Results: 330Comments by: Saiket
File: oUF SpellRange12-24-14
Hi Saiket I'm using oUF layout for...
Posted By: Saiket
Hi Saiket I'm using oUF layout for a while, recently I add oUF SpellRange to it, I found it can't work with frost DK. My main is warlock, oUF SpellRange works perfect, my alt is DK, it's ok with blood DK, but when I change to frost DK, oUF SpellRange looks had some issue, player unitframe keep fade out, but else unitframe works cor...
File: CarboniteDigsites10-14-12
the good news is it is no longer th...
Posted By: Saiket
the good news is it is no longer throwing lua errors, but the blobs are not showing up on the carbonite map, i think it's a carbonite issue. it may have something to do with the fact quests show up as dots instead of blobs On line 41, change this line... return self.Carbonite:ClipZoneFrm( self.Carbonite.Con, self.Carbonite.Zon,...
File: _DevPad06-09-12
Re: questions
Posted By: Saiket
Can a script learn its own name? local NS = ...; -- Reference to the script's object print( "Name:", NS._Name ); Is there functionality for a script to read/write DevPad textfiles/notes? local Script = _DevPad:GetClass( "Script" ):New(); -- Creates an unused/unlisted script table Script:SetName( "Note" ); Script:SetLua( false...
File: _DevPad04-30-12
Re: Getting folder names
Posted By: Saiket
I'm revisiting my scripts. I'm fairly lost, but hopefully the skillset will return. I'm struggling with some script ideas. I don't know if it's my rustyness or if the functionality just doesn't exist. I'm looking for a directory finding function. Also, something like _DevPad:IterateScripts but which iterates through folder...
File: NPCScan03-11-12
I'm mostly asking about this becaus...
Posted By: Saiket
I'm mostly asking about this because it's a royal PITA to get the NPC ID (wowhead), enter it in manually, do any others I want to do, and then have to do each one for all ten of my characters (hence why I just duped the LUA file, which did work without problems at least). Since author is really hard-headed about this moment, I ended...
File: NPCScan03-11-12
Saiket, I recently added Doomwal...
Posted By: Saiket
Saiket, I recently added Doomwalker and Doom Lord Kazzak to my NPCScan custom page, but I found that it only ended up being added for that character. Is there currently a way for me to get it so that all characters can see the updated custom NPCs, or do I just have to do what I did today - copy the _NPCScan.lua file from the chara...
File: _MiniBlobs01-04-12
From what I have tried so far the B...
Posted By: Saiket
From what I have tried so far the Blizzard version does not work as good as your addon. I will have to second that, though due to a very specific reason. The blizzard version has a hashed shading around the regions where it extends beyond the minimap visible region. Unfortunatly that shading is based on the default circular shap...
File: Clique12-26-11
I've just pushed a beta version tha...
Posted By: Saiket
I've just pushed a beta version that has an option to try and 'fix' this issue. You'll find it under General Options. Please give it a try and let me know if it works!The stopcastingfix macrotext in v40300-1.6.0-beta1 doesn't specify in its /cast command, but once added, bound spells don't get stuck anymore. Could you please also...
File: Clique12-10-11
Clique works in the general case. Y...
Posted By: Saiket
Clique works in the general case. You cannot (in any way shape or form) assume in the general case that it is okay to cancel the previous spellcast, since that action is conflated with stopping the casting of a channeled spell, for example.The "stop" type is separate from the "stopcasting" type. It literally only calls SpellStopTarg...
File: Clique12-10-11
Unfortunately that workaround is no...
Posted By: Saiket
Unfortunately that workaround is not really an option. Also, whats being reported doesn't necessarily mean the same spell. This is bad behaviour and needs to not happen.I'm almost positive that the issue people are reporting all boils down to attempting to recast the targeting spell; Attempting to cast on a dead unit is just one way...
File: Clique12-10-11
The exact cause of the new 4.3 beha...
Posted By: Saiket
The exact cause of the new 4.3 behavior is that WoW now ignores attempts to recast the cursor's targeting spell, whether given an explicit target or not. I've got a post explaining a workaround for it here, but in short, there's a SecureActionButtonTemplate type "stop" that only calls SpellStopTargeting and doesn't affect casting.
File: NPCScan11-30-11
Re: Background
Posted By: Saiket
Will this addon still alert you if wow is not the active window? That is, if you have another window active, and wow is running in the background (not downsized) so that you can still hear game sound, will it still scan and alert properly? Thanks for the help. Only if WoW's Display Mode is set to either "Windowed" or "Windowed (...
File: _NPCScan.Overlay10-29-11
Originally posted by cokedrivers...
Posted By: Saiket
Originally posted by cokedrivers Ok i have neither of them checked and after i cleared my cache (because there was a mob that was showing cached but i still needed it for the achievement) then all paths reappeared. Now there are some i need and some i dont need yet all are showing.I've tried to reproduce this on both live and PTR r...
File: _DevPad10-28-11
Originally posted by spiralofhope...
Posted By: Saiket
Originally posted by spiralofhope I want to have my DevPad scripts accessible as individual .lua files, stored separately. This is so I can edit them with an external editor and check them into a revision control system. Right now there's no real easy way to share or collaborate on devpad scripts. The game doesn't allow an...
File: _NPCScan.Overlay10-24-11
Originally posted by cokedrivers...
Posted By: Saiket
Originally posted by cokedrivers First off great addon, it make completeing the Rare achievments way easier. I was wonder is it possible to have the overlay only show up for the mobs that you still need for the achievment. Kinda like if its not checked in _NPCScan Done column then the path shows, if _NPCScan Done column has it c...
File: oUF SpellRange10-20-11
Originally posted by lastgamer Hi...
Posted By: Saiket
Originally posted by lastgamer Hi,How make the castbar like 'quartz' ,that: if IsSpellInRange,castbar is the normal color, then target won't be outside,the castbar will be another color. It make me know the spelling can't be successful. thanks. You can use the Update callback to change your castbar's color instead of fading t...
File: GridStatusHealthFade10-16-11
Originally posted by Rustytotem H...
Posted By: Saiket
Originally posted by Rustytotem Hi. This addon is quite helpful - I'd been looking for something like this for a while. Is there any way to make it blend from, say, green to yellow to red? The plugin can only blend between a min and max color for now, so going from green directly to red is your best option.
File: _MiniBlobs09-27-11
Incorporated in 4.3's Default UI
Posted By: Saiket
From the looks of the PTR, the default UI will optionally show quest and digsite blobs on the minimap in 4.3. Remember to uninstall _MiniBlobs once the patch arrives! ____ Edit: It's here! You can enable the default UI's minimap blobs with your minimap tracking menu, like so: http://i39.tinypic.com/24g8vg4.png
File: _MiniBlobs09-17-11
Originally posted by Tonyleila i...
Posted By: Saiket
Originally posted by Tonyleila i use same addons as on the other account. Its also not working if i disable all addons, here are 2 screenshots: http://img607.imageshack.us/img607/6462/miniblobsfail1.jpg http://img696.imageshack.us/img696/3649/miniblobsfail2.jpg Oh, _MiniBlobs can't rotate blobs, so it hides itself if you...
File: _MiniBlobs09-17-11
Originally posted by Tonyleila An...
Posted By: Saiket
Originally posted by Tonyleila Any idea why miniblobs stops showing blobs on my minimap for all chars? It happend after i killed a mob i tryed out diferent zones but the blobs don't come back :( i also remove the SavedVariables per char and downloadet the addon again but still not working. I tryed it out on my 2nd account and its...
File: NPCScan08-18-11
Re: how to find the sound ?
Posted By: Saiket
Originally posted by mike411524 I'm a player from China. Can anybody here help me ? I want to find the sound named cartoon FX , but I don't know the filename in Sound.mpq. Is there someone have the same situation, can you give me some information ? thanks:) ]
File: _DevPad07-29-11
Originally posted by spiralofhope...
Posted By: Saiket
Originally posted by spiralofhope I'm not keen on having a unique frame created just for this that lingers around during gameplay, and waiting for that event, but it shouldn't be a problem. The VARIABLES_LOADED event only fires once, so it might be preferable to PLAYER_ENTERING_WORLD. Originally posted by spiralofhope Was it a c...
File: _DevPad07-28-11
Originally posted by spiralofhope...
Posted By: Saiket
Originally posted by spiralofhope I have a simple script that's set to run on startup: Minimap:SetZoom(0) It used to work under Hack, but it's not working under DevPad. What's going on? _DevPad executes auto-run scripts as soon as it loads, but Hack waits until VARIABLES_LOADED before running its pages. I think the mini...
File: Clique07-27-11
I think I've found a bug related to...
Posted By: Saiket
I think I've found a bug related to OOC bindings that have no fallback in-combat bindings. They get registered when out of combat, but when you enter combat, they don't get unregistered. Here's a simple configuration that should demonstrate it: Remove all binds but one, and put the remaining bind into the ooc group. I used the...
File: _DevPad07-26-11
Re: Pack not working as expected
Posted By: Saiket
Originally posted by spiralofhope I'm expecting the following script to print out useful information, but it doesn't! for _,o in ipairs( _DevPad:GetAbsObject( 'test' ) ) do class,name,text,autorun,lua = o:Pack() print( class,name,text,autorun,lua ) end I get things like: table: 1A94DE98 nil nil nil nilI'm expecting...