Results: 41Comments by: quixadhal
File: Supervillain UI (Classic)03-07-15
I suspect some of us are just waiti...
Posted By: quixadhal
I suspect some of us are just waiting to hear that the new version has the same level of stability that the "old" version has, and that the settings migration tool works well. So far, I've heard that the tool is out, and that the new version is released and well underway, but haven't actually heard anyone who's using it say anythi...
File: Supervillain UI (Classic)02-19-15
Just a heads up for both the old Su...
Posted By: quixadhal
Just a heads up for both the old SupervillainUI and the new... 6.1 is scheduled to drop on Tuesday. Mung, do you think we'll get one last maintenance release of the old stable after that, or will we all be jumping to the new shiny?
File: Supervillain UI (Classic)02-06-15
Found a bug, but I can't tell if it...
Posted By: quixadhal
Found a bug, but I can't tell if it's SuperVillian or Blizzard. Doing the old Cataclysm quest Salhet the Tactician. You take control of a small pack of lions which you have to move around the battlefield and kill off hyenas as they spawn. I haven't done that one in years, so I maybe be remembering it wrong... but it SEEMS like...
File: Supervillain UI (Classic)02-02-15
In game type /resetchat if you don'...
Posted By: quixadhal
In game type /resetchat if you don't have access to the tabs, this will just reset your chat settings. I actually did that, but it doesn't reset the chat window positions. It restores your original two chat tabs, but when you go to re-add the new tabs, they retain their old positions. I sorta worked around it by installing the...
File: Supervillain UI (Classic)02-02-15
Oops! So, I was trying to change...
Posted By: quixadhal
Oops! So, I was trying to change my chat tab order, and somehow click-dragging made one of my tabs go off the edge of the screen. Part of the chat window itself is still visible, but no anchors to drag it around with. I really don't want to redo ALL my SVUI settings, but I'd like to move this chat tab back into the normal dock...
File: Supervillain UI (Classic)01-26-15
What kind of name could encompass S...
Posted By: quixadhal
What kind of name could encompass Supervillain and even MORE? Metahuman. Add whatever mutant powers you want, and it will evolve to meet your needs.
File: Supervillain UI (Classic)01-23-15
Maybe superHERO UI? I am alliance...
Posted By: quixadhal
Maybe superHERO UI? I am alliance after all. Whoa, whoa, whoa. Are you trying to say that only the Horde are evil?! Yeah, gnome terrorists like to spread that kind of sick propoganda. Have you SEEN their capital city, Stormwind? Strict curfews, anyone drops a slice of bread on the street and they're thrown in the stockade...
File: Supervillain UI (Classic)01-22-15
SVUI is about to die.... And I w...
Posted By: quixadhal
SVUI is about to die.... And I would have gotten away with it too, if not for those meddling kids!
File: Supervillain UI (Classic)01-22-15
Re: Re: Questions about the Curse Movement
Posted By: quixadhal
The way that curse works particularly with the update client, I can no longer include any more than just the addon folders themselves. What I will do soon is create a second project wherein you can download the fonts and interface folders containing the blizzard override media. This will of course be optional for those who want to ha...
File: Supervillain UI (Classic)01-20-15
EVERYONE: Just a heads up that I...
Posted By: quixadhal
EVERYONE: Just a heads up that I am in the process of making SVUI available through curse! If all goes as planned this will allow you all to run the curse client in order to keep SVUI properly installed and updated. No ETA just yet but this will be happening very soon. Stay tuned.... Woot! That's fantastic! I love having e...
File: Supervillain UI (Classic)01-17-15
Must be the approval team is out to...
Posted By: quixadhal
Must be the approval team is out to lunch today.... *grin* Mung, do you have a public repository we can pull from? I know github is popular these days, and I have a few things in there myself.
File: Supervillain UI (Classic)01-16-15
What in the hell have I done!?!?!...
Posted By: quixadhal
What in the hell have I done!?!?! The more I work on this the more I become aware of the creature I have created! This thing will be the death of me..... . . . . . THANK GOD FOR BEER AND SHITTY MUNGLUNCH HAIKU'S!!! It could be worse.... addons could be coded in perl! :)
File: Supervillain UI (Classic)01-13-15
This has been brought to my attenti...
Posted By: quixadhal
This has been brought to my attention recently but it is in fact very difficult to reproduce. If it happens to you again use the slash command "/fstack" which will give you a window showing the names of every frame beneath your mouse. Do this and see if you can't identify the invisible frame and I would be very grateful! This mi...
File: Supervillain UI (Classic)01-13-15
Hey Mung, I think I've found ano...
Posted By: quixadhal
Hey Mung, I think I've found another bug, although I can't say for sure what it's from or what it actually is. Here's the thing. I finally got off my butt and learned a dual spec for my mage, and in the process I discovered that right-clicking a glyph to remove it doesn't work, even though I had the tome of clear mind I needed...
File: Supervillain UI (Classic)01-12-15
minor bug with minimap icons
Posted By: quixadhal
Hey, just reporting a minor bug with the minimap icons.. likely some interaction between various addons, but whenever I change zones via a loading screen (hearthstone, dungeon, etc), the minimap icons get hooked onto the wrong frame. Note the position of the buttons in the upper right of the screen. Way at the top of the map frame...
File: Supervillain UI (Classic)01-11-15
timestamp timestamps
Posted By: quixadhal
Very minor bug to report... AFAIK, the only chat addon I have is SVUI itself, but if I have timestamping enabled, I get duplicate timestamps of the form " 06:55:51 : stuff stuff". It appears that the second timestamp is part of the text of the chat message being generated by the system? For now, I just disabled SVUI's version s...
File: Supervillain UI (Classic)01-10-15
Love the mage ignite bar! :)
Posted By: quixadhal
Love the mage ignite bar! :)
File: Supervillain UI (Classic)01-05-15
Very nice updates! It's looking pr...
Posted By: quixadhal
Very nice updates! It's looking pretty slick these days! :) One minor quibble... is there any way to get the quest tracker (when docked) to provide the quest objective buttons when you have quests which expect you to use various items or abilities? Not a big deal, but doing the darkmoon faire, I noticed they were gone while do...
File: Supervillain UI (Classic)01-03-15
I have an idea for a small enhancem...
Posted By: quixadhal
I have an idea for a small enhancement to the AFK screen. How about putting a countdown timer on screen somewhere? That way, you know how long you have before you get AFK kicked to the character select screen. It doesn't need to be exact, and would only need to update at MOST, once per second. Given a nice big font, it would be...
File: Supervillain UI (Classic)01-02-15
Sweet! Looking better and better....
Posted By: quixadhal
Sweet! Looking better and better. I found an obscure bug questing today, still present in the latest release. The horde quest "The Real Prey" gives you a poison vial you have to use to kill an NPC. The vial can't be used by right-clicking on it, it actually creates a special mini-actionbar with one button on it, the throw poi...
File: Supervillain UI (Classic)01-01-15
Very nice update! One bug I noti...
Posted By: quixadhal
Very nice update! One bug I noticed is that when your quest log changes (IE: you finish/turn-in quests, or get new ones), it messed up their sort order so that when you go to click on one to make it the "active" quest you're tracking, it gets the wrong one. /reloadui fixes it, or you can just cilck down the list until the one y...
File: Supervillain UI (Classic)12-29-14
Minor bug
Posted By: quixadhal
One other minor bug... I'm using the "everything" option for buff tracking, and when playing my rogue I noticed that the poisons don't update the mini-icon's text as they count down. So, while the bars for each poison correctly count down and shrink, the square icons say 60 or 60m and don't ever change. I'll have to check, but I...
File: Supervillain UI (Classic)12-28-14
Re: Re: Interesting bug
Posted By: quixadhal
Hello I might be wrong about this but I am pretty sure the the Leave Instance option goes away when everyone else leaves and you have to run back. I have seen that happen even when I was not using Supervillain UI. So in short I dont think mung can add that due to it being something wow itself does. I am sorry if I am wrong and then p...
File: Supervillain UI (Classic)12-27-14
Interesting bug
Posted By: quixadhal
So, I had an interesting experience today, and may have found a bug that won't show up very often. I'm doing a PUG dungeon, and die. Not uncommon, but in this case, the jerks in the PUG are incredibly annoying. Tank finishes the boss and then rushes off to the next boss without waiting. Healer decides they'd rather not waste ti...
File: Supervillain UI (Classic)12-15-14
strange bug
Posted By: quixadhal
For some reason, after I use the keybind mode, or perhaps it's after the AFK screen kicks in (both events happened, not sure if the cause is one or both)... my ESC key stops working, ONLY in WoW. /reloadui does not fix this, but exiting and reloading the client does. At this point, I can't even say for sure that it's not an issue...