Results: 23Comments by: inopua
File: oUF Phanx11-24-10
I love these unit frames, and have...
Posted By: inopua
I love these unit frames, and have modified them to my own liking (inverting the colors/changing positioning/debuff-sorting etc). Your license states that I may not distribute it in modified form without your prior written permission. What does it take to get such a permission?
File: oUF Phanx10-18-10
Originally posted by sargas33 Hi,...
Posted By: inopua
Originally posted by sargas33 Hi, I really like this oUF Layout, but it gives me some odd behaviour. The party frame is only visible after an ui reload. To test this I was only using oUF version 1.5.2 and your latest release. At the moment it is not clear to me if the error is on my end or not. The complete Saved Variabl...
File: oUF Phanx10-18-10
Originally posted by Phanx Any ti...
Posted By: inopua
Originally posted by Phanx Any time you get an error message, you should post the actual error message if you're going to report it. I was in a hurry when it happened, and the other people waiting wasn't going to accept, "sorry guys, I'm going to heal some of you, but not all because my unit frames went belly up on something I...
File: oUF Phanx10-17-10
Just got an error about some invali...
Posted By: inopua
Just got an error about some invalid texture coordinates when someone went online/offline in a party I was in: It pointed to SetTexCoord as the culprit. ns.SetStatusBarValue = function(self, cur) local min, max = self:GetMinMaxValues() self:GetStatusBarTexture():SetTexCoord(0, (cur - min) / (max - min), 0, 1) self.orig_Se...
File: LoseControl10-14-10
Originally posted by Kouri Yes I...
Posted By: inopua
Originally posted by Kouri Yes I will update it for 4.0.1, I just need to parse through all the class changes and make sure all the spell ids are right. Hopefully it won't take that long. I never got around to testing it on the PTR so I don't know how much of it will be broken. When you update it for the ptr, do you think you c...
File: oUF Phanx10-06-10
Will you be updating this layout fo...
Posted By: inopua
Will you be updating this layout for Cataclysm?
File: NugRunning11-08-09
Originally posted by asinius Is t...
Posted By: inopua
Originally posted by asinius Is there anyway to have the dot timer show up only when you have your target selected? Rather than this, what if it were possible to choose an opacity for the buffs/debuffs that is on a different target than your current? iirc, Fortewarlock has this, and it makes doting up multiple mobs just so m...
File: OPie10-14-09
Originally posted by Foxlit I got...
Posted By: inopua
Originally posted by Foxlit I gotta agree with pittaxx here, and if this could get in, OPie would be just perfect for my needs :) is there any possibilit you could get that in, Foxlit ?:) You can already accomplish that. OPie rings may be opened from macros, and OPie rings may contain macros. Yes, I found that out after fidd...
File: OPie10-12-09
Originally posted by pittaxx The...
Posted By: inopua
Originally posted by pittaxx The only drawback I could find was the usability of nested rings, which isn't very good. I was considering binding a single ring with a bunch of sub-rings in it, but naturally it's rather difficult to use them, since as far as I can tel, you can only navigate through them with a mouse wheel. One of t...
File: Ripped12-05-08
I've updated it to 3.0.3 and are tr...
Posted By: inopua
I've updated it to 3.0.3 and are trying different strategies for druids, and the priest one is pretty much working fine still. The other classes, however, needs more looking into, especially rogues, which I would love to support, but its not a class I play myself, so I have no idea what rotations/priorities rogues are going with t...
File: Ripped11-09-08
Originally posted by Feist So, I...
Posted By: inopua
Originally posted by Feist So, I LOVE the Idea of Ripped, but the combat rogue strat seems a bit out of date - It's telling me to clip my rupture because it doesn't seem to 'get' 3.0 level energy regen. I'd also LOVE to be able to do something similar for mutilate. Yeah, what you're seeing is a lack of update for 3.0.x for thi...
File: Ripped09-09-08
Ok, just uploaded a new version tha...
Posted By: inopua
Ok, just uploaded a new version that has some performance enhancements for shamans, and it seems like the biggest performance issues will be in the strategies themselves, and not the general framework I've written. Since I dont play all 8 classes regularly, I'll need your help in pointing out the strategies that works really bad,...
File: Ripped09-08-08
Just as a small update: I'm current...
Posted By: inopua
Just as a small update: I'm currently leveling a shaman, and noticed that the addon would create horrible lag on my semi-low-end computer during combat, even with a low sequence of steps being calculated. I'm currently looking at ways to optimize the generation, and will keep you posted/upload an update when I find something worth...
File: Ripped09-02-08
Ok, I've tested it with the German...
Posted By: inopua
Ok, I've tested it with the German client, and there obviously was a bug regarding the loading of the native language spell names (to be specific they were loaded too early, before the WoW API had initialized itself, so it was getting empty spellNames back from known spellIds). A new version will be uploaded within the hour, that...
File: Ripped09-02-08
Originally posted by Laumac yes y...
Posted By: inopua
Originally posted by Laumac yes you're true it's good with "/rip gui" and not "/ripped gui" :) but your files on 18beta are empty for traduction (error ?) i think you're just used your test files !!! I replace my proper trad but on the first version (beta 9 for me) of my files the add-on validated the talents/spells but on 18...
File: Ouch09-01-08
Originally posted by Aklarr I'm n...
Posted By: inopua
Originally posted by Aklarr I'm not sure if it's a bug or what in this mod - but whenever I tried to add words of my own for when you crit or get critted, it would not save the words even after I hit enter and then accept. It certainly wouldn't save them if I just hit enter after the last word to go to the next line, type in a word...
File: Ripped09-01-08
Originally posted by Laumac hi ,...
Posted By: inopua
Originally posted by Laumac hi , your're good on your PM :) but i have a problem so... on french server the command line "/ripped gui" isn't good ... bad argument command !!! so i can't really use the add (just a frame but it is empty Is this with the latest build? (v0.1-beta18 at the time of this comment). And hav...
File: Ripped09-01-08
Originally posted by trickdaemon...
Posted By: inopua
Originally posted by trickdaemon I cannot check curse for warlock strat and I get an error. Thanks for pointing this one out. A new version will be out shortly that addresses this.
File: Ripped08-31-08
Originally posted by Farook @inop...
Posted By: inopua
Originally posted by Farook @inopua Do you plan to support Retadins someday? Actually, they're already supported. I only have a holy paladin to test with, and I'm not 100% sure I got the strategy down right, but go ahead and see if its somewhat sane, and get back to me with hints/tips etc for improvement :) Originally pos...
File: Ripped08-30-08
Originally posted by trickdaemon...
Posted By: inopua
Originally posted by trickdaemon Can you include immolate for destruction warlocks? I love it so far, but it still seems like it's missing a few things. I have a few questions with how the ENH one works, like it shows SS then flame shock, then SS iirc, but does it show numbers based upon how long the shock debuff has on the targe...
File: Ripped08-30-08
Re: Char info
Posted By: inopua
Originally posted by Thorlin Well I got it to work on my fire mage and my Priest but my warlock is a no go, he's a lvl 54 Gnome Warlock 41/0/4. I'll try the new version and see what happens. Seems like you're bitten by the "watch buffs"-list, which includes spells you don't have yet at level 54 (Fel Armor). Either turn off buff...
File: Ripped08-30-08
Re: not working either
Posted By: inopua
Originally posted by Thorlin Same problem as eloora. I followed the instructions to the letter and I get a blank box with timers every .2 secs. I'd attach a screenie but it seems that feature isn't working on the forums right now. Ok, I'll need to know your class, spec and your level. Are you using a enUS or enGB client btw? I'...
File: Ripped08-30-08
Re: Won't work
Posted By: inopua
Originally posted by eloora This mod doesn't work at all for me as far as generating any skills goes. I opened the GUI, set a strategy for my druid under Generation, set my options in the druid strategy, clicked the load spells/talents buttons many times, reloaded, disabled all other mods, everything. All I see is the empty, semi o...