Results: 23Comments by: Jdtigg
File: Roth_Nameplates08-09-16
Now this is awesome
Posted By: Jdtigg
I have followed your UI with great interest and glad you have separated this from the bunch. Question, is there any way to have the level show up (60, 74, etc) on the bar and color it based upon the level range? Also to show if it is an elite or not? Thank you
File: MayronUI10-17-14
Re: Quest Log Actions
Posted By: Jdtigg
I have a small problem when it comes to the items in the quest log being used. If there is an item that has an icon in the quest log tracker, and i try to use that icon (item for quest), it will tell me that an add-on has performed a bad function and wants to disable it. the add-on is the Main MayronUI module. Is there a way this...
File: MayronUI10-16-14
Quest Log Actions
Posted By: Jdtigg
I have a small problem when it comes to the items in the quest log being used. If there is an item that has an icon in the quest log tracker, and i try to use that icon (item for quest), it will tell me that an add-on has performed a bad function and wants to disable it. the add-on is the Main MayronUI module. Is there a way this...
File: X-Perl UnitFrames09-30-08
Originally posted by Zeksie Ehhhh...
Posted By: Jdtigg
Originally posted by Zeksie Ehhhh. Oops.. That wasn't meant to be included... :) It's not finished by a long way.. Seems to be working ok, from what i see in here, very nice addition. If anything comes across that becomes an issue i will let you know. but thumbs up on the addition.
File: X-Perl UnitFrames09-30-08
Ok, i just downloaded the latest on...
Posted By: Jdtigg
Ok, i just downloaded the latest one......you added in a hud. I LOVE it :D......adds an extra set of eyes on the screen when i am in combat and such. Is there a way to configure it? I do not see it in the regular /xperl options.
File: X-Perl UnitFrames04-08-08
Originally posted by Zeksie You'r...
Posted By: Jdtigg
Originally posted by Zeksie You're prolly doing something wrong if it doesn't work from WAU. Either version will work. Use the Package version ONLY if you ise the 'Unpack Addons' option in WAU. Otherwise use the individual ones. Ok, i have that option automatically selected, SO....in all, doing the "packaged" x-perl should be...
File: X-Perl UnitFrames04-08-08
Originally posted by Zeksie Sylva...
Posted By: Jdtigg
Originally posted by Zeksie Sylvanaar made a the package up. Same result tho. :) Just want to make sure, since you are not maintaining the package on WAU, are your updates when you release them will be included in this package so I will only have to update this one thing rather than the X-Perl list?
File: X-Perl UnitFrames04-08-08
Holy Crap, you made X-Perl a packag...
Posted By: Jdtigg
Holy Crap, you made X-Perl a package? Um, holy crap, finally I can update X-Perl off the WAU in a single update package rather than individually. I must /bow and thank you for this.
File: LightHeaded04-06-08
What Map Addon do you use?
Posted By: Jdtigg
What Map Addon do you use?
File: LightHeaded04-05-08
Originally posted by Cladhaire Ne...
Posted By: Jdtigg
Originally posted by Cladhaire New version has been uploaded that restores the LoD default for the addon. As a result, LightHeaded takes up around 600KiB which is mostly mapping data (this includes NPC coordinate information at the moment) and each data addon is about 2MiB. Obviously the addon only loads the data buckets that it...
File: LightHeaded02-13-08
Originally posted by Cladhaire No...
Posted By: Jdtigg
Originally posted by Cladhaire No, you shoudl use skinner if you like the way it looks. I just don't agree :P. COntact that author. Actually I have been using DoubleWide - nQuestLog - Skinner and I have zero problems with LH.....was just wondering if you had an alternative. :D
File: LightHeaded02-13-08
Originally posted by Cladhaire No...
Posted By: Jdtigg
Originally posted by Cladhaire No, personally I think that skinner is the devil, and looks like poop. I do like the look of skinner, but.....is there anything else you can recommend that will play nice with LH that performs the same function as skinner?
File: PhanxChat02-13-08
Originally posted by Phanx Just a...
Posted By: Jdtigg
Originally posted by Phanx Just as a general update, I'm currently working on a completely rewritten version of PhanxChat that will consume fewer system resources and no longer depend on any libraries. Should have a beta ready for public testing fairly soon. any update on when?
File: Cartographer Arrow skin BOX02-13-08
Scratch my post, must of installed...
Posted By: Jdtigg
Scratch my post, must of installed them wrong. Very nice job, a nice improvement on the default arrows. Question though: when they update cartographer, will I have to re-load these arrows because they will be replaced by the updated cartographer files?
File: LightHeaded01-28-08
Originally posted by Cladhaire I'...
Posted By: Jdtigg
Originally posted by Cladhaire I'm honestly not trying to pass the buck here, but LightHeaded works properly with the default quest log. I suggest you try this, and verify that there are no issues. If you find one, I'll be happy to fix it. You are right. By disabling BEQL the LH works. Will see if I can contact the author...
File: LightHeaded01-28-08
Originally posted by pompachomp J...
Posted By: Jdtigg
Originally posted by pompachomp Jdtigg, Well there's options to detach/attach LH to the Quest Log! .... Type "/lh" in the chat window and it comes up with options .. like "/lh detach" would detach it from the quest log and "/lh attach" would attach it to the quest log. If I'm not mistaken. I have done this each time I lo...
File: LightHeaded01-28-08
Whenever I log into the game, my LH...
Posted By: Jdtigg
Whenever I log into the game, my LH is attached to BEQL as shown in screenshot 1 attached. If I do a /reloadui it comes out normal (see 2nd screenshot). I deleted all saved variables and all the LH files in the Addons folder and it still comes out this way. Any ideas? http://www.tyrenleague.com/jdtigg/LHBad.jpg http://ww...
File: LightHeaded09-09-07
FYI…while waiting for the fix on th...
Posted By: Jdtigg
FYI…while waiting for the fix on this, I completely removed both MODs, including the WTF saved variables. Reinstalled both and now it is working as intended. Possibly just a glitch in the saved variable positioning settings. So LH is working really nicely now with BEQL. Thanks
File: LightHeaded09-08-07
on ANOTHER note, back on the subjec...
Posted By: Jdtigg
on ANOTHER note, back on the subject of this mod ( READ carefully darkxpunk), this is the response from the WowAce page, from the author on the issues with LH and BEQL combination: thanx for reporting this, ill fix it as soon as possible... So...thanks Cladhaire, I will report once this issue is fixed from the author of BEQL
File: LightHeaded09-08-07
The 48148.1 you think it is in t...
Posted By: Jdtigg
The 48148.1 you think it is in the coding of the BEQL? I will make a post over on WowAce to ask him
File: LightHeaded09-08-07
I am using Bayi's Extended Questlog...
Posted By: Jdtigg
I am using Bayi's Extended Questlog, and when I try to use LH, the window appears behind the log and cannot open it to have it slide out. If I detach it I of course cannot move it around to where I need it, but would like it to be accessible when I have it attached to this mod quest log
File: LightHeaded08-24-07
Originally posted by Cladhaire It...
Posted By: Jdtigg
Originally posted by Cladhaire It is packaged with the addon itself. There is no way to contact a web site from in-game, so I package the data up weekly. Shiny..... Been looking over this and been wondering why i did not use this sooner.....along with TomTom....thank you for this.
File: LightHeaded08-24-07
Please forgive me on this question,...
Posted By: Jdtigg
Please forgive me on this question, first time user of LH..... The quest information that is on here, you state that the data is not requested until asked for..... Does the data automatically come from WowHead or is it just included in a any new data patch from here?