Results: 24Comments by: Ennie
File: SocialTabs03-08-13
Re: patch 5.2 Fix
Posted By: Ennie
2x SocialTabs\SocialTabs-5.0a.lua:146: attempt to index local "pf" (a nil value) Fixed version for WoW 5.2 under Other Files here (once approved). Normally I'd just post the fix in comment here but the changes weren't entirely trivial for users to apply manually. Will take the fan fix down once the official addon gets an update....
File: SocialTabs08-28-12
For anyone interested for MoP versi...
Posted By: Ennie
For anyone interested for MoP version there are one in Other Files tab. Please test it and report any bug/suggestion you'll find. I will PM you about something. Now please look at AddOn code. Now every tab have own name (frame..'_st_'..openframe) and tab creating function now global (SocialTabs.createTab(parent_frame, open_frame_name)
File: SocialTabs08-16-12
For anyone interested for MoP versi...
Posted By: Ennie
For anyone interested for MoP version there are one in Other Files tab. Please test it and report any bug/suggestion you'll find.
File: SocialTabs08-16-12
Will this be updated for MoP? Yeah...
Posted By: Ennie
Will this be updated for MoP? Yeah, but at now i'm thinking how to do that. Blizzard grouped LFD, LFR and Scenarios into one window. And i think my addon functionality will be cut to social+PvP
File: DHUD for 6.008-07-12
Updated by me for 5.x http://ui.av...
Posted By: Ennie
Updated by me for 5.x http://ui.avalanche-guild.ru/DHUD5.0.zip
File: Neltharion Blood Tracker08-02-12
AddOn didn't working, i'll try to f...
Posted By: Ennie
AddOn didn't working, i'll try to fix it asap.
File: SocialTabs12-14-11
Meant to post something here after...
Posted By: Ennie
Meant to post something here after I tried this addon but forgot :) Anyway here goes... very nice work; it replaced KeepingTabs and tabDB for me and does the job perfectly. :banana: (KeepingTabs + tabDB great addons and problem-free for anyone needing their specific functionality but this covers both their uses) Thanks :) G...
File: oUF_DruidMana03-17-11
Originally posted by Akkorian Hi...
Posted By: Ennie
Originally posted by Akkorian Hi Ennie, You should probably replace this: local t = PowerBarColor r, g, b = t, t, t with this: r, g, b = unpack( oUF.colors.power.MANA ) Most layouts don’t change the values in PowerBarColor, but lots of them change the colors in oUF’s colors table. :) Thank you for pointing at it...
File: ELootChatMonitor02-09-11
i am working for my own AddOn, and...
Posted By: Ennie
i am working for my own AddOn, and this lib is part from it. i plan to fully rewrite xuerian`s XLoot without ace and other unneeded things. but it still far away from release...
File: oUF_Drk01-25-11
Originally posted by BlackStrar d...
Posted By: Ennie
Originally posted by BlackStrar do i need to replace all 3 files,or just one? ,cause I tried replacing just one with no effect. Which one you've tried to replace? Also, you should fully restart your WoW client in order to see replaced font changed.
File: oUF_Drk01-16-11
Originally posted by BlackStrar H...
Posted By: Ennie
Originally posted by BlackStrar Hi Drakull , Great Layout! I actually switch over to yours from caelUI,because of the no class color in the player frame,and I'm trying to go with a "all white" U.I theme as a priest. Now..If I could just take his font and switch it over to yours,that would be great. -- Fonts cfg....
File: oUF_DruidMana01-11-11
Originally posted by drakull Sorr...
Posted By: Ennie
Originally posted by drakull Sorry, I totally missed the .bg implementation in your code. ;) no problems. thanks for the feedback :)
File: oUF_Drk01-09-11
Re: Re: Re: Re: Bugs
Posted By: Ennie
Originally posted by drakull Yeah, messing both with frame scaling and UI Scale allow this gaps to show up. Those scaling options are there by request, I personally use scale 1 and no custom ui scaling so everything is pixel perfect. Not much I can do, sry. Just player and target frames have class colored power bars now, the oth...
File: oUF_DruidMana01-09-11
Originally posted by drakull I fo...
Posted By: Ennie
Originally posted by drakull I found a little bug while trying out your plugin, you must change line 36 from: r, g, b = self.ColorGradient(min / max, unpack(druidmana.smoothGradient or druidmana.colors.smooth)) to: r, g, b = self.ColorGradient(min / max, unpack(oUF.smoothGradient or oUF.colors.smooth)) Thanks for the feedback...
File: oUF_Drk01-08-11
Originally posted by drakull Just...
Posted By: Ennie
Originally posted by drakull Just updated the addon with the eclipsebar fixes. (the weird icons bug are gone too) ;) Opened comments to post about this bug, but you outplayed me :rolleyes: oh, btw. drakull, can you look at my oUF plugin and add support for it? it even have code for your new layout to add :) http://www.wowint...
File: oUF_DruidMana01-08-11
Re: Re: Re: Wow
Posted By: Ennie
Originally posted by Rammoth Okay, and I got the codes there. I like how yours looks better though. When I looked at the screenshots of the original, it's not nearly as cool. I don't know what you did to make it look so much better, but I like it a lot. in my version of oUF_Drk i've changed font(BigNoodleTilting => Magistral...
File: oUF_Drk01-08-11
Originally posted by Arodin Lame-So...
Posted By: Ennie
Originally posted by Arodin Lame-Soleil I'm getting this error and many others since i've the latest version of your addon. and this : http://s2.noelshack.com/uploads/images/15390750910986_problme_ouf_drk.jpg double-check your config. cfg.font, cfg.smallfont and cfg.nanofont should be real fonts.
File: oUF_DruidMana01-08-11
oUF_Drk
Posted By: Ennie
To add plugin support in oUF_Drk 2.0 layout you should add this code: 1. in lib.lua before elseif playerClass == "SHAMAN" then if IsAddOnLoaded("oUF_boring_totembar") then local barFrame = CreateFrame("Frame", nil, self) barFrame:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, -5) barFrame:SetHeight(4) barFr...
File: oUF_Drk01-08-11
Re: Re: Re: Re: Bugs
Posted By: Ennie
Originally posted by drakull I tried creating my own tags for XP and Rep and, guess what, they acted the same way. :confused: Ouch... Same way for disappearing or same way for numbers?
File: oUF_DruidMana01-08-11
Re: Wow
Posted By: Ennie
Originally posted by Rammoth The player frame in the first screenshot is amazing, what player frame layout are you using for that, how do I get that? It's modified oUF_Drk from QulightUI. If you like this layout, i can provide my code to add support for my plugin. Original oUF layout - oUF_Drk by Drakull can be found here
File: oUF_Drk01-08-11
Re: Re: Bugs
Posted By: Ennie
Originally posted by drakull I had this exact behaviour with ouf_exp and ouf_rep, but I still think this is caused by something in my code... and this was present in the previous versions too. There will be no errors regarding drain mana or any other spell in this current version, don't worry. ;) I'm hardly at modifying your...
File: oUF_Drk01-07-11
Originally posted by drakull Vers...
Posted By: Ennie
Originally posted by drakull Version 2.0 is out. Please notify me of any bugs you find, and keep the suggestions comming. Don't worry about oUF_Experience and oUF_Reputation tags buggs, seems like there is glitches in plugin code... Example - select watching fraction, deselect it, and select again => bar text disappears. An...
File: oUF_Drk11-28-10
Originally posted by wings4tw Hel...
Posted By: Ennie
Originally posted by wings4tw Hello drakull, i like the frames alot. But i've tried configuring to looks the way i wanted it. Is it possible to Make the health Values JUST percentages? And not health values (like 41.2K), but rather, idk say, 34%. (looks cleaner in my opinion :p) Make rage number absolute value, since 30 r...
File: oUF_Drk11-27-10
hi Drakull i like your layout very...
Posted By: Ennie
hi Drakull i like your layout very much and have strongly customized it for my own needs. so there is two questions: 1. can i release separate layout based on your, something like oUF_DRKModded or whatever ? And if yes, which rules should i follow (name containing DRK, or just link in description) 2. should i post couple of patch...