Results: 1Comments by: lexlooter
File: CowTip 3.011-12-08
as for the fading issue, i fixed it...
Posted By: lexlooter
as for the fading issue, i fixed it by changing "Fade/Fade.lua" as follows: function CowTip_Fade:CURSOR_UPDATE(...) self:AddTimer("CowTip_Fade_runHide", 0, runHide) end all the other contents of the function were removed. the function would call a timer when your mouseover unit is also your target unit, thus not allowi...