Results: 45Comments by: Kabuto-eu
File: Stagger11-20-22
Any updates needed for Dragonflight?
Posted By: Kabuto-eu
Any updates needed for Dragonflight?
File: rebind_vehicle11-06-22
Great idea for an addon. Good job.
Posted By: Kabuto-eu
Great idea for an addon. Good job.
File: Open Those Pouches03-15-22
Your later packages are broken as t...
Posted By: Kabuto-eu
Your later packages are broken as they don't include libstub and/or libprocessable etc. For anyone downloading, simply download the first build of this addon, install it, then copy the newest build over those files. The addon works, it's just the packager being used does not.
File: ShinyBuffs01-16-21
The published version doesn't have...
Posted By: Kabuto-eu
The published version doesn't have the fixes posted by the previous poster which fix the addon crashing when toggling the anchor.
File: Nameplate Percents12-18-20
Does this still work in 2020 or are...
Posted By: Kabuto-eu
Does this still work in 2020 or are there some big changes required? I'd assume you'd need to check if nameplates are forbidden these days?
File: FasterCamera10-14-20
Options GUI crashes in 9.01. Probab...
Posted By: Kabuto-eu
Options GUI crashes in 9.01. Probably ace lib/ set backdrop related. Any chance of a fix?
File: rButtonAura11-06-18
This may be a bit beyond the scope...
Posted By: Kabuto-eu
This may be a bit beyond the scope but since you play tank, Zork, you might also benefit from this suggestion for a new feature. Would it be possible to apply a border if the targetted mob is casting a kickable spell?
File: rActionBar02-19-18
How do you add extra bars? I've...
Posted By: Kabuto-eu
How do you add extra bars? I've tried adding a 'bar6' in the template but that just breaks the extrabars, posessbar and so on.
File: rButtonAura02-16-18
Ok, right now the button auras are...
Posted By: Kabuto-eu
Ok, right now the button auras are hardcoded to specific action buttons.
File: rNamePlates (Diablo)08-01-16
The blizz default nameplates still...
Posted By: Kabuto-eu
The blizz default nameplates still seem to have serious performance problems in 7.0.3. Praying for a zork update. :D
File: ChipperChat07-30-16
Could you please add arrow key edit...
Posted By: Kabuto-eu
Could you please add arrow key editbox control into your mod? I'm sure people would appreciate it! For anyone who needs arrow keys in editbox functionality asap you can add: eb:SetAltArrowKeyMode(false) after line 74 in cc.lua. 70 local CCskinned = {} 71 local function SetUpWindow(frame) 72 if _G and not CCskinned then 7...
File: rNamePlates (Diablo)09-01-15
Has anyone had any problems since 6...
Posted By: Kabuto-eu
Has anyone had any problems since 6.2.2? Most other nameplate mods are bugged since Blizzard my have added absorbs to nameplate data? Unable to log in myself to test at the moment. Logged in and it's broken. You can get things working by changing (@ln 195 or so in rnameplates.lua) blizzPlate.healthBar, blizzPlate.castBar...
File: BigWigs Bossmods03-10-15
Sure. It was difficult to catch the...
Posted By: Kabuto-eu
Sure. It was difficult to catch the error since I was running an embedded bugrabber and it filled my chatbox non stop for a few mins. I realise it was a shitty bug report but now you know it can return nil and blow up the loop. Given it was Blast Furnace LFR, I can only assume someone in the proximity table died during the range chec...
File: BigWigs Bossmods03-09-15
Probably not the right place but th...
Posted By: Kabuto-eu
Probably not the right place but there's a bug in the Proximity lua. On Blast Furnace LFR I've had 'unitX' (line 326 onwards) return nil and error out repeatedly.
File: rNamePlates (Diablo)03-07-15
Try /rnp resetspelldb
Posted By: Kabuto-eu
Try /rnp resetspelldb
File: rNamePlates (Diablo)03-07-15
local name = bar.hlf:CreateFontStri...
Posted By: Kabuto-eu
local name = bar.hlf:CreateFontString(nil, "BORDER") name:SetFont(cfg.font, cfg.healthbar_fontsize, "OUTLINE") name:SetHeight(12) name:SetWidth(12) name:SetPoint("BOTTOM",bar,"TOP",0,-24) name:SetPoint("LEFT",8,0) name:SetPoint("RIGHT",-8,0) name:SetText("Ich bin ein Berliner!") bar.name = name Th...
File: CooldownBlingFixer03-03-15
Excellent. Are there any unintended...
Posted By: Kabuto-eu
Excellent. Are there any unintended side effects when hiding the bling this way?
File: rNamePlates (Diablo)01-15-15
Yeah I have mine edited in a simila...
Posted By: Kabuto-eu
Yeah I have mine edited in a similar way. Mine turns bars purple at execute range (warrior).
File: rNamePlates (Diablo)12-30-14
Unable to recreate the castbar flic...
Posted By: Kabuto-eu
Unable to recreate the castbar flickering glitch so far.
File: rNamePlates (Diablo)12-28-14
I'll try and recreate my glitch wit...
Posted By: Kabuto-eu
I'll try and recreate my glitch with this new version.
File: rNamePlates (Diablo)12-10-14
I think there is a small timing bug...
Posted By: Kabuto-eu
I think there is a small timing bug with the aura updates/frame position. What I have noticed is enemies who are - casting a channelled spell - while I have a debuff on them causes the cast bar to periodically glitch out for a few frames, possibly when you check for aura updates? The whole nameplate seems to be getting dra...
File: TinyTip11-13-14
Put it on GitHub and people might f...
Posted By: Kabuto-eu
Put it on GitHub and people might fix it with you, Thrae.
File: rNamePlates (Diablo)11-09-14
Since you are now saving variables,...
Posted By: Kabuto-eu
Since you are now saving variables, is there a chance you could allow people to turn off the aura module and save the setting per player? I imagine there are many people who prefer the plain look.
File: rNamePlates (Diablo)11-08-14
function AuraModule:ADDON_LOADED(ad...
Posted By: Kabuto-eu
function AuraModule:ADDON_LOADED(addon) if addon ~= "rNamePlates" then return end print(an,"AuraModule","loading spell db") if not rnpDB then rnpDB = {} end self.spellDB = rnpDB spellDB = rnpDB self:UnregisterEvent("ADDON_LOADED") self.ADDON_LOADED = nil end
File: rNamePlates (Diablo)11-06-14
The spell db does not get saved. We...
Posted By: Kabuto-eu
The spell db does not get saved. Well not strictly true. rNP_SPELL_DB = nil is all that is saved in the saved variables lua.