Results: 4Comments by: Kvothe |
File: CooldownButtons01-18-09 |
That would cerntainly be possible ;...
Posted By: Kvothe
That would cerntainly be possible ;)
At the beginning of Spell_Cooldowns.lua add the following line (where all the lines start with local just insert this one somewhere)
local _, playerclass = UnitClass("player")And replace the duration check with
-- Some dirty fixes for deathknight cooldowns
local mintime = 3...
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File: CooldownButtons12-27-08 |
Yeah whell the option to hide coold...
Posted By: Kvothe
Yeah whell the option to hide cooldowns longer than X seconds is to prevent longrunning cooldowns (like pala bubble) to show the full 40? minutes (whatever). So you can hide cooldowns longer than e.g. 5 minutes and make the cooldown show up if it is under that threshold (so you see the last 5 minutes of bubble cd).
The minimum time...
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File: CooldownButtons12-26-08 |
Well the fix certainly did remove s...
Posted By: Kvothe
Well the fix certainly did remove skills which have no dedicated cooldown.
The problem is that the API does not return the cooldown of a skill but the cooldown + the rune cd (which hopefully is subject to change as there is a bug report on the official forums).
It may be possible to write a workaround for this but not reliably since...
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File: CooldownButtons12-13-08 |
Deathknight
Posted By: Kvothe
As my login with WoWAce is somehow no longer valid (was absent for over a year) and registering a new one doesn't work for me I will post some ideas of how to "fix" the DK cds here.
I think that runes should be treated as a resource like mana.
So basically just ignore every cooldown that is purely rune related and show only skills w...
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