 1 Error occured in: Global Message: ...\AddOns\Blizzard_InspectUI\InspectPaperDollFrame.lua line 28: attempt to index local 'classColor' (a nil value) Debug: : ? ...\AddOns\Blizzard_InspectUI\InspectPaperDollFrame.lua:28: InspectPaperDollFrame_SetLevel()...
File: Creature Comforts12-27-10
Originally posted by Akkorian Goo...
Posted By: Caellian
Originally posted by Akkorian Good point. I’ll talk to Phanx and see if she had some way of automating that, or if I need to go through Wowhead by hand. Well, there's a slightly easier way, you could adapt it to read a table formated like it is in LibPeriodicTable 3.1 so that later you'd only have to copy/paste.
File: Creature Comforts12-26-10
I believe the food table needs to b...
Posted By: Caellian
I believe the food table needs to be updated with Cataclysm IDs.
File: Visual Execute Range11-15-10
Good idea, but i think you're missi...
Posted By: Caellian
Good idea, but i think you're missing a few, i'm not sure though but i think paladins also have that kind of "finisher". Also, i can see one problem for now, because those "finishers" aren't available for all talent trees, i suggest you add one more check for GetPrimaryTalentTree().
File: Sort09-09-10
Works well enough, does its job, no...
Posted By: Caellian
Works well enough, does its job, nothing to complain about, just one weird behavior though, if you look at the screenshot, notice the 4 slots wide hole in the bank, it doesn't make sense as to why this is happening, all the bags are 18 slots. http://img192.imageshack.us/img192/7816/wowscrnshot090910113003.th.jpg
File: oUF_RaidDebuffs02-22-10
Originally posted by yleaf Nope....
Posted By: Caellian
Originally posted by yleaf Nope. You need to remove the built-in debuff filter first and add support for this plugin. Or use the built-in debuff filter since, both do exactly the same thing.
File: oUF_TotemBar01-23-10
Originally posted by Soeters Yes...
Posted By: Caellian
Originally posted by Soeters Yes it works, a simple right-click destroy the clicked totem, a shift-click destroy them all Weird then, i'm obviously using the latest version of your plugin. Tried in my layout, no go, then i even tried your layout, still no go. You don't seems to have the .destroy in it though.
File: oUF_TotemBar01-23-10
In its current state, does the .Des...
Posted By: Caellian
In its current state, does the .Destroy option work ?
File: BadBoy_Levels: Filter Whispers By Level08-11-09
Oh my bad, no clue why i didn't upd...
Posted By: Caellian
Oh my bad, no clue why i didn't update to the latest revision lol, thanks :)
File: BadBoy_Levels: Filter Whispers By Level08-10-09
I am not sure if this is because of...
Posted By: Caellian
I am not sure if this is because of BadBoy level or not, all i can tell for now is that i'm not recieving the whisper but i'm hearing its sound and getting this: Interface\FrameXML\ChatFrame.lua:2457: Usage: GetPlayerInfoByGUID("playerGUID")
File: oUF Experience08-05-09
Originally posted by Icerat Ive a...
Posted By: Caellian
Originally posted by Icerat Ive added: self.Experience:HookScript('OnEnter', function(self) self:SetAlpha(1) end) self.Experience:HookScript('OnLeave', function(self) self:SetAlpha(0) end) to my layout but the bars are still there they dont seem to hide, any idea how i can get it to hide? You must enable the mouseove...
File: rButtonTemplate08-02-09
Nice job with the 05 :)
Posted By: Caellian
Nice job with the 05 :)