Results: 68Comments by: tnbp
File: Raven03-01-11
Re: Version r133
Posted By: tnbp
Originally posted by Tojaso Version r133 is now available. Changes include: Fixed chakra-related presets and added a "Chakra!" condition for holy priests. Extended range of "All Cooldowns" test to check for remaining cooldowns up to 60 seconds. Added test for uninitialized flash time settings to prevent "compare to nil" errors...
File: Power Auras Classic02-18-11
Originally posted by Smacker I do...
Posted By: tnbp
Originally posted by Smacker I do intend to look at this, I use GTFO alerts a lot but only need the pulse effect Well, I guess my question for you is why the animation doesn't stick around if I set a duration for it. Shouldn't it do so? Shouldn't the animation last as long as I tell it to?
File: Power Auras Classic02-16-11
Re: Re: Re: Re: Re: Re: Shiv aura
Posted By: tnbp
Originally posted by Meorawr Try an asterisk (*), it's the general match-all character which you can use for incoming spells and the like. I imagine it'd work in regards to buff names too. Edit: Yes, it does. At least, it does on myself. Excellent. Thanks. I'll try it tomorrow. :)
File: Power Auras Classic02-16-11
Re: Re: Re: Re: Shiv aura
Posted By: tnbp
Originally posted by Zhiva Bumping this question/request. It seems I'm not able to track "buff type" - like you can do with debuff type - which prevents me from tracking enrage effects. Is there any way to get around this limitation? Activation type: buff, check "enemy target", type "enrage" in "check tooltip for this text"...
File: Power Auras Classic02-16-11
----- Originally posted by tnbp D...
Posted By: tnbp
----- Originally posted by tnbp Does anyone use this in conjunction with GTFO? I try to have a visual indicator pop up when GTFO fires off. It does show up, but only for a brief flash, despite my animation duration being set at 5 seconds. I simply cannot make the animation linger around. Anyone else have that problem and could h...
File: Raven02-09-11
Another limitation
Posted By: tnbp
I went to set up Raven on my druid tonight and realized that the same limitations that don't allow bars for CC and stuff when I don't have the unit targeted also won't allow me to set up healing bars as I've used them in the past with other addons. For example, I use Healbot for healing on my druid. And since I don't much care for...
File: Raven02-08-11
Originally posted by Tojaso I wil...
Posted By: tnbp
Originally posted by Tojaso I will check it out. I wonder if it would be satisfactory to provide an optional bar group that retained bars you cast on a target/focus after you change target/focus. This would address a previous poster's desire for a Beacon of Life tracker too. Perhaps. But I think it makes things more customizab...
File: Raven02-08-11
Originally posted by Tojaso Which...
Posted By: tnbp
Originally posted by Tojaso Which mod are you changing from? I'll take a look at it. I'm coming over from ChronoBars, which in many respects is really a great mod, too. ChronoBars allows you to set up bars similarly to Raven, to track buffs or debuffs on a specific target when you have them targeted. But it also allows you to...
File: Raven02-07-11
Originally posted by Tojaso You s...
Posted By: tnbp
Originally posted by Tojaso You should be able to create a cooldown bar for Lifeblood (I just did this in a custom bar group and it shows up). I did have to create it by selecting Other for the cooldown type and entering the spell name. Missing Smoke Bomb cooldown is a bug which will be fixed in the next release. Thank you for r...
File: Raven02-07-11
I'm just changing over to your addo...
Posted By: tnbp
I'm just changing over to your addon and so far, I really like it. Looks great. Very customizable. But I'm running into an issue with a couple things. I have set up custom bars for the cooldowns on both Smoke Bomb and Lifeblood that don't show up. I can't figure out why. I also set up a cooldown for my PvP trinket and that se...
File: ChronoBars02-06-11
I love this mod. But does anyone e...
Posted By: tnbp
I love this mod. But does anyone else have problems in BGs with it? I have a bunch of things set to multi-aura that are checked only if cast by self but I still see tons of bars from other rogues. The bars show up and don't go away, either. Anyone else have issues like that? EDIT: Actually, what it is registering is everything...
File: TauntMaster02-02-11
Bar textures
Posted By: tnbp
I've only recently started using your addon and I'm finding it very useful. The one thing I wish I could do is change the texture of the bars, themselves. The entire rest of my UI uses BantoBar and I have this one addon that uses a different texture. Is it possible to change that? Also, I use it on my druid, who is feral/resto....
File: Satrina Buff Frames 302-02-11
Dungeon Deserter Debuff
Posted By: tnbp
Anyone else not seeing the dungeon deserter debuff, either in the debuff frame or even in the filter list? I can't see mine.
File: ArkInventory01-29-11
Edit mode
Posted By: tnbp
Lately, I can't right click on either rings or trinkets while in edit mode. I manually assign all my trinkets to a trinket bar I have set up. It always worked before. But now when I right click on the trinket to open the menu allowing me to assign it to my bar, it equips the trinket, instead. Same with rings. Weapons, too, it se...
File: OneChoice01-20-11
Re: Bug?
Posted By: tnbp
Originally posted by tnbp I've noticed that off-hand items are red on my druid, who can definitely use them. Is it just because more often than not, a druid would want a two-hand item for stats instead of a one-hand weapon and an off-hand? There was no response to my last post, unfortunately, but I also just realized today tha...
File: Power Auras Classic01-17-11
Originally posted by tnbp Does an...
Posted By: tnbp
Originally posted by tnbp Does anyone use this in conjunction with GTFO? I try to have a visual indicator pop up when GTFO fires off. It does show up, but only for a brief flash, despite my animation duration being set at 5 seconds. I simply cannot make the animation linger around. Anyone else have that problem and could help...
File: Power Auras Classic01-17-11
Re: Activate by action usable AND buff?
Posted By: tnbp
Originally posted by secutanudu Activate by action usable AND buff? I am trying to make an aura show up when both Archangel is usable AND I have 5 stacks of dark Evangelism. Is this possible? Here's how I set up stuff like that. I make one aura that is active upon 5 stacks of Dark Evangelism. Usually, I will select "C...
File: Power Auras Classic01-13-11
Does anyone use this in conjunction...
Posted By: tnbp
Does anyone use this in conjunction with GTFO? I try to have a visual indicator pop up when GTFO fires off. It does show up, but only for a brief flash, despite my animation duration being set at 5 seconds. I simply cannot make the animation linger around. Anyone else have that problem and could help me fix it?
File: GTFO01-13-11
I just started using GTFO recently....
Posted By: tnbp
I just started using GTFO recently. Fantastic mod. I have GTFO alerts set up in Power Auras but they just flash and disappear immediately. I have manually set the animation durations in Power Auras for 3 seconds but they don't linger. What am I doing wrong, there? Anyone know? Anyone use GTFO in conjunction with Power Auras and...
File: Afterlife Crowd Control01-11-11
Does this addon not work with hunte...
Posted By: tnbp
Does this addon not work with hunter traps? It works for my rogue but doesn't seem to with my hunter.
File: OneChoice01-10-11
Bug?
Posted By: tnbp
I've noticed that off-hand items are red on my druid, who can definitely use them. Is it just because more often than not, a druid would want a two-hand item for stats instead of a one-hand weapon and an off-hand?
File: tomQuest201-04-11
Is there any plan to fix the lack o...
Posted By: tnbp
Is there any plan to fix the lack of a "self complete" button? Anything being sorted out?
File: SCT - Damage01-03-11
I take it the author either doesn't...
Posted By: tnbp
I take it the author either doesn't check these comments or doesn't respond to them, huh? :(
File: IceHUD12-30-10
Re: Re: Interruptible Casts?
Posted By: tnbp
Originally posted by Parnic Yes, by default yellow means the cast is interruptible and red means it's not. You can change that under 'colors'. Thanks. I did look around for it but I didn't think to look under colors first. I was looking for a heading or something that designated interruptible vs. not interruptible. I'll look...
File: IceHUD12-30-10
Interruptible Casts?
Posted By: tnbp
I'm not sure if this option already exists and I just don't see it someplace but is there any indication on the cast bar if a cast is interruptable or not? I think, ideally, what I would like would be to make the cast bar one color when a cast is able to be interrupted and another color when it isn't. Does that type of flexibility...