Results: 6Comments by: Jhodas |
File: oUF_Freebgrid09-18-09 |
Re: Re: Cleanup
Posted By: Jhodas
Originally posted by Mugruith
Thx for the answer. Try it tonight in raid but seems doesn't work
= something,
is something like = GetSpellInfo(33076), ?
No, further down in tags.lua. Around line 147 onwards.
= "",
becomes
= "",
= "",
You have to do it for every class. Otherwise, the one's you don't do it for w...
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File: oUF_Freebgrid09-14-09 |
Cleanup
Posted By: Jhodas
OK, a slightly prettier version of my previous mod.
Tags.lua:
add
= "",
under every line of
= something,
Replace
oUF.Tags"] = function(u)
local s = UnitThreatSituation(u) if s == 2 or s == 3 then return "|cffFF0000"..x.."|r" end end
oUF.TagEvents"] = "UNIT_THREAT_SITUATION_UPDATE"
with
oUF.Tags"] = function(u)...
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File: oUF_Freebgrid09-09-09 |
Is possible to change aggro indicat...
Posted By: Jhodas
Is possible to change aggro indicator like this?
Yes.
Add
= "",
underneath every line of
= something,
in the tags.lua file.
Add
oUF.Tags"] = function(u)
local s = UnitThreatSituation(u) if s == 2 or s == 3 then return "|cffFF0000".."AGGRO".."|r" end end
oUF.TagEvents"] = "UNIT_THREAT_SITUATION_UPDATE"...
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File: oUF_Freebgrid09-08-09 |
Is possible to change aggro indicat...
Posted By: Jhodas
Is possible to change aggro indicator like this ?
I'd like to do this too. It's purely a stylistic thing, and i no way a criticism of this great party/raid layout.
There's no mention of an aggro indicator in the main oUF_Freebgrid file. I kind of get the gist of how you've built the aggro indicator into the same mesh as all th...
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File: MikScrollingBattleText06-04-09 |
Changing Cooldown text colour
Posted By: Jhodas
Hi.
Firstly, compliments on a fantastic addon. I couldn't live without it.
Just like to suggest an option for changing the text colour of the cooldown alerts, since they seem to be hard-coded.
For anyone who wants to change the colours: (version 5.4.59) open up MSBTCooldowns.lua and find line 191.
The part where it says:...
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File: oUF_GCD global cooldown timer for oUF03-15-09 |
Hey there.
I'm using OUf Freeb and...
Posted By: Jhodas
Hey there.
I'm using OUf Freeb and I want to integrate this mod.
Problem is, I paste the code into OUf_Freeb.lua and I cant seem to get the spark to attach itself to the player frame, its just runs along the bottom of the screen.
I'd like to know exactly where I need to paste the code and what I need to change to make the player...
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