Results: 76Comments by: kimboslice
File: oUF_lumen02-09-11
I have no idea how or when this hap...
Posted By: kimboslice
I have no idea how or when this happened. I was running taint for another mod and this was in the log file. 2/9 15:40:43.179 An action was blocked because of taint from oUF_lumen - SearchLFGLeave() 2/9 15:40:43.179 Interface\FrameXML\LFRFrame.lua:389 LFRBrowseFrame_OnUpdateAlways() 2/9 15:40:43.179 UIParent:OnUpdate()
File: oUF_lumen01-31-11
Originally posted by neverg Hi Or...
Posted By: kimboslice
Originally posted by neverg Hi Oratorio. TBI = To be Implemented, Boss Frames aren't working right now, I think... haven't been able to test them anyway. I'm not playing the new content yet, leveling a new char so I don't know what type of frame is that? Does that frame has some kinda of Goo? o0 Didn't know there was any f...
File: oUF_lumen01-22-11
Thanks Antimog for the SpellID link...
Posted By: kimboslice
Thanks Antimog for the SpellID link, as I can see that myself keeping that mod for a very long time. Unfortunately, the same spellid number is the same as listed on WoWhead. I'm not sure what to do now but just live with the fact that this buff cannot be tracked. Thanks for your help Neverg and Antimog. http://i.imgur.com/x2tDr...
File: oUF_lumen01-21-11
Thanks for clarifying the pet and p...
Posted By: kimboslice
Thanks for clarifying the pet and player frame class tables. Although, it seems like the buff is not getting tracked by either the hunter or pet table. http://www.wowhead.com/spell=53434 = true, -- Call of the Wild I'd appreciate if any other hunters who use oUF_lumen can try this out. I'm stumped here.
File: oUF_lumen01-20-11
I'm trying to add the buff my pet g...
Posted By: kimboslice
I'm trying to add the buff my pet gives me: Call of the Wild I've added it to both HUNTER and PET whitelists and it does not display on my player frame. Also, PET whitelists don't seem to be working in terms of the bar displaying above the player frame. PET = { -- Hunter = true, -- Call of the Wild = true,...
File: rActionButtonStyler01-08-11
Using rABarS and rAButtonS w/ the t...
Posted By: kimboslice
Using rABarS and rAButtonS w/ the texture folders (*.blp) in "Interface/" with the AddOns folder. When I hover over the Call Pet, this ginormous texture appears. http://i.imgur.com/mBwXz.jpg Also, the same thing happens with the default config settings. Only things changed to achieve the borderless shadow buttons: cfg.tex...
File: Neav UI12-26-10
Can we get a SecureAuraHeaders update?
Posted By: kimboslice
Can we get a SecureAuraHeaders update?
File: SuperClassic11-16-10
Say I wanted a strip down version o...
Posted By: kimboslice
Say I wanted a strip down version of this UI, what lua files would I have to disable? More specifically, which addons did you incorporate in this compilation?
File: Neav UI07-06-10
RE:nChat -- enable mousewheel sc...
Posted By: kimboslice
RE:nChat -- enable mousewheel scrolling with all chat frames This code is partially broken, as holding down shift does not change the scroll method.
File: Neav UI06-30-10
I decided to fix nChat to the best...
Posted By: kimboslice
I decided to fix nChat to the best of my ability in addition to implementing the fixes already posted here and on various WoW forums. The edit box only works on chatframe1. Find: ChatFrameEditBox Replace with: ChatFrame1EditBox line 73, replace: for i = 6, 8 do with: for i = 6, 11 do line 94, replace: for i = 1, 7 do w...
File: rActionBarStyler05-09-10
Has anyone had issues with the bars...
Posted By: kimboslice
Has anyone had issues with the bars not flipping back or the binds not registering on Gunship and while first entering the abom on PP? This usally happens when I'm spamming an ability while entering or exiting a vehicle.
File: Tidy Plates: Threat Plates - Alpha Update04-23-10
v3.1-a 4/22 22:04:43.187 Load...
Posted By: kimboslice
v3.1-a 4/22 22:04:43.187 Loading add-on TidyPlates_ThreatPlates 4/22 22:04:43.187 ** Loading table of contents Interface\AddOns\TidyPlates_ThreatPlates\TidyPlates_ThreatPlates.toc 4/22 22:04:43.187 Error loading Interface\AddOns\TidyPlates_ThreatPlates\Widgets\NameTextWidget.lua
File: BossEncounter201-17-10
* BossEncounter2 can now answer Big...
Posted By: kimboslice
* BossEncounter2 can now answer BigWigs and DeadlyBossMods version queries, useful if you are "forced" to install either of these mods to raid... * This version spoofing service will always reply the highest version of the mod found in the raid. Can you make a mod to just do this, I dont like to use bossmods. thx.
File: VuhDo01-03-10
1.230 HoT2 Bars don't diminish.
Posted By: kimboslice
1.230 HoT2 Bars don't diminish.
File: Shadowed Unit Frames12-09-09
So is this no longer being updated...
Posted By: kimboslice
So is this no longer being updated @ your github?
File: xuButtonShadow12-09-09
Seems to be error free using 3.3 :)
Posted By: kimboslice
Seems to be error free using 3.3 :)
File: Geist12-09-09
No errors so far on 3.3 :)
Posted By: kimboslice
No errors so far on 3.3 :)
File: OpenAll12-09-09
No issues so far with 3.3 :)
Posted By: kimboslice
No issues so far with 3.3 :)
File: OmniCC12-08-09
Should I expect any errors using Om...
Posted By: kimboslice
Should I expect any errors using OmniCC_Basic or just a general toc bump?
File: Speedy Actions12-07-09
Gotcha.
Posted By: kimboslice
Gotcha.
File: Speedy Actions12-07-09
- No longer speeding up actions tha...
Posted By: kimboslice
- No longer speeding up actions that are bound to a mouse button and are click actions, fixes issues with FishermansFriend or Fishing Buddy type of addons I use neither of the mentioned addons, but I do use mouse buttons for spells. Where in the SpeedyActions.lua do I revert back to supporting mouse buttons? Thanks
File: Stuffing12-01-09
That sounds great, here's a screens...
Posted By: kimboslice
That sounds great, here's a screenshot of my bank. http://img20.imageshack.us/img20/2497/wowscrnshot120109071757.jpg
File: Stuffing12-01-09
I have a suggestion for the newly i...
Posted By: kimboslice
I have a suggestion for the newly implemented sort/stack feature in regards to stacking and how sort positions stacks throughout the bags. Could the least amount of a stack be positioned at the beginning of the related stacks? For example, I have 75 (3x20, 1x15) Infinite Dust, and I have just finished running both stack and sort comm...
File: Stuffing11-30-09
Originally posted by hungtar If y...
Posted By: kimboslice
Originally posted by hungtar If you want to close the bag frame with a second key press, bind the key to one of the toggle bag key bindings. Gotcha, thanks.
File: Stuffing11-29-09
When using the "Open All Bags" key...
Posted By: kimboslice
When using the "Open All Bags" key binding, the bags open on key press, but do not close with a second key press.