Results: 6Comments by: Jhodas
File: oUF_Freebgrid09-18-09
Re: Re: Cleanup
Posted By: Jhodas
Originally posted by Mugruith Thx for the answer. Try it tonight in raid but seems doesn't work = something, is something like = GetSpellInfo(33076), ? No, further down in tags.lua. Around line 147 onwards. = "", becomes = "", = "", You have to do it for every class. Otherwise, the one's you don't do it for w...
File: oUF_Freebgrid09-14-09
Cleanup
Posted By: Jhodas
OK, a slightly prettier version of my previous mod. Tags.lua: add = "", under every line of = something, Replace oUF.Tags"] = function(u) local s = UnitThreatSituation(u) if s == 2 or s == 3 then return "|cffFF0000"..x.."|r" end end oUF.TagEvents"] = "UNIT_THREAT_SITUATION_UPDATE" with oUF.Tags"] = function(u)...
File: oUF_Freebgrid09-09-09
Is possible to change aggro indicat...
Posted By: Jhodas
Is possible to change aggro indicator like this? Yes. Add = "", underneath every line of = something, in the tags.lua file. Add oUF.Tags"] = function(u) local s = UnitThreatSituation(u) if s == 2 or s == 3 then return "|cffFF0000".."AGGRO".."|r" end end oUF.TagEvents"] = "UNIT_THREAT_SITUATION_UPDATE"...
File: oUF_Freebgrid09-08-09
Is possible to change aggro indicat...
Posted By: Jhodas
Is possible to change aggro indicator like this ? I'd like to do this too. It's purely a stylistic thing, and i no way a criticism of this great party/raid layout. There's no mention of an aggro indicator in the main oUF_Freebgrid file. I kind of get the gist of how you've built the aggro indicator into the same mesh as all th...
File: MikScrollingBattleText06-04-09
Changing Cooldown text colour
Posted By: Jhodas
Hi. Firstly, compliments on a fantastic addon. I couldn't live without it. Just like to suggest an option for changing the text colour of the cooldown alerts, since they seem to be hard-coded. For anyone who wants to change the colours: (version 5.4.59) open up MSBTCooldowns.lua and find line 191. The part where it says:...
File: oUF_GCD global cooldown timer for oUF03-15-09
Hey there. I'm using OUf Freeb and...
Posted By: Jhodas
Hey there. I'm using OUf Freeb and I want to integrate this mod. Problem is, I paste the code into OUf_Freeb.lua and I cant seem to get the spark to attach itself to the player frame, its just runs along the bottom of the screen. I'd like to know exactly where I need to paste the code and what I need to change to make the player...