Quantcast
 
Results: 243Comments by: Resike
File: rButtonTemplate_Zork02-17-18
Ok that is crazy. I will remove thi...
Posted By: Resike
Ok that is crazy. I will remove this from my button layout and live with a space in german translation. --fix blizzard time abbrev HOUR_ONELETTER_ABBR = "%dh" DAY_ONELETTER_ABBR = "%dd" MINUTE_ONELETTER_ABBR = "%dm" SECOND_ONELETTER_ABBR = "%ds" Yeah tainting a variable every time the game runs a buff/debuff duration update i...
File: rButtonTemplate_Zork02-16-18
I was digging through the taintlog...
Posted By: Resike
I was digging through the taintlog and saw fuckloads of this kinda access: 2/16 20:04:32.002 Interface\FrameXML\BuffFrame.lua:263 2/16 20:04:32.002 securecall() 2/16 20:04:32.002 Interface\FrameXML\BuffFrame.lua:231 2/16 20:04:32.002 Execution tainted by rButtonTemplate_Zork while reading MINUTE_ONELETTER_ABBR...
File: rButtonTemplate_Zork01-28-18
Can i steal this look? :P I've b...
Posted By: Resike
Can i steal this look? :P I've been trying to find a fitting buff frames for my unit frames and this seems like the best fit yet.
File: Titan Panel01-01-18
Do you use any tool to find these v...
Posted By: Resike
Do you use any tool to find these variables? https://github.com/Resike/WoWDevelopment
File: Titan Panel12-29-17
Please also fix this leaking global...
Posted By: Resike
Please also fix this leaking globals, since some of them are pontentional taint hazzards: LDBToTitan.lua: 518-519: _ TitanConfig.lua: 1247: toon 1570: name 1581: name TitanMovable.lua: 117: frameData 119: frameName 239: CleanMinimap 580: left 582: bot 587: point, relFrame, relPoint, xOff, yOff 591: _ 613: frame...
File: Titan Panel12-27-17
You are still tainting stuff from t...
Posted By: Resike
You are still tainting stuff from the TitanMovable.lua. You should try to override the SetPoint calls securely like this: hooksecurefunc(FrameRef, "SetPoint", function(self) if self.moving then return end self.moving = true self:SetMovable(true) self:SetUserPlaced(true) self:ClearAllPoints() self:SetPoint("CENTER"...
File: Trinket Menu12-26-17
I've pushed an update for 7.3.0: h...
Posted By: Resike
I've pushed an update for 7.3.0: https://www.curseforge.com/wow/addons/trinket-menu
File: AddonUsage12-21-17
Could you add the total and the cur...
Posted By: Resike
Could you add the total and the current CPU usage per addon as a two new column?
File: NoTaint UIDropDownMenu09-04-17
Furthermore, I am planning to clone...
Posted By: Resike
Furthermore, I am planning to clone the NoTaint_UIDropDownMenu to another one and change the prefix Lib / LIB to other one. There are too many addons using the old lib, and I am receiving more and more complain saying my addons have problem. I feel it would be easier to start with a new lib. I never thought workaround will live for...
File: NoTaint UIDropDownMenu09-04-17
This code here can broke not dropdo...
Posted By: Resike
This code here can broke not dropdowns with properly set SetID(): if (id == 1) then L_UIDROPDOWNMENU_OPEN_MENU = nil; end Means if someone use the built-in UIDropDownMenu codes, it will still result in same error? What's the proposed action in your mind? Maybe i was wrong, and i just had a fucked up dropdown. I ha...
File: NoTaint UIDropDownMenu09-02-17
This code here can broke not dropdo...
Posted By: Resike
This code here can broke not dropdowns with properly set SetID(): if (id == 1) then L_UIDROPDOWNMENU_OPEN_MENU = nil; end
File: NoTaint UIDropDownMenu05-21-17
Precreating 24 frames is not a good...
Posted By: Resike
Precreating 24 frames is not a good idea, first it's not neccessary, and it throws an error if you don't have a dropdown loaded with 24 items. Hm... I did run several test but didn't see any errors. Could you post the error logs you encountered? It iterates over the MAX buttons at line:77, and gives a nil error if it's not crea...
File: NoTaint UIDropDownMenu05-20-17
Precreating 24 frames is not a good...
Posted By: Resike
Precreating 24 frames is not a good idea, first it's not neccessary, and it throws an error if you don't have a dropdown loaded with 24 items.
File: NoTaint UIDropDownMenu05-11-17
Any chance to add some versioning f...
Posted By: Resike
Any chance to add some versioning for the lib like this: local version = 3 if not Lib_UIDropDownMenu or Lib_UIDropDownMenu.version < version then Lib_UIDropDownMenu = { } Lib_UIDropDownMenu.version = version else return end So an older lib version won't override the functions of the newer ones?
File: TooltipItemIcon10-27-16
Equipment Manager and Toy Box suppo...
Posted By: Resike
Equipment Manager and Toy Box support: http://www.mediafire.com/file/gn1o95443pn1q4e/TooltipItemIcon.zip
File: DejaCharacterStats Beta07-23-16
Leaking globals: DejaCharacterSt...
Posted By: Resike
Leaking globals: DejaCharacterStats.lua: dcsresetcheck DCSDuraRepair.lua: duraMeanTexture DCSExpand.lua: checked I would like an option to move stats up/down. It would be nice.
File: Aloft03-06-16
Re: Legion Beta Key
Posted By: Resike
Update: no beta key, so that's that. I have no real interest in playing WoW again. So, unless someone is capable of actually taking over Aloft (and no-one who has tried has lasted more than a couple of weeks), I am going to pronounce it dead. Start looking for another nameplate addon (assuming any will be needed under Legion)....
File: Kib: Quest Mobs - Nameplate Quest Indicator02-04-16
Nice mod. Tho you are leaking globa...
Posted By: Resike
Nice mod. Tho you are leaking globals at line 81.
File: Aloft09-08-15
Hey guys, i'll be maintaining this...
Posted By: Resike
Hey guys, i'll be maintaining this addon in the future, as my time allows it. I pushed out an early update for 6.2.2. If something is broken, or not working as it before or not as it's intended just let me know. looks like health text on the bars (other than percentage) is broken. it just shows a 1 or a 0. It's not possible to pr...
File: Infinity Plates09-02-15
Work on all NPC, dont work on playe...
Posted By: Resike
Work on all NPC, dont work on player from other realm. But ty all, i dont have chance play this game without this addon :) Gonna look into that later, i just cba to leave my garrison. :P
File: Infinity Plates09-02-15
Thanks, will check/update tomorrow,...
Posted By: Resike
Thanks, will check/update tomorrow, after work. Off to da Night shift, yey. Okay. I moved the Media folder into the addon's folder, so if you want to use a new font you gotta copy it into that folder. Some leak and typo fixes: http://www.mediafire.com/download/dc999edr9gn94g8/InfinityPlates-r12.zip
File: Infinity Plates09-02-15
I uploaded a fixed version for 6.2....
Posted By: Resike
I uploaded a fixed version for 6.2.2. Thanks for stepping in Resike. :banana: No problem, i'll keep my eye on it, if any other issue appears.
File: Infinity Plates09-02-15
Work perfectly. I have second qu...
Posted By: Resike
Work perfectly. I have second question, if you have time: local function AdjustNameLevel(frame, ...) if UnitName("target") == frame.hp.name:GetText() and frame:GetParent():GetAlpha() == 1 then frame.hp.name:SetDrawLayer("OVERLAY") else frame.hp.name:SetDrawLayer("BORDER") end end This function dont work co...
File: Aloft09-02-15
Hey guys, i'll be maintaining this...
Posted By: Resike
Hey guys, i'll be maintaining this addon in the future, as my time allows it. I pushed out an early update for 6.2.2. If something is broken, or not working as it before or not as it's intended just let me know. looks like health text on the bars (other than percentage) is broken. it just shows a 1 or a 0. It's not possible to pr...
File: Infinity Plates09-02-15
Re: Re: Re: UPDATE
Posted By: Resike
Plz, plz, plz ANY1 update this addon for 6.2.2. Fan update for 6.2.2: http://www.mediafire.com/download/ao8xj8ctwjt1ehr/InfinityPlates-r10.zipDoesn't show the health text. Name and aggro text still works. Try this version: http://www.mediafire.com/download/en1tfmu4u4hww8n/InfinityPlates-r11.zip