Results: 61Comments by: Annyonne
File: TopFit05-01-11
Menu button is gone in 4.1.0
Posted By: Annyonne
If anyone else is fretting about Topfit's menu button in 4.1.0, here's a work around I discovered this morning: /topfit show Thanks Mirroar!
File: Multishot (Screenshot)04-07-11
Originally posted by dlui Thank y...
Posted By: Annyonne
Originally posted by dlui Thank you very much for your effort Dridzt. Without you Multishot would not be possible. I really appreciate your help and I hope so does everybody else. I love my addons! By extension, I also love those authors sharing their gift of languages and logic. Thank you for your selfless service to the comm...
File: Threat Plates03-22-11
Originally posted by Jakobud - I'...
Posted By: Annyonne
Originally posted by Jakobud - I'm using Threat Plates 5.1.4 and Tidy Plates 6.0.7 (r103) - When logging in or reloadui I get this error May be due to running Tidy Plates instead of Tidy Plates Beta. If you notice, the main page says "this addon for Tidy Plates Beta." Originally posted by Jakobud ...I use Threat Plates fo...
File: ArkInventory02-09-11
Originally posted by azguz I'm ge...
Posted By: Annyonne
Originally posted by azguz I'm getting an error that the English translations cannot be loaded. Also over the past couple of days I have noticed that my equipment set will not stay sorted. The error message I got from ArkI. stated that these are related. Once the English translation is updated, sorting should work, too. P...
File: oUF_Slim01-23-11
Beautiful frames. Thank you for sh...
Posted By: Annyonne
Beautiful frames. Thank you for sharing, but... how to hide player buff and debuff auras? - morf How do I hide all auras? :o
File: Magic Runes12-11-10
Re: Suggestion for 4.0 changes
Posted By: Annyonne
Originally posted by immerc You start with: And it changes to: If that's reasonable to do, I think it would make a great addon even better. Ditto. I'm looking for the same thing.
File: DocsFastLoot12-04-10
:eek: Never considered that... :c...
Posted By: Annyonne
:eek: Never considered that... :cool: Sweet! :cool:
File: DocsFastLoot12-04-10
I'm no good at reading code, so ple...
Posted By: Annyonne
I'm no good at reading code, so please assume I missed something. I know this adds two mp3 files which play when you loot. Play bump.mp3 when bags are full. Play coin.mp3 when bags are not full. I don't know how that helps you loot faster :confused: but it is useful ;)
File: ReadySpells11-21-10
Ooohhhh!
Posted By: Annyonne
Sounds great. Can't wait to try it. Thank you!
File: GnomishVendorShrinker10-16-10
Anyone know why this is not showing...
Posted By: Annyonne
Anyone know why this is not showing up in the addons list? I got the updated file as posted in the comment below, but WoW isn't recognizing it as an addon. Nevermind... something to do with the name on the beta folder I guess. DL from WoWInterface works just fine.
File: RicoMiniMap10-13-10
Originally posted by Darkbirdy We...
Posted By: Annyonne
Originally posted by Darkbirdy We care! We care! Ditto this :D Thank you! Message: :1: attempt to call global 'MiniMap_OnMouseWheel' (a nil value) Time: 10/13/10 23:45:37 Count: 370 Stack: :1: in function <:1> Locals: self = MinimapZoom { 0 = } delta = -1 (*temporary) = nil (*temporary) = nil (*tempor...
File: Gatherer10-13-10
Bug report
Posted By: Annyonne
Only appears when I first load the interface... Message: :1: attempt to index global 'this' (a nil value) Time: 10/13/10 23:19:59 Count: 1 Stack: :1: in function <:1> Locals: self = Gatherer_SharingBlacklist_IgnorePlayerButton { 0 = } (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) =...
File: ncClassPlates08-22-10
Probably not nearly as easy as a ba...
Posted By: Annyonne
Probably not nearly as easy as a bar, but you could circle the class icon... Here's an example: http://www.wowinterface.com/downloads/info16764-GCDRing.html
File: xMerchant07-19-10
Looks great, Kudos. If compatibi...
Posted By: Annyonne
Looks great, Kudos. If compatibility becomes difficult to upkeep, you may want to add additional (optional) functionality like (auto)sell junk or auto repair (via guild or personal funds). Another suggestion is an "affordable" flag (maybe a choice to hide un-affordable items). Thanks!
File: oUF_Hank07-16-10
Change alpha levels?
Posted By: Annyonne
Ideally, I would like to set different alpha levels for the unit frames: Combat = 90% Player less than 100% HP = 75% Target exists = 75% OOC, 100% HP, no target = 5% I copied this from oUF Real, but I'm not sure where to place it or how to modify it for oUF Hank: local fader = function(self) local unit = self.unit if...
File: oUF_Hank07-14-10
Power Percent
Posted By: Annyonne
deleted original question For anyone seeking to change power from "current/max" to "percent" 1) find this line in tags.lua return ("|cFF%.2x%.2x%.2x%s/%s|r"):format(color * 255, color * 255, color * 255, valShort(UnitPower(unit)), valShort(UnitPowerMax(unit))) 2) replace with return ("|cFF%.2x%.2x%.2x%s%%|r"):format(color *...
File: PassLoot06-02-10
Class Spec
Posted By: Annyonne
So... what does the "class spec" option do?
File: PassLoot06-01-10
Re: Re: Pawn?
Posted By: Annyonne
Originally posted by AnrDaemon None, to my knowledge. AL list(s) is enough. Your issue is solved in two global rules for each of your chars. The AL list is great for my main lvl 80 toon. I'm hoping to avoid building a list for my lvl 20 alt... edit: bold type bad, removed
File: PassLoot06-01-10
Pawn?
Posted By: Annyonne
OK, so I've built an AtlasLoot list for my main. I decided to greed everything else just in case I want to sell / trade something. I've maxed enchanting, so DE later is not a problem. I am working on several alts. I thought PassLoot could read Pawn values, too, but didn't see it in the description text. I'm not real concerned...
File: PassLoot05-18-10
Basic Rule Set
Posted By: Annyonne
I was hoping someone could SS or copy their rule set - either to display here or PM me. The one thing that scares me about auto-roll is missing an important item (i.e. battered hilt, Conqueror's Mark of Sanctification, rare mounts, etc). Help please?
File: PassLoot_ConfirmBoP05-17-10
Originally posted by Banur Yep bu...
Posted By: Annyonne
Originally posted by Banur Yep but thanks to the new loot sharing system you can always trade it back if you looted something you shouldn't get. My thoughts exactly.
File: LootList05-17-10
Does LootList auto-roll?
Posted By: Annyonne
Is this an in-game upgrade list with audio cue or does it automatically roll need on items added to the list?
File: StatScore05-13-10
Re: Re: Re: Re: Re: Gems
Posted By: Annyonne
Originally posted by Ne0nguy I should note however, that this problem extends far beyond just the Hit stat. Any stat by itself will eventually have diminishing returns and therefore the addon would need to dynamically account for that. Oops... Looks like its already in progress. Thanks for the great work!
File: StatScore05-13-10
Re: Re: Re: Re: Re: Re: Gems
Posted By: Annyonne
Originally posted by Nari I think that Hit should be taken into account because Hit is the only value that goes all to zero after that certain value. I don't know if you've seen this yet: Statscore Hit Cap Fix Maybe should consider soft caps such as Haste or Defense Rating, too...
File: Statscore - Hit Cap Fix05-07-10
fyi... spell hit
Posted By: Annyonne
I thought you might want to add modifiers based on talents - i.e. Shadow Priests have two talents which lower their hit "cap" significantly. I tried copying the talent hit bonuses from WowWiki, but the result was awful. Here's the link: http://www.wowwiki.com/Spell_hit Great idea, by the way. Thanks!