Quantcast
 
Results: 9Comments by: infinityz
File: GSE: Gnome Sequencer - Enhanced - Advanced Macros01-11-17
Anytime I reload the UI or restart...
Posted By: infinityz
Anytime I reload the UI or restart the game, I have to re-create the icon for my macro made with the in-game editor. Is it supposed to work this way or there's an option to save the macro somewhere like an xml file same as the old version? EDIT: found the issue, delete orphaned macro was selected -.-
File: GnomeSequencer11-05-14
Re: Re: Re: Re: modifiers
Posted By: infinityz
If you want it to always cast killshot when you hold down shift and steady shot when you hold down ctrl you would put that into the PreMacro section which gets executed before everything else does every time you push the button. Sequences = { PreMacro = Kill Shot; Steady Shot ]], '/cast Chimaera Shot', '/cast Glaive Toss', '/c...
File: GnomeSequencer11-05-14
Re: Re: modifiers
Posted By: infinityz
do you think something like that: /cast Kill Shot; Steady Shot could work with your tool? It should work, but it would only apply to the one macro in the sequence that it's in unless you put it into the "PreMacro" section. It might not update the spell icon on the button though. Maybe I didn't put it in the right way:...
File: GnomeSequencer11-05-14
modifiers
Posted By: infinityz
Hi, do you think something like that: /cast Kill Shot; Steady Shot could work with your tool? Thanks
File: KayrMacro - Advanced Macros and Expanded Storage10-18-14
Hey mate, any chance to get somethi...
Posted By: infinityz
Hey mate, any chance to get something like that: /cast Kill Shot; Steady Shot working in the near future?
File: KayrMacro - Advanced Macros and Expanded Storage08-15-14
Re: Re: Re: Re: Re: lenght issue
Posted By: infinityz
I have an idea about why the modifiers aren't working. I'll have to do some testing and I have an imperfect solution in mind but it won't be an easy fix so it could be a while before I can get out an update for that issue. Hi there, just wondering if you had the time to look at the "mod" issue :-)
File: KayrMacro - Advanced Macros and Expanded Storage07-29-14
Re: Re: Re: Re: lenght issue
Posted By: infinityz
I have an idea about why the modifiers aren't working. I'll have to do some testing and I have an imperfect solution in mind but it won't be an easy fix so it could be a while before I can get out an update for that issue. Take your time, your are doing great with this tool :-) I'd be happy to help with testing if you need :-)
File: KayrMacro - Advanced Macros and Expanded Storage07-29-14
Re: Re: lenght issue
Posted By: infinityz
Hi there! Thanks for the report! Can you tell me in what way it doesn't work? One of the limitations of the current system for long macros is that it won't show the icons/tooltips of the spells being cast but I hope to work around that in a future version. Try the macro in combat to see if it's actually working and just not showing...
File: KayrMacro - Advanced Macros and Expanded Storage07-29-14
lenght issue
Posted By: infinityz
Hello, I'm experiencing a weird issue, or maybe I just doing something wrong. I'm using a macro which is over 255 char, everything works except this: /cast Kill Shot; Cobra Shot If I shorten the macro to fit within 255 char, everything back to work as expcted. I'm using the latest version. Thanks in advance :-)