Results: 29Comments by: Verissi
File: V_Difficulty (LDB)03-10-13
I goofed on the raid difficulty set...
Posted By: Verissi
I goofed on the raid difficulty settings in 1.7, so I just uploaded a new version that fixes it. I'm probably going to rewrite parts of this in the near future to support some of the newer functions and make future updates a lot less painful, but 1.8 should work just fine. Sorry for the derp!
File: V_Difficulty (LDB)10-12-12
will Rev 1.6 fix this too? -stuff-...
Posted By: Verissi
will Rev 1.6 fix this too? -stuff- It should! My German is very rusty, but it looks like the same error that was being thrown when entering a 40-player raid instance (which 1.6 is meant to fix). To give you an idea of what was happening, entering a 40 raid instance caused GetRaidDifficulty() to return 0, which had no value asso...
File: V_Difficulty (LDB)09-24-12
Doh, that's a case I completely for...
Posted By: Verissi
Doh, that's a case I completely forgot about. I'm guessing this happened when (or after) you had entered an old 40-person raid instance? I'll get that fixed up today. I haven't had too much time to work on things otherwise, so I apologise for not adding more fixes/features in the coming revision (haven't had time to work on the to...
File: V_Difficulty (LDB)08-30-12
I'll look into adding some screen b...
Posted By: Verissi
I'll look into adding some screen boundary checks to the dropdown so it doesn't run off-screen. It's something that was on my to-do list ages ago and I just never got around to it (mine is on the left of my screen, so it was easy to forget :p). I'll try to make some time this weekend to work on it. :) I like the separator sugges...
File: V_Difficulty (LDB)08-29-12
New version for 5.0.x is pending ap...
Posted By: Verissi
New version for 5.0.x is pending approval now! Challenge Mode was added to the list and I think I squashed a few bugs that nobody reported, but I seemed to run across at rare times :p Tonyleila, if you run across the same bug, please let me know. I added some new event handlers in case the difficulty functions don't return the c...
File: V_Difficulty (LDB)08-29-12
Re: not working correct
Posted By: Verissi
Sorry for the delay! Life's been kicking me in the head lately :( I'm working on an update now, since the dungeon difficulty functions changed names (and Challenge Mode was added) in 5.0.x. I've seen that bug myself a few times, but can't seem to reliably reproduce it or figure out what causes it. I'll put in a bit more work on...
File: ZoneDefense11-03-10
Originally posted by Tuhljin An up...
Posted By: Verissi
Originally posted by Tuhljin An update is planned. I can't provide an "ETA" at this time, unfortunately. Hopefully I'll have time to work on it this weekend. I just filed tickets for ZoneDefense and Intel on CurseForge with patches for rudimentary 4.0.1 support, btw...save ya some work :p They include fixes to Chronos that I've alr...
File: Chronos11-03-10
I've fixed a copy locally and found...
Posted By: Verissi
I've fixed a copy locally and found the changes rather light. The getglobal/setglobal lines need to be fixed to use _G, and the OnUpdate and OnEvent functions need to be updated slightly. I can post a patch if needed. I'll PM AnduinLothar as well (tomorrow...need sleep!) and file a bug. :o Update: I filed a bug here with a diff,...
File: SkillMonitor12-10-09
1.1.2 uploaded
Posted By: Verissi
I uploaded a temporary fix until I get 1.2 ready :) It should fix the template problem, but I didn't add anything new to it yet (all features are waiting on the release of 1.2). Let me know if there are any further problems, as I didn't have too much time to test (raiding and reloading is fun).
File: SkillMonitor12-09-09
Re: Got the following error....
Posted By: Verissi
Originally posted by Mezza9 Angel Hi, after logging in today with the new patch i've got the following error...Ack! I'll work on a temporary fix until 1.2 is done, which is taking longer than I expected. Should be up later tonight or tomorrow at the latest. If people think WoW is a time sink, they should have parents come into to...
File: SkillMonitor10-10-09
Working on 1.2!
Posted By: Verissi
For 1.2, I'm planning one big feature inclusion: SharedMedia support! :banana: This is already done in my testing branch. I just need to add options for setting the font and bar texture, as well as colours. This should please anyone that is trying to make this "fit in" with their UI theme (or anyone who is as sick of the Blizzard...
File: SkillMonitor09-16-09
Re: 2 bars at a time?
Posted By: Verissi
Originally posted by Omega1 Firstly, great job! I've been looking for this as I raise simultaneous skills, as I am now with one toon: mining & skinning. I didn't see this requested so I thought I'd ask: Is there a way to have not one bar, but 2? So as to monitor more than one skill at a time? Heck, maybe evenm more bars for those...
File: V_Difficulty (LDB)08-24-09
Originally posted by Oakayam I am...
Posted By: Verissi
Originally posted by Oakayam I am using v1.2 and ButtonBin. I can't change a difficulty by clicking on it. I'll check into this tomorrow and see if I can't get it fixed for ya! *collapses in a heap from the long flight home from Anaheim* :p Update: I just tested it and couldn't reproduce it for the life of me. Right-clicking is d...
File: V_Difficulty (LDB)08-19-09
Originally posted by Zidomo v1.1 o...
Posted By: Verissi
Originally posted by Zidomo v1.1 of V_Difficulty only provides its info in a tooltip on mouseover when using with StatBlockCore v2.61. The text on the display block is only the default "V_difficulty". v1.2 is uploaded and should fix this. For some reason, I changed the LDB object type to a launcher at some point (don't ask, I...
File: V_Difficulty (LDB)08-19-09
I'll check into that. The only rea...
Posted By: Verissi
I'll check into that. The only reason it should show the name is if it can't determine the difficulty settings. I'll see if I can't make that routine a bit more resilient. Edit: Ignore the above, I know why (DOH). I'll fix it and upload 1.2 tonight.
File: V_Difficulty (LDB)08-18-09
1.1 uploaded
Posted By: Verissi
I just uploaded v1.1 that adds the ability to change the difficulties. Just right-click it to bring up a menu to do so. I recoloured the text in the tooltip and added a note to indicate the right-click functionality as well. Why wait until tomorrow what you can do tonight, right? :p
File: V_Difficulty (LDB)08-18-09
Changing difficulty
Posted By: Verissi
Already planning for that and, if I get time tomorrow, I'll put that in there. If not tomorrow, it'll have to wait until after Blizzcon :banana:
File: SkillMonitor08-11-09
1.1.1 Uploaded
Posted By: Verissi
Just uploaded version 1.1.1. It's a small update that just includes Yuriko's feature request (ability to scale the progress bar). Because of the way I currently anchor the bar's position, it will probably move around as you scale it. If it moves off-screen, you can just do a /sm reset to return it to the centre of the screen. I'l...
File: SkillMonitor08-08-09
Originally posted by Yuriko Veriss...
Posted By: Verissi
Originally posted by Yuriko Verissi, This is just what I've been looking for, with one exception... It's not adjustable, size-wise. I'm still using it regardless, but if you should find yourself with some time to spare, you might consider that feature as a possible addition to a great add on. :) Adding scaling is something tha...
File: SkillMonitor08-08-09
Version 1.1.0 is uploaded. Some of...
Posted By: Verissi
Version 1.1.0 is uploaded. Some of the commands have changed and I've added a panel to the Interface options now. Check out the changes page for more info :o I didn't get time to include nickyjean's suggestion yet (protected functions are making me crazy), nor the ability to show/hide some of the list entries, but rest assured tha...
File: SkillMonitor07-14-09
Interesting idea and one that I can...
Posted By: Verissi
Interesting idea and one that I can see being handy, nickyjean. I'll check into it and see how much trouble it might be to add to the "button" part of the bar. No promises, but if I can squeeze it in there, I'll certainly try (possibly as a module that can be enabled). Thanks for the compliment, by the way. I wrote this nearly a...
File: SkillMonitor07-11-09
Version 1.1.0 Plans
Posted By: Verissi
Status update on v1.1.0 I'm done with most of the work on v1.1.0, which is currently being written against the builds on PTR. If it looks like things are going to drag on with 3.2's PTR testing period, I'll test the changes on live and do the upload before 3.2 goes live. Since this is a benign little addon, though, I doubt any of...
File: SkillMonitor05-16-09
1.0.7 uploaded today
Posted By: Verissi
I found the problem with the tracking not persisting and it should be fixed properly in the new upload. Thanks for the patience :)
File: SkillMonitor05-12-09
Originally posted by Dridzt The tr...
Posted By: Verissi
Originally posted by Dridzt The tracked skill doesn't persist across logins, bar appears with the static "SkillMonitor" label, until I set a skill to track again. Very puzzling, especially since I wiped my SavedVariables a few times to test some of the new code and didn't run into this. I'll wipe them again and take another look...
File: SkillMonitor05-11-09
1.0.6 Uploaded
Posted By: Verissi
Just uploaded 1.0.6, which should solve the problems Dridzt reported :) The event firing order issue seems to be situational (I can't trigger it personally, but I know it's possible), so I'm checking to make sure the bar/menu are created before trying to update them just in case. Still plodding away on the rudimentary options menu....