Results: 16Comments by: Kthull
File: DoTimer01-15-07
Been testing it a bit, looks good s...
Posted By: Kthull
Been testing it a bit, looks good so far, and it's the first version that I haven't modified to get it to do what I needed ;), the ghost timer addition is brilliant and I haven't gotten any more errors. A friend of mine noticed that TargetLastEnemy seems to target the right enemy when there's multiple mobs with the same name now....
File: DoTimer01-15-07
Originally posted by Asheyla Are yo...
Posted By: Kthull
Originally posted by Asheyla Are you abosolutely sure you are using 2.2.1 for macros not working? I tested macros internally and they worked for me. Give me an example that is not working. Oops, I didn't realize Mik worked in a 0-255 scale. I can fix that for 2.2.2. If people are smart they will see Notifications =D I do...
File: DoTimer01-15-07
Seems miksbt uses color range 1-255...
Posted By: Kthull
Seems miksbt uses color range 1-255, using 0.9 for example will make it pitch black. Also it'd be nice if you could set it to notification time "MikSBT.DISPLAYTYPE_NOTIFICATION" (argument #2), personally I'd prefer it being sticky as well (argument #3 true). Easier to spot that way. (it's a crit like sct effect), but that's a pre...
File: DoTimer01-15-07
bugreports : 1 : When using /no...
Posted By: Kthull
bugreports : 1 : When using /not and creating an event for cooldown finished -> all for SCT (using MikSBT) the text is pitch black when white is selected. - I'll look into this and find how color codes are handled with miksbt, I'm guessing it works with floating/SCT. 2 : When I selected cooldowns finished -> all again it did...
File: DoTimer01-14-07
another suggestion, where you got S...
Posted By: Kthull
another suggestion, where you got SCT Support add: if (MikSBT) then MikSBT.DisplayMessage(".spell .. " Ready]", MikSBT.DISPLAYTYPE_NOTIFICATION, true) end (copy&paste from my code, I'm sure you can figure it out ;) ). To support Mik's scrolling battle text.
File: SimpleDruidBar01-14-07
love this mod, I'm a minimalist and...
Posted By: Kthull
love this mod, I'm a minimalist and keeping things simple fit me very well ;), if your bored you might wanna ace2 it, as you can use the surface library to skin the frame without adding any complexity to the code :). Not really needed though ;)
File: DoTimer01-13-07
bugreport : cooldowns reset and res...
Posted By: Kthull
bugreport : cooldowns reset and reset positions: in cooldowns.lua, 306 : attempt to compare nil with a number line 593 (positions) bad argument #2 to 'min' (number expected, got nil) //edit, trying to click ok on cooldowns : line 499 : usage CooldownsTable:SetWidth(width) and another thing about the communication stuff: "-...
File: ArkInventory01-03-07
I love this mod so much, I've been...
Posted By: Kthull
I love this mod so much, I've been using mods like advanced bags for ages, and when I couldn't find anything like that for 2.0 I had an EXTREMELY hard time getting used to other bag mods, but this just fits me perfectly. A couple of small suggestions for future releases: 1 : Equipment (Grey)? Might be nice to have a 100% vendo...
File: Bartender312-26-06
on my druid (just hit 20, alt char)...
Posted By: Kthull
on my druid (just hit 20, alt char) auto changing bars on cat form and cat form prowl does not work. Bear form does work (I've tried changing the bar it auto changes to to different ones, and the same as bear form, they defenatly don't change). I've tried clicking on the button in the bar, and that didn't help either :/
File: Bartender312-26-06
Re: Bartender circled
Posted By: Kthull
Originally posted by Passover I was wondering if u had any plans to add what used to be Bartender 2 Circled? I much prefer that layout myself, other than that great work. get cyCircled :)
File: DoTimer12-18-06
Originally posted by Asheyla Yeah...
Posted By: Kthull
Originally posted by Asheyla Yeah I'm considering an option to sort current target to the top. another idea on how to handle it could be fading the ones not targetted. Overall sorting might be better, but I dunno how much of a resource drain it'd be to resort them all the time? Oh well, luckily it's your problem :P, gre...
File: DoTimer12-17-06
Still a brilliant mod, but I'm stil...
Posted By: Kthull
Still a brilliant mod, but I'm still patching cooldowns.lua manually to include my ScT alerts when cooldowns are ready :p Also, if your bored and feel like coding, it might be interesting to have some kind of highlight/sorting based on targetting. For example if I target 5 mobs, dot them all up, then target mob number 1, that'll...
File: Antagonist12-15-06
Re: Re: Re: Re: Re: Re: Re: Re: 2.0
Posted By: Kthull
Originally posted by Sole The new version uses the new spell cast events for target casting. brilliant, thank you! I love this mod :)
File: Antagonist12-12-06
Re: Re: Re: Re: Re: Re: 2.0
Posted By: Kthull
Originally posted by Sole I had a look at it last night. It appears as if this would only work for your target's casts. So Im going to write some parsing code and I will only use it if targetonly is enabled as it is in fact more accurate. Awsome :), I was considering looking into patching it myself, but I haven't coded lua sinc...
File: Antagonist12-09-06
Re: Re: Re: Re: 2.0
Posted By: Kthull
Originally posted by Sole That is correct. It is still using ParserLib for all of its parsing. Part of the reason is because ParserLib works on all locales. I will of course take a look at the new api and determine whether it really is more accurate. It is, you get the exact casting time for the spell your target is casting. A...
File: Antagonist12-08-06
Re: Re: 2.0
Posted By: Kthull
Originally posted by Sole Yes its been ready for patch 2.0 for a few weeks now. WoWI doesnt have the 2.0 version here but Ill upload it the day patch goes live. Check curse or ui.worldofwar or the wowace SVN if you want the 2.0 version. does this use the new target spell timer system? So if you target the person, it'll get...