Results: 498Comments by: neverg
File: LumUI07-12-21
Hey. I've kinda phased out of Wo...
Posted By: neverg
Hey. I've kinda phased out of WoW, lost my interest in this expansion, it was being boring! I might return to try this new patch. The last iteration is here: https://github.com/greven/LumenUI I hadn't finish everything but it was close. Sorry, but yeah, this WoW expansion was a bit of a letdown for me. :/ Thanks for t...
File: LumUI07-12-21
Hey. I've kinda phased out of Wo...
Posted By: neverg
Hey. I've kinda phased out of WoW, lost my interest in this expansion, it was being boring! I might return to try this new patch. The last iteration is here: https://github.com/greven/LumenUI I hadn't finish everything but it was close. Sorry, but yeah, this WoW expansion was a bit of a letdown for me. :/
File: oUF Lumen03-15-21
Hello. I want to thank you for your...
Posted By: neverg
Hello. I want to thank you for your work. Adon is really very nice. I want to ask you how I can turn off the resource bar (tone, energy, rage). and how can I activate the combat and rest icons? thank you in advance Hi, So Rest is represented by the zZz at the top of the player Frame. Combat is represented by the Small Lightning...
File: LumUI03-08-21
Hi neverg, just signed up to fol...
Posted By: neverg
Hi neverg, just signed up to follow your posts. Playing wow on and off, I came back to your interface every time. Really like the clear, minimal design and room to expand it. Hope everything works out and we can start to use your new one soon! :D Cheers! Hey there! Thanks. :D It's working already, but it's raw in some are...
File: oUF Lumen02-08-21
Hi Great UI, a small question. i...
Posted By: neverg
Hi Great UI, a small question. is possible to monitor helpful buff on target with the Aurabar. like regrowth/rejuvenation etc. Thanks Hi, think I've only built it to track Debuffs. I do plan to do that with the one I'm developing. But I want to integrate it into the action bar itself, an inline aura tracker a bit like Adi...
File: oUF Lumen02-06-21
Hey guys. Still in the works. :)...
Posted By: neverg
Hey guys. Still in the works. :) Sorry it is taking a bit, not very far away now for the first release. But there will be still things to do. Still missing party / raid frames (going to do Raid frames this time). Minimap, some bars, etc, etc. Current iteration: https://i.ibb.co/yQPwD6G/image.png This will be released u...
File: oUF Lumen02-06-21
I apologize for the newbie question...
Posted By: neverg
I apologize for the newbie questions. This is the first time I've used most of these addons and found yours by chance. Absolutely adore the minimalist look! I'm unsure how to use the /lmf anchor, or swap around spells on the bars. IE: Disc priest abilities between the HP bars. /lmf doesn't seem to work at all? Not sure wha...
File: LumUI02-06-21
Hey guys. Still in the works. :)...
Posted By: neverg
Hey guys. Still in the works. :) Sorry it is taking a bit, not very far away now for the first release. But there will be still things to do. Still missing party / raid frames (going to do Raid frames this time). Minimap, some bars, etc, etc. Current iteration: https://i.ibb.co/yQPwD6G/image.png This will be released u...
File: LS: UI02-01-21
Thanks, and I said, good luck with...
Posted By: neverg
Thanks, and I said, good luck with that It's coming along. :D https://i.ibb.co/D703B8c/image.png Still missing loads of stuff, like, finish the Minimap, micromenu, remove chat clutter. Create Raid Frames, Party Frames, Aura tracking. Also want to write a bags module. Uff, still days and days of code. :P But lsUI as a ba...
File: LS: UI02-01-21
(...) https://i.imgur.com/LDrmWp...
Posted By: neverg
(...) https://i.imgur.com/LDrmWpQ.png I used Blizz UI buttons as my inspiration for this revamp. How about you redesign the castbar too using the same idea / Blizz texture? It is a bit on the small size, isn't it? :p BTW, great work as always on this add-on. :) I'm using your UI as a base for my next UI as I've mentio...
File: oUF Lumen12-03-20
Hello, again! I support your dec...
Posted By: neverg
Hello, again! I support your decision to clump the UI stuff together, it is yours after all. I just use parts of it. I do, however, only use the unit frames in their now called "compact" mode with some additional stuff hidden (exp bar and so on) and some timers added to the Filter list. Not sure it still works as I think it should...
File: oUF Lumen12-02-20
Will you keep the oUF layout as a s...
Posted By: neverg
Will you keep the oUF layout as a separate interface addon (toc file), if not a separate download? I appreciate the flexibility of using the unit frames without the other UI changes. (Was nice to keep oUF_Lumen when I had to disable LumUI for a few days because of a bug, too.) Just my two cents. Thanks for sharing your hard work!...
File: oUF Lumen12-02-20
I'm now in the process of re-writti...
Posted By: neverg
I'm now in the process of re-writting from scratch my WoW Inteface, LumUI. It will be called LumenUI actually. oUF_Lumen will be merged into the UI. I do intend to have only 1 addon published and 1 code repo. Do bear with me while I build this new interface if you are interested in my current interface. oUF_Lumen, save so...
File: LumUI12-02-20
I'm now in the process of re-writti...
Posted By: neverg
I'm now in the process of re-writting from scratch my WoW Inteface, LumUI. It will be called LumenUI actually. oUF_Lumen will be merged into the UI. I do intend to have only 1 addon published and 1 code repo. Do bear with me while I build this new interface if you are interested in my current interface. oUF_Lumen, save so...
File: LumUI11-29-20
Hi. I've removed the "comment out"...
Posted By: neverg
Hi. I've removed the "comment out" markers from the config.lua file to get the compact UI, but class-specific powers like combo points aren't moving to the intended position below cfg.units.player's primary power bar. Did I do something wrong? The classpowers can only be seen on cfg.units.playerplate. Shouldn't turning the playerp...
File: LumUI11-27-20
Hello again, I have a question abo...
Posted By: neverg
Hello again, I have a question about the spellwatch modul. Is it possible to get a second row for more abilitys? I can't fit my spells in only 5 slots and if i add some spells they are obviously right next to the other spells. Greetings :) Hey. So right now the module isn't the most flexibile. That is a nice idea, thought of...
File: oUF Lumen11-26-20
Hello greven , I was wondering if p...
Posted By: neverg
Hello greven , I was wondering if plater can be used together with ouf_Lumen? Is there a way to disable ouf_lumen nameplates? Yes, sure. Just add this to your config.lua cfg.units.nameplate.show = false
File: oUF Lumen11-24-20
Hi; First of all I am glad you k...
Posted By: neverg
Hi; First of all I am glad you keep updating for long years. There are big companies out there gives less support than you to their million dollar software projects :D You are awsome :banana: I realized after the 9.1.1 version I had issues with moving the frames /lmf command. I saw the comments below and as it seems it has been...
File: oUF Lumen11-24-20
My party frame healthbars don't see...
Posted By: neverg
My party frame healthbars don't seem to be updating in combat. I don't see any errors, but my party's health never changes. Any ideas? I figured out my problem: I was using your latest code from GitHub, but I misread the .pkgmeta file and had checked out master for each of the embeds. I realized it said "latest tag", fixed my embe...
File: oUF Lumen11-23-20
oUF_Lumen is queued for update in t...
Posted By: neverg
oUF_Lumen is queued for update in the CI... it is taking quite a bit. So if you want to download oUF_Lumen get it here, it is updated in the UI pack: https://www.wowinterface.com/downloads/info18616-LumUI.html You can disregard the rest of the UI if not interested. Also, still some Class filters to update and such for AuraBa...
File: oUF Lumen11-23-20
My party frame healthbars don't see...
Posted By: neverg
My party frame healthbars don't seem to be updating in combat. I don't see any errors, but my party's health never changes. Any ideas? My config.lua is minimal: cfg.units.nameplate.show = false cfg.units.player.castbar.pos.y = 12 Sorry, better wait for the next release, this version here is missing loads of changes. Still fin...
File: oUF Lumen11-22-20
Let's hope there ain't too many bad...
Posted By: neverg
Let's hope there ain't too many bad bugs, ideally none. :D I'm having some weird issues. Well, "issues" since BugSack addon is not throwing errors regarding some custom settings. However, it is throwing 2 errors after downloading the newest version from GitHub repo: 1) oUF_Lumen\elements\spellwatchers.lua:9: Cannot find a libra...
File: oUF Lumen11-22-20
Think it is ready for release, at l...
Posted By: neverg
Think it is ready for release, at least Spell watchers seems now to be working properly, tried to squash as much bugs as possible. But I guess during gameplay some might pop up. This is the current look of this iteration for oUF_Lumen. I will also update the more compact config of the layout in the config.lua file (commented by d...
File: oUF Lumen11-21-20
Hi, First time user. Love the la...
Posted By: neverg
Hi, First time user. Love the layout! Thank you for sharing it (and your LumUI code). I used to use rothui and oUF_Simple, but he hasn't updated in a while, so I'm really happy to find a similar -- and, dare I say, even better-looking -- oUF layout. The only problem I've run into so far is that the player castbar is off the bot...
File: oUF Lumen11-19-20
Actually that is a good idea. My qu...
Posted By: neverg
Actually that is a good idea. My question is, what would be the criteria to check? Also update on my spell watchers (kinda mimics what we see a lot nowadays people using WeakAuras, but since I kinda hate GUIs configs and having to write several different configs for each char, is all config based, but way simpler of course, just t...