Results: 24Comments by: sjuerges
File: SuperVillain UI04-29-15
Oh, another IMG with some theme rel...
Posted By: sjuerges
Oh, another IMG with some theme related discrepancies. Not sure if this is by choice or accidentally, so stop me if this is unwanted :) http://www.img-host.de/bild.php/55102,wowscrnshot042915180640SQ1UQ.jpg
File: SuperVillain UI04-29-15
Hi Mung, few other issues: mouseove...
Posted By: sjuerges
Hi Mung, few other issues: mouseover over system statistics docklet gives lua error while in combat: 2x SVUI_!Core\system\_reports\system.lua:96: script ran too long SVUI_!Core\system\_reports\system.lua:96: in function SVUI_!Core\system\_reports\system.lua:144: in function `enterFunc'...
File: SuperVillain UI04-28-15
Hey Mung, i have finally gotten...
Posted By: sjuerges
Hey Mung, i have finally gotten around to using the new version :) 2 little bugs i have found so far ... 1) the the mousover of the time docklet the instance lockout is wrong again (regression from classic, was fixed) for heroic for example it says 30N for me, not 30H .. 2) 2 skada windows for docks breaks the dock windo...
File: Supervillain UI (Classic)01-26-15
Pretty soon I am going to go into s...
Posted By: sjuerges
Pretty soon I am going to go into some detail of what's coming. I also may be looking for suggestions to the name of the new framework (ModKit was only meant to be temporary) Supervillain inspired modular interface x-perience -> Simix xD
File: Supervillain UI (Classic)01-20-15
Small bug
Posted By: sjuerges
Hey mung, found a small little bug pertaining to the id types. Because of the change in the difficulty names, the displayed ID lockouts are wrong. OLD - NEW FLEX - NORMAL NORMAL - HERO HERO - MYTHIC e.g, the ID display for my DK says 6/7N, 1/7H .. but it is actually 6/7H, 1/7M (see attached picture) http://www.pichost...
File: Supervillain UI (Classic)01-20-15
EVERYONE: Just a heads up that I...
Posted By: sjuerges
EVERYONE: Just a heads up that I am in the process of making SVUI available through curse! If all goes as planned this will allow you all to run the curse client in order to keep SVUI properly installed and updated. No ETA just yet but this will be happening very soon. Stay tuned.... Mung, you legend :) That is awesome ! On...
File: Supervillain UI (Classic)01-16-15
hey mung, docklet for skada see...
Posted By: sjuerges
hey mung, docklet for skada seems to have a size/placement problem like omen used to have. Only noticed this recently, but i dont use skada very often. this is only minor, since there is no overlap or anything that prevents usability, just a minor "prettiness" flaw :)
File: Supervillain UI (Classic)01-16-15
I noticed this recently and have ma...
Posted By: sjuerges
I noticed this recently and have made some adjustments to its size for the next patch. I have begun looking into possible methods I can add to give even more control over the combat font. Is there any possible way to alter the scrolling combat text? it's small and it moves really fast for some reason. An option would be integra...
File: Supervillain UI (Classic)01-15-15
Re: Party/Raid - Chat Log
Posted By: sjuerges
I have a problem when i am in groups with people from different servers. The chat log is constantly spammed with "No player with the name '(name of a random grp member)' is currently playing. Is this only me? Its not a big problem, my chat log is just spammed when im doing garrison invasions and dailies with other people.. Raid find...
File: Supervillain UI (Classic)01-11-15
Ready Check Icons
Posted By: sjuerges
Hey Mung, i have a problem seeing the ready check icons in the Raid UnitFrames , they seem to be too low in the FramaStrata, would it be possible to make them a little more visible ? Thanks :) Regards, Seb
File: Supervillain UI (Classic)01-06-15
Great Update, as always :) Keep up...
Posted By: sjuerges
Great Update, as always :) Keep up the good work !
File: Supervillain UI (Classic)01-02-15
Bug -> Missing Extra Button
Posted By: sjuerges
Hey Mung, I think i found a little bug -> the "Special Ability Button" in the middle of the screen doesnt show up any more. i never moved it, and it just used to work, but it doesnt show up any more. Noticed it on the train in that f***edup ini, i had collected bombs, but the button wouldnt show up. Regards, Sebastian
File: Supervillain UI (Classic)11-26-14
Could you be a bit more descriptive...
Posted By: sjuerges
Could you be a bit more descriptive? Are elements completely gone, not selectable, giving errors? If it's a visual error, screenshots may help. Everything's fine except the equipment manager, statistics and titles do not work as they should work. Statistics look like this for me now: http://i.imgur.com/eRIOJ9f.jpg
File: Supervillain UI (Classic)11-25-14
Hey Mung, Problem Report for 5.2...
Posted By: sjuerges
Hey Mung, Problem Report for 5.2.6: Must've buggerd something up, 3/4 of the statistics panels are now emtpy. Also -> Suggestion: When dealing with the minimised docks, dont fade them out immediatly fater mouse leaves the button if possible. it makes it flicker when moving from one button to another. Fade it out slow (over l...
File: Supervillain UI (Classic)11-21-14
Omen Docklet Styling
Posted By: sjuerges
Hey Mung, again about the Recount/Omen Split Docklet thing I posted a few posts down: For the style differences -> I have locally patched the Omen.lua in the Style-o-Matic, fixing the style difference issue, send me a pm if i should send that to you somehow. Unfortunately, despite triying to figure out how and where the s...
File: Supervillain UI (Classic)11-20-14
Re: Re: Sorry if this is a noob question
Posted By: sjuerges
SVUI does not have any built-in combat text features .... yet. You will want another addon for that and I recommend xCT+ For comic popups, have you checked "Enable Comic Popups"? The other checkbox labeled "Include Large Comics" shouldn't even be available if the first is not checked. Let me know as there may be a bug hidden in th...
File: Supervillain UI (Classic)11-20-14
Hey Mung, one Question: Omen and Re...
Posted By: sjuerges
Hey Mung, one Question: Omen and Recount in the Dock have 1) Different Heights 2) Different Size Headerbars 3) Omen has some yellow elements in there 4) Different Border Widths 5) Overlap a little. (See attached pictures) Before: http://up.picr.de/20180440sb.jpg I know this is minor, but (at least ingame) easy t...
File: Supervillain UI (Classic)11-18-14
v5.2.1: > Garrison button hearth n...
Posted By: sjuerges
v5.2.1: > Garrison button hearth now using a timer to ensure it is properly set > Added style for garrison capacitive windows (ie.. work orders) > Fixed SVUI_Garrison taint Hey Mung, did you upload an old version accidentally ? looks like 5.1.5 to me ? Regards, Seb
File: Supervillain UI (Classic)11-17-14
Hey Mung, everthing I test for i ru...
Posted By: sjuerges
Hey Mung, everthing I test for i running with latest release, thanks a lot. Quick question: Feature suggestion here or in github ? Because i noticed that the "Tokens" Stats-Panel is missing an Option to pick Garrison Resources. It would be nice to have it either as an option under Statistics, or on the mouseover of the Garri...
File: Supervillain UI (Classic)11-16-14
v5.2.04: > fixed dock button posit...
Posted By: sjuerges
v5.2.04: > fixed dock button position saving > fixed recount and omen docklet Hi Mung, crash is gone, but neither omen nor recount actually show up in the dock in that version. Regards, Seb
File: Supervillain UI (Classic)11-15-14
Omen / Recount Problem with Docks
Posted By: sjuerges
Hey Mung, thanks for the recent Update. I havent installed yet, since i read nothing about the omen/recount thing. until that is fixed, reverted back to 5.1.5, where it still works. Is that issue fixed in this version ? Regards, Sebastian
File: Supervillain UI (Classic)11-14-14
Bug - Current Version
Posted By: sjuerges
Hey, found a bug. With current version docking recount in primary slot gives me a complet wow crash. picking recount for second dock slot, then omen for first seems to assign them, but does nothing, and produces a "C Stack Overflow" Deleted old SVUI Addons folders beforehand, even tried cleaning out entire WTF folder. no such...
File: Supervillain UI (Classic)11-14-14
Re: Re: Update Procedure Question
Posted By: sjuerges
You only need to delete the individual SVUI folders from AddOns. If you there seems to be major issues then and ONLY then would you delete the WTF files. If fortune smiles then that should not happen ;) Quick Question on Upgrade Procedure: I had the version before this release installed (GREAT UI btw, thanks a million) Do i n...
File: Supervillain UI (Classic)11-14-14
Update Procedure Question
Posted By: sjuerges
Quick Question on Upgrade Procedure: I had the version before this release installed (GREAT UI btw, thanks a million) Do i need to delete the SVUI_* Folders under addons, the entire addons folder (got other addons in there). But even mor crucial: Do i need to delete the WTF Folder? Regards, Sebastian