Results: 23Comments by: Junjie
File: Neav UI01-25-13
Okay, well seeing as no one cares t...
Posted By: Junjie
Okay, well seeing as no one cares to help with my previous question :) Would anyone mind explaining how I could use the default blizzard Rune Bar for my DK? Before you ask, just because I'm used to it :) thank you
File: Neav UI01-20-13
Re: Re: Mainbar Text
Posted By: Junjie
I was wondering how to have the Mainbar text (ie: 1 2 3 4 5 6 7 8 9 0 - =) to show all the time and not only when a spell is in the slot? I have "showKeybinds = true," but it doesn't seem to affect the Mainbar. Any help would be appreciated. Thank you.Why do you want to show the keybind for a slot you aren't even using? Just...
File: Neav UI01-19-13
Mainbar Text
Posted By: Junjie
I was wondering how to have the Mainbar text (ie: 1 2 3 4 5 6 7 8 9 0 - =) to show all the time and not only when a spell is in the slot? I have "showKeybinds = true," but it doesn't seem to affect the Mainbar. Any help would be appreciated. Thank you.
File: Neav UI01-09-13
The actual group frames on the left...
Posted By: Junjie
The actual group frames on the left hand side. Like when in 5mans.
File: Neav UI01-05-13
Oh, also. When in a party (I am the...
Posted By: Junjie
Oh, also. When in a party (I am the tank) all party member frames glow red when in combat, as if they have aggro, when in fact they do not. Is this intentional? If it is, is there a way to change that around so that they only glow when they actually DO have aggro? Thank you for your time.
File: Neav UI01-04-13
Personal favorite UI. HUGE fan!...
Posted By: Junjie
Personal favorite UI. HUGE fan! I do come with 1 question. Is there a way to blacklist specific buffs from the buff frames? I ask because I use raven for a couple specific buffs, and therefore have no need to show them in buffs. If not, I can live with it :) Thank you for the UI and the addons! :)
File: oUF_Neav01-03-13
Simply Amazing. Exactly what I have...
Posted By: Junjie
Simply Amazing. Exactly what I have been looking for. I have 1 single question. I have been flipping through various .lua files, but to no avail. Is there a way to blacklist certain Buffs from displaying in the buffs frame? I ask just because I use Raven to display a couple specific buffs in a specific place, so there is no...
File: PixUI10-19-12
Ahh. Well don't stress yourself jus...
Posted By: Junjie
Ahh. Well don't stress yourself just for an add-on ;) People can wait. No point in putting yourself through stress etc just to push releasing an update today vs. a day or 2 later if you take your time :) Anyway, I can't wait to see the new improvements. Take care Snail!
File: PixUI10-18-12
Hey Snail. Just popped by to say he...
Posted By: Junjie
Hey Snail. Just popped by to say hello :) Hope you're doing good :)
File: PixUI10-15-12
Most stuff is generated once you ar...
Posted By: Junjie
Most stuff is generated once you are already loaded and in game but that's actually better because it decreases loading times. It can also use less memory because things are generated when they are needed and not all at once. Ahh... makes sense. Was just a curious thing for my own knowledge ;)
File: PixUI10-15-12
Hey Snail. I have a question. I not...
Posted By: Junjie
Hey Snail. I have a question. I noticed that your various frames are created on the fly and not static frames. Is there a benefit to that? and if not, would it be a really difficult thing to do, to make them static? ie: SnailUITargetFrame vs. 34857293784DS etc? I think the actual player frame is static tho. ie: SnailPlayerFrame...
File: PixUI10-15-12
Buff/debuff/cooldown timers most li...
Posted By: Junjie
Buff/debuff/cooldown timers most likely. OmniCC-like cooldown text functionality is done too. :o Yea I noticed that from your screenshot! can see 5's across the buttons. Looking great. Nice to see everything so uniform etc. Question: With the chat box now being "that much" smaller due to the meter, does it make it hard to read?...
File: PixUI10-15-12
Quick update guys, mostly working o...
Posted By: Junjie
Quick update guys, mostly working on the dps/healing meter. I'm almost done with the damage side, just need to integrate pets/guardians and then do the healing stuff. After that it should be ready for release. http://localhostr.com/files/Lob2xHI/capture.png Looking great Snail! What's next on your agenda once the meter is co...
File: PixUI10-14-12
Ahh. Makes sense :)
Posted By: Junjie
Ahh. Makes sense :)
File: PixUI10-14-12
Hey snail. Do you have a default bu...
Posted By: Junjie
Hey snail. Do you have a default button background? and if so, is there a way to enable it, so that we can see empty buttons? Also was curious about number text on the buttons as well. These aren't anything major. More just curious :)
File: PixUI10-14-12
DPS meter should look something sim...
Posted By: Junjie
DPS meter should look something similar to this once it's done: http://localhostr.com/files/tii9P89/capture.png Looks awesome Snail! Ps. I have my own question. Raid Frames only show up if you're healing class, correct?
File: PixUI10-13-12
Re: Minimap buttons?
Posted By: Junjie
Mini map buttons have vanished, and Minimap button frame is nonfunctional. Is there a /command to fix that? And is there a way to show buffs/debuffs? If you had these, and maybe an option for more Actionbars. Hover your mouse center top edge of your screen. A button should appear. Click it to show buffs / debuffs (they appear...
File: PixUI10-12-12
That looks wicked Snail! I hate...
Posted By: Junjie
That looks wicked Snail! I hate how with code sometimes it seems like there can be so many different combinations of variables to account for. Could always take a glance at code from the other add on? FYI! I'm using RangeColors NOT Greenrange because something is wrong with GreenRange and is causing my wow client to run at 10-1...
File: PixUI10-12-12
Is there aa way to enable this for...
Posted By: Junjie
Is there aa way to enable this for our player frame?
File: PixUI10-12-12
Thanks for the quick replies :)...
Posted By: Junjie
Thanks for the quick replies :) My only concern with using the NeedToKnow stacking bar style for debuffs is that with 3+ debuffs on target (especially more for warlocks) you could wind up blocking out a lot of your screen. Whereas, if you made them button style like your buttons, and sorted/stacked them side by each, it would t...
File: PixUI10-12-12
http://i47.tinypic.com/e64xuc.jpg...
Posted By: Junjie
http://i47.tinypic.com/e64xuc.jpg 1. If you notice 2nd button, 2nd row, it is crusader strike. I am currently using GreenRange addon. Out of range abilities become red, while out of mana abilities become blue. In my opinion, it is easier to notice color change for these circumstances vs. fading. 2. I crappily photoshopped in my...
File: PixUI10-12-12
Finally! After 7yrs of playing this...
Posted By: Junjie
Finally! After 7yrs of playing this game, a IU I can FINALLY feel suits me enough to actually use! Bravo! I love it! If you happen to take requests, there are only 3 elements which I think might improve this more and I mean NO disrespect by just voicing these. 1. Out of range / out of mana button coloring? 2. Numerical countdo...
File: Holy Power Indicator (Legion)10-07-12
Greetings Crober, and welcome back!...
Posted By: Junjie
Greetings Crober, and welcome back! I had one request if I may. I LOVE the TuKBar design and was wondering if you might consider making this addon for monk chi and rogue combo points. Maybe it's just my ignorance in wow coding, but I am assuming it wouldn't be much different from the HP paladin addon here. Just adding an ext...