Results: 20Comments by: Jais
File: Looter10-19-12
Update on curse?
Posted By: Jais
Hi, I was just wondering if the addon site on the curse.com site will ever see some of these updates? The curse client is starting to get naggy...
File: jExp207-21-09
Nobody with a way to change the color?
Posted By: Jais
Nobody with a way to change the color?
File: jExp205-05-09
Could you post the ways to change t...
Posted By: Jais
Could you post the ways to change the colors of the bars? Would like green for exp and blue for rested..
File: Natur Enemy Castbar04-30-09
For some reason when I merge all th...
Posted By: Jais
For some reason when I merge all the bars into one anchor, the DR timer anchor is still being shown, no matter how many ways I attempt to hide it or all anchors..
File: Natur Enemy Castbar04-17-09
Originally posted by VincentSDSH...
Posted By: Jais
Originally posted by VincentSDSH Is it possible to restrict enemy cast detection to NPCs only? The thing goes spastic every time I get near a city. Think it would be easier to allow an option that just disabled the bars while in a city :o
File: Natur Enemy Castbar04-01-09
Originally posted by Softrix Like...
Posted By: Jais
Originally posted by Softrix Like other timer addons they rely on game events to process correctly therefore if a player which fired a timer runs out of range of you then your combat log will not see a SPELL_AURA_REMOVED which is fired when a debuff/buff fades from the target. I think the major problem here, is the invulnerabil...
File: oUF_Diablo03-25-09
Re: Re: Re: Re: Player Vehicles
Posted By: Jais
Originally posted by zork Are you using WoWMatrix or WoWUpdater? Nope, I'm using the curseclient, but I've set it to never touch oUF or the orbs, since else it would royally screw over the testing I did earlier this month :P
File: oUF_Diablo03-24-09
Re: Re: Player Vehicles
Posted By: Jais
Originally posted by zork Let me guess...you are NOT using oUF 1.2.1?! Using the one from the Roth UI file, which you further down posted was the right one ^^ So unless that changed lately, then I am :P
File: oUF_Diablo03-24-09
Player Vehicles
Posted By: Jais
There appear to be a problem displaying health of vehicles, when a player is in them.. The orbs themselves updates correctly, but the values displayed on them does not (not matter what values I try to get them to display)..
File: oUF_Diablo03-20-09
Text changing on the orbs
Posted By: Jais
I'm still wondering if there's any way to change the text on the orbs?
File: oUF_Diablo03-17-09
Originally posted by zork Done. Y...
Posted By: Jais
Originally posted by zork Done. You can download it from googlecode. Diff: http://code.google.com/p/rothui/source/diff?spec=svn329&r=329&format=side&path=/trunk/oUF_D3Orbs/oUF_D3Orbs.lua&old_path=/trunk/oUF_D3Orbs/oUF_D3Orbs.lua&old=326 File: http://rothui.googlecode.com/svn/trunk/oUF_D3Orbs/oUF_D3Orbs.lua Thanks a lot...
File: oUF_Diablo03-15-09
Originally posted by belanna I've...
Posted By: Jais
Originally posted by belanna I've posted one solution for druids a few pages back. You can try that one if it works for you. Tried your solution, after I had worked out something similar myself, but I ran into the same problem as my own code.. The power orb color doesn't update at any point, except for when the addon loads.. Me...
File: oUF_Diablo03-14-09
The Druid Color Changing Code
Posted By: Jais
I've tried looking into the power orb changing color for druids, depending on which form they're in (red for bears, yellow for cats), however I cannot seem to get it to work. The problem is that the addon once it has loaded the color of the update, does not seem to check back with that ever again. If anyone out there know how to get...
File: Natur Enemy Castbar03-13-09
Re: Progress Report
Posted By: Jais
Originally posted by Softrix Due to development project workloads ive not had the chance to pop on here and keep you guys updated with the progress of Natur Enemy Castbar. However, here I am still alive and kicking, still working on the project and adding stuff as i find time :p A new update will be released shortly, sorry for...
File: oUF_Diablo03-11-09
Re: Re: Re: Cross alts.
Posted By: Jais
Originally posted by Osst I'm trying to get my warrior's rage bar to red, and this appears to be what I need, but I have -never- used code of any sort before, so if i could get a pointer as to where to enter/modify this code, I'd heart you! thanks, sry for being a code-noob I replaced the entire "manacolor" part with this:...
File: Natur Enemy Castbar03-10-09
Is there any ETA on a new release?
Posted By: Jais
Is there any ETA on a new release?
File: Natur Enemy Castbar02-11-09
I've posted some issues before, but...
Posted By: Jais
I've posted some issues before, but I've found some new one, so I'll just make a list of the issues I've encountered so far (I apologize if you're already looking into some of them): - Thunder Clap triggers a bar for every target it hits, regardless of "T/F Only" being enabled - Shockwave triggers a bar for every target it hits...
File: Natur Enemy Castbar01-15-09
Originally posted by Krycek Actua...
Posted By: Jais
Originally posted by Krycek Actually, Shockwave DOES trigger the flood. Maybe some stacking mechanic would be in place here. When someone is triggered by a buff (or a debuff) you get a bar. When one spell affects 10 targets... you get 10 bars. It's not a bug that causes this, it's just how NECB tracks (de)buffs. I think there sh...
File: Natur Enemy Castbar01-14-09
I noticed during a Naxxramas run to...
Posted By: Jais
I noticed during a Naxxramas run today, that Bacon of Light is not the only spell that has a spam bug.. I'm running with T/F only enabled, however when I use Thunder Clap or Demoralizing Shout, I'm getting a bar for every single target I hit.. Which sometimes is even more spammy than Bacon.. It only seems to appear with those two spe...
File: Natur Enemy Castbar12-08-08
Sadly many people lack the ability...
Posted By: Jais
Sadly many people lack the ability to see greatness even if it hits them in the face.. Please do not let those poor sods get you down, Softrix :) Because you are truly one of the great people! Thank you for picking up the addon, which we have all awaited the return of, and I agree with your policy to rather release a beta that is...