Results: 33Comments by: shaderx
File: SanUI09-26-15
Pyrates, i think what he meant is i...
Posted By: shaderx
Pyrates, i think what he meant is is it possible to make the target's target clickable. Which i think is not possible in combat if not using the default frames. Anyway your ui is still going strong i see :) Good job!
File: SanUI03-06-15
I think it looks like i have corrup...
Posted By: shaderx
I think it looks like i have corrupted the WTF files. Since blizzard's own ui is throwing errors. I'll re-install everything :mad:
File: SanUI03-06-15
This bug has ben happening on start...
Posted By: shaderx
This bug has ben happening on startup 6x ...aceBlizzard_CombatLog\Blizzard_CombatLog.lua:3677: attempt to index global 'Blizzard_CombatLog_CurrentSettings' (a nil value) ...aceBlizzard_CombatLog\Blizzard_CombatLog.lua:3677: in function `Blizzard_CombatLog_QuickButton_OnClick' ...aceBlizzard_CombatLog\Blizzard_CombatLog.lua:3400:...
File: SanUI02-14-15
@Pyrates No problem! It is actua...
Posted By: shaderx
@Pyrates No problem! It is actually your code, i just diff the files and added the correct line for the latest SanUI package.
File: SanUI02-12-15
@Pyrates No problem man been usi...
Posted By: shaderx
@Pyrates No problem man been using this UI on the latest tukui version without fault too.
File: SanUI02-11-15
Try and replace tukui.lua with this...
Posted By: shaderx
Try and replace tukui.lua with this. http://pastebin.com/sp4iYTxQ
File: SanUI02-10-15
The more action bar hasn't been wor...
Posted By: shaderx
The more action bar hasn't been working for the latest version. Please use the mouseover on show bar 3/4 instead. http://www.wowinterface.com/portal.php?&id=1074&pageid=284
File: SanUI12-21-14
Ah i see. Thanks i'll keep a lookou...
Posted By: shaderx
Ah i see. Thanks i'll keep a lookout on the green overlay
File: SanUI12-21-14
Oh one more question. In your raid...
Posted By: shaderx
Oh one more question. In your raid frames is there any indication for incoming heals? And yellow portion is shield right?
File: SanUI12-20-14
FIXED. You are a god! I did disa...
Posted By: shaderx
FIXED. You are a god! I did disable the datatext somehow. Even if i don't know the /tukui dt commands!
File: SanUI12-20-14
local S,C,L = unpack(SanUI) loca...
Posted By: shaderx
local S,C,L = unpack(SanUI) local DataText = S local format = format local Class = S.MyClass local Update = function(self) -- taken from RaidBuffTray_Update() from FrameXML local numBufs = 0 local i local buffmask, buffcount = GetRaidBuffInfo(); if (buffmask == nil) then return; end local mask = 1; for i=...
File: SanUI12-20-14
It's blank for me at the moment. Is...
Posted By: shaderx
It's blank for me at the moment. Is there a way to troubleshoot what went wrong? No addon was changed from your pack was changed. Also is this the one from SanUI\Modules\Misc\Raidbuffs.lua?
File: SanUI12-19-14
Raid buff update
Posted By: shaderx
Hey san, did your 9/9 raidbuff indicator on the minimap broke with the latest update to wow?
File: SanUI12-13-14
Stellar Flare
Posted By: shaderx
did you update stellar flare for WA too?
File: SanUI12-06-14
Sorry for not being precise enough...
Posted By: shaderx
Sorry for not being precise enough :) I mean the raidframes of course... any eta on this? Hey Dr. Pyrates! Is there a chance that you implement the hot component of regrowth showing on den nameplates in sanheal mode? If you mean the raidframes... definitely! If you really mean the nameplates... no chance :) @shaderx: I'...
File: SanUI12-06-14
local LFDRole = self.Health:CreateT...
Posted By: shaderx
local LFDRole = self.Health:CreateTexture(nil, "OVERLAY") LFDRole:Height(3) LFDRole:Width(3) LFDRole:Point("BOTTOM", 0, 1) LFDRole:SetTexture("Interface\\AddOns\\Tukui\\medias\\textures\\lfdicons.blp") --LFDRole:SetTexture(0, 0, 0, 0) self.LFDRole = LFDRole return self Hacked together with snippets of code...
File: SanUI12-06-14
If you want nameplate buffs, i sugg...
Posted By: shaderx
If you want nameplate buffs, i suggest grabbing this addon. It works on top of the default ones which tukui/sanui is build upon so it works beautifully. http://www.aleaaddons.ru/p/platebuffs.html The roles thing... i don't know :(
File: SanUI12-06-14
Alright tested it, doesn't show rol...
Posted By: shaderx
Alright tested it, doesn't show role in raids. It's looks exactly the same. No errors. Hrhr sorry, I can't really test it myself, I hope you're ok with some tries. Have a go at local LFDRole = self.Health:CreateTexture(nil, "OVERLAY") LFDRole:Size(14) LFDRole:Point("BOTTOM") self.LFDRole = LFDRole Doesn't works next !
File: SanUI12-06-14
Alright tested it, doesn't show rol...
Posted By: shaderx
Alright tested it, doesn't show role in raids. It's looks exactly the same. No errors.
File: SanUI12-05-14
Got this error if i put it there 2x...
Posted By: shaderx
Got this error if i put it there 2x ...rfaceSanUI\Modules\Unitframes\raidframes.lua:748: attempt to index global 'Health' (a nil value) : ? : ? FrameXML\RestrictedFrames.lua:604: in function FrameXML\RestrictedFrames.lua:742: in function `CallMethod' :52: in function <:1> (tail call): ? : ?...
File: SanUI12-05-14
Pyrates, is there a way to include...
Posted By: shaderx
Pyrates, is there a way to include role icons on the raid frames in SanHeals? It's very confusing in pugs without it. Also i don't know if it broke or something but tukui-sort by role doesn't work. Open SanUI\Modules\Unitframes\raidframes.lua, and add after line 574 (but _before_ line 576): local LFDRole = Health:CreateTe...
File: SanUI12-04-14
Pyrates, is there a way to include...
Posted By: shaderx
Pyrates, is there a way to include role icons on the raid frames in SanHeals? It's very confusing in pugs without it. Also i don't know if it broke or something but tukui-sort by role doesn't work.
File: SanUI12-02-14
What's your mage reference spell fo...
Posted By: shaderx
What's your mage reference spell for ouf_gcd? I don't have a mage to test, but I think you can fix the error by opening SanUI\Modules\Cooldowns\Core.lua, find line 100 which reads local Day = tonumber(S.Round(self / Day)) and replace it by local Days = tonumber(S.Round(self / Day)) Thanks for pointing it out :) It s...
File: SanUI12-02-14
Can you make sense of this lua erro...
Posted By: shaderx
Can you make sense of this lua error? It was on my mage. I did fixed the oUF_GCD by changing the reference spell (oUF_GCD is so outdated :P). Don't know if that have anything to do with this. This error never happen on druids fyi. Edit: More info, it seems one of the frost mage talent is triggering this bug. Will try to narr...
File: SanUI12-01-14
Yea it broke in 16.16. Works fine w...
Posted By: shaderx
Yea it broke in 16.16. Works fine with 16.15.