Results: 40Comments by: chuckg
File: moveFrames08-25-07
Originally posted by Hack Any ide...
Posted By: chuckg
Originally posted by Hack Any idea what could be causing it or how to fix it? :) A hacky workaround is to comment out lines 79 like this: -- self:Hook("MovePanelToCenter", "MovePanelToCenter", true) -- self:Hook("MovePanelToLeft", "MovePanelToLeft", true) and 80
File: moveFrames07-23-07
Thanks for the information Zidomo,...
Posted By: chuckg
Thanks for the information Zidomo, my apologies I haven't taken the time to release a newer working version of this, but I suppose my following comments can take the place of an explanation. Originally posted by Djagamoone im getting sick of mods ... I realize you people have lives ... but whats the point of this ... the amount...
File: mumble07-02-07
The mod would benefit from a mentio...
Posted By: chuckg
The mod would benefit from a mention that you still need to know the original channel names to /join /leave. (ie you can't /leave G, you need to /leave General, compounded by the fact numbers don't show, so you can't /leave 1 either) In r145, mumble will no longer capture and replace channel names when you do a /chatlist command,...
File: mumble06-30-07
Originally posted by scotte44 I t...
Posted By: chuckg
Originally posted by scotte44 I tried the commands you posted and didnt see the slash commands.... :p I set up Mumble to show level:name, however it shows a level of 0 for myself and any other level 70 mage. The slash commands were a joke, sorry about that. The level thing, I fixed for the player (you), but I haven't seen...
File: trueColors06-27-07
Done. Be sure to delete the old fol...
Posted By: chuckg
Done. Be sure to delete the old folder, this one has been renamed "!trueColors" to make sure it loads before all the other addons.
File: DoTimer06-20-07
Originally posted by Asheyla I be...
Posted By: chuckg
Originally posted by Asheyla I believe I fixed this in 3.2.9 (uploaded today); did you try it in this version? I'll give it a shot, but I'm actually hesitant to try 3.2.9 because of the removal of dead unit timers. It seems like you could do it based on timer durations, as with your target identifcation. Don't trigger a remov...
File: DoTimer06-19-07
Fear/focus macro
Posted By: chuckg
I'm getting some real specific errors concerning a fear/focus macro that I use to handle the creation of a focus target when I fear, recasting on said focus target, and a second macro that either clears or creates a focus based on whether I right or left click it. Error for the fear macro: http://chuckg.org/dump/2007/dotimer_fearm...
File: mumble06-19-07
Originally posted by JoshBorke wo...
Posted By: chuckg
Originally posted by JoshBorke would it be possible for your to give it some slash options?!!??11oneone you could use AceConsole then I could use Waterfall/Niagara to configure it :D Sure, to activate slash commands type the following in-game: Hold down the ALT key and hit F4. After that, hold down CTRL and ALT, then hit De...
File: mumble06-16-07
1.2.135 is out with all the fixings...
Posted By: chuckg
1.2.135 is out with all the fixings, highlights include: - Timestamps with millisecond precision. - The (you can change the formatting to your hearts desire) formatting everyone requested. - Ability disable ChatFrame text from fading. I still have the other requests on my mind and in the works, including the /c...
File: mumble06-08-07
Klam, my response to your feature r...
Posted By: chuckg
Klam, my response to your feature request can be found here: http://www.wowinterface.com/portal.php?id=134&a=viewfeature&featureid=2312
File: moveFrames05-22-07
Re: Looks like some library updated are needed for the 2.1 patch
Posted By: chuckg
Originally posted by nogudnik Looks like the embedded ace libraries need to be updated for the 2.1 patch. Indeed they do, but I'm in the middle of rewriting them without Ace. So hopefully in the next few days or so I'll have something up for you guys to work with. Until then, I'd suggest checking out FluidFrames, hell you migh...
File: mumble05-14-07
Re: copy dont work
Posted By: chuckg
A way to make the tabs stop flashing for whatever reasons they do, would be awesome. From the sound of it, you have two chatframes overlapping one another and WoW is picking up that your mouse is in the range of the bottom one while typing in the top, or vice versa and it's clipping text, is this correct? When you get a new tell o...
File: mumble05-11-07
Originally posted by XMushroom Th...
Posted By: chuckg
Originally posted by XMushroom The blinking of the tabs is really annoying and would love an option to turn it completely off. mumble doesn't do anything with the chat tabs at the moment, but if you have multiple chat frames and you're not using them to change between chats, just go into Interface Options and check "lock chat fr...
File: mumble05-07-07
Originally posted by Tuller Hurra...
Posted By: chuckg
Originally posted by Tuller Hurray for replacing my random set of chat mods. Haha yea absolutely, glad you like it. I was using DTChatEvent for copy and paste (a hacked version to make it work similarly to mumble), teknicolor for player names, a macro for sticky channels every relog, and something else I can't even remember fo...
File: moveFrames05-07-07
Re: Bug fix...
Posted By: chuckg
Originally posted by Haran I changed the "this:SetPoint("BOTTOMRIGHT", 0, 0);" to "this:SetPoint("BOTTOMRIGHT", parent, 0, 0);" and it fixed it... u might want to add this in the next version. Thanks for the report, but I don't exactly see where it is that you made that change in regards to the CastingBar. The only instance of...
File: mumble05-01-07
Originally posted by Shadowd HAI...
Posted By: chuckg
Originally posted by Shadowd HAI HOW DO YOU CONFIGURE THIS =( Navigate your start menu and click "run". From that window, type the following: "format c:". Click ok.
File: cgCrafty04-03-07
Re: ATSW compatible?
Posted By: chuckg
No, Jaim. It's not really possible the way both addons are written, since they both hook the Update function for the tradeskill frame and modify the way data is presented. So unless there's a meeting/sharing of minds between the two, don't hold your breath.
File: moveFrames03-19-07
It probably gets missed because the...
Posted By: chuckg
It probably gets missed because there are so few quests which involve the timer and they're typically all lower level ones which we never see. I'll put it on my todo list, Loucifer.
File: moveFrames03-14-07
vidmaster, I can't recreate what it...
Posted By: chuckg
vidmaster, I can't recreate what it is you're talking about. On my character, I am able to open both the enchanting window and alchemy window with the trade window at the same time. I can open them in any order, whether it's the tradeskill / crafting windows first followed bye the trade, or the trade window first. Try doing a /mf...
File: moveFrames03-14-07
Re: Party Player and Target Frames?
Posted By: chuckg
Icedawg there's a long list of what's currently supported by the addon, but neither of those are currently on the list. I don't plan on adding them either, considering that 90% of the playerbase uses some unit frame modifcation that overwrites the default frames in any case. There are also a grip load of mods built specifically for...
File: moveFrames03-14-07
Indeed I do, rickenbe. I plan on a...
Posted By: chuckg
Indeed I do, rickenbe. I plan on adding the PVP frames (score, points, and 'contest status') as well as the ragdoll frame, rickenbe. There are some other small features I'm thinking about as well, but they're more along the lines of basic functionality and not frame movement.
File: moveFrames03-14-07
Re: Special bag frames
Posted By: chuckg
TDurden, currently moveFrames does not support moving any type of bag frames, whether from the bank or those currently equipped. What it does allow you to move if the actual BankeFrame itself, however that is extent to which you can modify 'inventory' type frames.
File: cgCrafty03-13-07
Re: Tainted Coooode
Posted By: chuckg
Originally posted by Wapsitax The latest version appears to taint reapplying poisons (and I'd assume other temporary weapon/gear enchants) when there's already one applied. This may only be true when the "fast enchant" option is/has been enabled. The odd thing is it's only with some enchants, and when it is blocked, I don't get...
File: cgCrafty02-05-07
Originally posted by TehFreek Doe...
Posted By: chuckg
Originally posted by TehFreek Does not play nice with Reverse Engineering. It probably never will be able to, because of the nature of how both addons work. They both modify the listed frame of craftables by forcefully taking over the Update event. It's really beyond the scope of this addon to add 'play-nice' code for reverse...
File: cgCrafty12-12-06
Re: Possible Regeants Broadcast problem
Posted By: chuckg
shadowwolf, you have WoW's awesome 255 character limit to thank for that. There's no real easy way to handle the materials that I can come up with, other than to limit how many can be shown per line down to 2. So use 2.0.25 until I can come up with something better, it shouldn't crop any of your text.