Results: 37Comments by: Xpload
File: bdUI09-09-12
this UI is awesome. Please update i...
Posted By: Xpload
this UI is awesome. Please update it for 5.0.4
File: FreeUI04-02-12
:D
Posted By: Xpload
:D
File: FreeUI03-26-12
Re: Re: Re: Raid Frames
Posted By: Xpload
Got it, thanks a lot. Is there a way to make it horizontal growth instead of vertical? Spawning is done at the bottom of unitframes.lua
File: FreeUI03-21-12
Trying to get the minimap in the to...
Posted By: Xpload
Trying to get the minimap in the top right hand corner, just like it was in the bottom right. But, It's going off the screen when It ried, any advice? Minimap:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -50 / Scale, -50 / Scale)
File: FreeUI03-09-12
Nope, did nothing but throw errors....
Posted By: Xpload
Nope, did nothing but throw errors..../sigh Wee I resubscribed ;p Put this in "PostCastStart" local r, g, b if(UnitIsPlayer(unit)) then local _, class = UnitClass(unit) print(class) if class then r, g, b = C.classcolours.r, C.classcolours.g, C.classcolours.b else r, g, b = 1, 1, 1 end end Castbar:SetStat...
File: FreeUI03-09-12
This is the code I found a few page...
Posted By: Xpload
This is the code I found a few pages back in here to add for class colored castbar. the problem is it is coloring the target vast bar with my class color, not the targets class color. Any help would be appreciated. Castbar:SetStatusBarTexture(C.media.texture) Castbar:SetStatusBarColor(unpack(C.class)) Castbar:SetWidth...
File: FreeUI03-08-12
Still trying to figure out how to g...
Posted By: Xpload
Still trying to figure out how to get the target castbar to show the target class color (it shows my class color no matter what class i am targeting). If anyone has a clue how to do this I would appreciate it. thanks make sure to do the coloring stuff in --] section of the code
File: FreeUI03-05-12
Xpload, Would you mind posting t...
Posted By: Xpload
Xpload, Would you mind posting the code to add the TargetTarget frame as I for the life of me can not get it to work properly at all. Thanks, Zigs targettarget = function(self, ...) Shared(self, ...) local Health = self.Health local Power = self.Power local Castbar = self.Castbar local Spark = Castbar....
File: FreeUI03-03-12
include the latest portrait.lua fro...
Posted By: Xpload
include the latest portrait.lua from Haste's repo and add to your unitframes local Portrait = CreateFrame("PlayerModel", nil, self) self.Portrait = Portrait Portrait:SetPoint("BOTTOMRIGHT", Power, "BOTTOMLEFT", -10, 0) Portrait:SetSize(48, 48)
File: FreeUI02-16-12
Raid frames depending on size, setu...
Posted By: Xpload
Raid frames depending on size, setup and also groups are spawned individually so if a group is not full the raid still is shown. if FreeUIConfig.layout == 1 then -- define the raid groups DPS local raid = {} for group = 1, NUM_RAID_GROUPS do local header = self:SpawnHeader(nil, nil, 'custom show; hide',...
File: FreeUI02-12-12
Hey! Anyone with a clue how to high...
Posted By: Xpload
Hey! Anyone with a clue how to highlight the selected unit(his unitframe in raid/party)? EDIT: I just noticed that nameplates are showing cast bar only for the target I have selected. Anyone with the same problem? I've figured it out local highlight = Health:CreateTexture(nil, "OVERLAY") highlight:SetAllPoints(self) high...
File: FreeUI01-22-12
I'm having troubles with getting ma...
Posted By: Xpload
I'm having troubles with getting macros to work. What happens is, when I'm on the macro frame I just can't save/create or move any of my current macros on to my action bars. Oh, well I can drag the macros in the general tab out, but I can't update them or create new ones. The ones in my personal tab are just there, can't do anyt...
File: FreeUI01-21-12
Not to sound snotty but I love this...
Posted By: Xpload
Not to sound snotty but I love this the way it is now. I can add my tweeks without breaking anything and if I want to replace one of your scripts with an addon I prefer then I simply delete your script file. There are PLENTY of addons for people what want to "lock and load" i.e. TukUI or even individual addons (Stuf Unit Frames, B...
File: FreeUI01-20-12
So I've added targetoftarget frame....
Posted By: Xpload
So I've added targetoftarget frame. Is there an easy way to hide the power (make the whole frame hp only)? http://i.imgur.com/aABnh.jpg
File: FreeUI01-17-12
Powertex:SetHeight(1) works fine ev...
Posted By: Xpload
Powertex:SetHeight(1) works fine even though the power is 3 pixels high. If it is :SetHeight(powerHeight) it bugs... odd
File: FreeUI01-17-12
I've fixed it for myself so I guess...
Posted By: Xpload
I've fixed it for myself so I guess it's fine ;p btw try changing the playerHeight and powerHeight both. It bugs on classes like warrior and dk that have no power by default.
File: FreeUI01-17-12
It doesnt. Set the powerheight to 3...
Posted By: Xpload
It doesnt. Set the powerheight to 3 and see the colored bg remains 1 pixel in height. My solution doesn't work also(it does for dps setup only). Is there a way to stop cooldown.lua on some frames? I want to remove it from my TellMeWhen frames. btw I dig the gradient http://i.imgur.com/ZbYZa.jpg
File: FreeUI01-17-12
Powertex:SetPoint("LEFT", 0, 1) to...
Posted By: Xpload
Powertex:SetPoint("LEFT", 0, 1) to Powertex:SetPoint("LEFT", 0, powerHeight) to make it scale with custom powerHeight ;p
File: FreeUI01-14-12
GitHub is really easy when you use...
Posted By: Xpload
GitHub is really easy when you use SmartGit (http://www.syntevo.com/smartgit/index.html)
File: FreeUI01-13-12
Thanks for the replay Haleth! I...
Posted By: Xpload
Thanks for the replay Haleth! I want to make different raid style if I am in arena. I need to add local _,currentZoneType = IsInInstance() if currentZoneType ~= "arena" then but it is confusing with ouf. I did mod your UI alot but i'm newb when it comes to events so can u help me with that (just give me an idea how to do it)....
File: FreeUI01-12-12
is there a way to show the arena fr...
Posted By: Xpload
is there a way to show the arena frames outside of the arena? Prob a dummy one of me just for testing purposes. Also where is the code that moves the party frame next to the minimap when I join the arena.
File: FreeUI01-07-12
Arial Pixel 11 fits nice also. htt...
Posted By: Xpload
Arial Pixel 11 fits nice also. http://i.imgur.com/XeIUe.jpg
File: FreeUI03-01-11
Originally posted by kryox no deb...
Posted By: Xpload
Originally posted by kryox no debuff(ON me) addon included? oO player debuffs are under player unitframe :/
File: FreeUI02-19-11
Originally posted by kaelix hey t...
Posted By: Xpload
Originally posted by kaelix hey there xpload i try your cods and this happen:) http://picz.ro/pictures/9261f84ec753f598387df3a495083c34.jpg can u tell me how can i make the raid to look somting like this http://picz.ro/pictures/20a037a9b2cf687fa5ad53165704748c.jpg thanks:) for screen rez 1920/1080 You have applied just...
File: FreeUI02-17-11
if(isSingle) then if(unit=="play...
Posted By: Xpload
if(isSingle) then if(unit=="player" or unit=="target") then self:SetSize(229, 15) my fast guess