Results: 3Comments by: yxj0312
File: Roth UI (Diablo)12-12-09
thx a lot for fast response. i che...
Posted By: yxj0312
thx a lot for fast response. i check out ,and surely put my .tga files in the rtexture folder.but it still no working. and i try to use ur code.but it still no display.:(
File: Roth UI (Diablo)12-12-09
i wanna to display an combat/rest i...
Posted By: yxj0312
i wanna to display an combat/rest icon the code i used before doesn t work if unit == "player" then self.Resting = self:CreateTexture(nil, "OVERLAY") self.Resting:SetHeight(48) self.Resting:SetWidth(48) self.Resting:SetPoint("TOPRIGHT", 420, 25)-- self.Resting:SetTexture("Interface\\AddOns\\rTextures...
File: Roth UI (Diablo)12-09-09
Re: Swap Red/Gray on Enemy Nameplates?
Posted By: yxj0312
Originally posted by Burphel With the new version, I can't seem to get the enemy nameplates switched so that a mob at full health shows a red bar instead of grey. I've managed to swap the oUF-based bars, but I couldn't find a likely suspect for swapping them in evl_NamePlates. Any suggestions? While I'm posting, thanks for all...