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Results: 3601Comments by: zork
File: rMinimap01-11-17
Re: Maybe u've already said....
Posted By: zork
/rmm unlock
File: oUF_Simple01-09-17
Re: Configure position of
Posted By: zork
@aezaekiel Currently there is no addon included that handles the digsite progress bar. You need to find an addon that does this for you.
File: oUF_Simple01-03-17
1. Yes that is what the config is f...
Posted By: zork
1. Yes that is what the config is for. Unless your override your config your can update the framework without issues. 2. Yes this can be done by adding the CustomFilter attribute to any aura config and providing a function that returns true or false under certain conditions. (Like only return true if it is a player casted aura) A...
File: rButtonTemplate12-17-16
Width and Height of each button is...
Posted By: zork
Width and Height of each button is defined in your template for rActionBar or rBuffFrame. On top of that you need to make yourself a set of matching textures that you apply with rButtonTemplate. Requires some emperimenting to get the settings right.
File: Zork UI12-12-16
What? No, Not that kind of a macro....
Posted By: zork
What? No, Not that kind of a macro. :-) /run local xp=UnitXP("player"); local maxXp=UnitXPMax("player"); local percent=math.floor((xp/maxXp)*100); print("\124cffFFFF00You have \124cffFF00FF"..(maxXp-xp).." ("..(100-percent).."%)\124cffFFFF00 XP remaining.\124r")
File: Zork UI12-10-16
There is no such thing. Just google...
Posted By: zork
There is no such thing. Just google WoW XP macro and the artifact power is on your artifact weapon. Hover the icon in the top left.
File: rCompassCastbar12-03-16
Re: Scaling
Posted By: zork
Add a new variable for your overall scale and multiply it with your unit scales. Like so: local overallScale = 0.8 cfg.scale = 0.2 * overallScale cfg.scale = 0.15 * overallScale
File: rFilter12-01-16
Schau ich mir an. *edit* Hab's...
Posted By: zork
Schau ich mir an. *edit* Hab's mir angesehen. Konnte nix feststellen. Geht genauso wie beschrieben. :) --count, aura stack count actionButtonConfig.count = { font = { STANDARD_TEXT_FONT, 11, "OUTLINE"}, points = { --{"BOTTOMRIGHT", 0, 0 }, --{"BOTTOMLEFT", 0, 0 }, {"TOPRIGHT", 0, 0 }, {"TOPLEFT", 0,...
File: rActionBar11-30-16
Fixed the rLib frame fader bug usin...
Posted By: zork
Fixed the rLib frame fader bug using the idea below. New version of rLib is available: http://www.wowinterface.com/downloads/info24242-rLib.html Diff: https://github.com/zorker/rothui/commit/87647fee06a11e111d360caad4a3128b8a6b569b
File: rFilter11-30-16
Die Zahl wird oben ist das sogenann...
Posted By: zork
Die Zahl wird oben ist das sogenannte "extra value", wenn es einen Wert dafür gibt zeige ich ihn an. Ich kann leider nicht entscheiden ab welchem Wert die anzeige sinnvoll ist. Wenn dich der Wert stört kannst du pro button den du erstellt die anzeige verhindern den Text in der Konfiguration ausblendest. https://github.com/zorker/rot...
File: rActionBar11-30-16
Hmmm. I have an idea. Currently I r...
Posted By: zork
Hmmm. I have an idea. Currently I run the animationgroup on the frame itself. Maybe I can just add a new frame just for the animation and on update copy the alpha to the parent frame. local function FaderOnFinished(self,...) print(...) end local function FaderOnUpdate(self,...) print(...) end local function FaderO...
File: oUF_Simple11-30-16
oUF_Simple is dependent on the glob...
Posted By: zork
oUF_Simple is dependent on the global variable oUF_SimpleConfig. The content of that variable is up to you. oUF_Simple load order is: rLib, oUF_SimpleConfig, oUF_Simple. This cannot be adjusted unless you edit oUF_Simple. You have full control over oUF_SimpleConfig. You could add healer specific templates to your config and overri...
File: rActionBar11-30-16
Same bug as with font strings in th...
Posted By: zork
Same bug as with font strings in the WoW animation API. The alpha transition applies the alpha to all children. I probably should implement my own version via OnUpdate.
File: oUF_Simple11-30-16
Not possible without rewriting the...
Posted By: zork
Not possible without rewriting the whole thing. oUF_Simple functions are dependent on the config. In theory it is possible to write an addon that has API calls to spawn units using a config but that is not how everything is set up right now.
File: rFilter11-29-16
If you want to track hidden cooldow...
Posted By: zork
If you want to track hidden cooldowns with a fixed timer that is possible to. This is how I track my Sephuz cooldown: https://github.com/zorker/rothui/commit/4ad519deceebf624dad49aa552558226e04954ad
File: oUF_SimpleConfig11-29-16
Got a question on how to add group...
Posted By: zork
Got a question on how to add group header titles. They are not supported but can of course added to the raid frame group header once it is created. --SetRaidHeaderTitle local function SetRaidHeaderTitle(i) local name = "oUF_SimepleRaidHeader"..i local header = _G if not header then return end if _G then return end...
File: oUF_Simple11-29-16
Do not mess with the ObjectiveTrack...
Posted By: zork
Do not mess with the ObjectiveTracker (regarding "automatic" reposition). For real. There are so many issues with SecureEnvironment. Options: A) Get rid of it and use sth else. B) Allow the user to resize/drag the frame via user interaction using the WoW API. This is what I do. Requires manual reposition. http://wowprogramm...
File: rActionBar11-29-16
Thanks will test it.
Posted By: zork
Thanks will test it.
File: oUF_Simple11-29-16
@groin You can add conditions to y...
Posted By: zork
@groin You can add conditions to your config to only load specific files if a specific class/player name is loaded. --player name and class local playerName = UnitName("player") local _, playerClass = UnitClass("player") --raid_heal.lua file if playerName ~= "Zörk" then return end --not the healer, return --put healer only c...
File: bdNameplates11-28-16
nameplateShowPersonal is probably f...
Posted By: zork
nameplateShowPersonal is probably false. if (nameplateShowAll or (nameplateShowPersonal and caster == "player")) then Alternatively you could just check for the caster if nameplateShowAll or (caster == "player" or caster == "pet" or caster == "vehicle") then
File: rButtonTemplate11-24-16
Thank you. :)
Posted By: zork
Thank you. :)
File: rButtonTemplate11-23-16
Oh. I wanted to look at it at the w...
Posted By: zork
Oh. I wanted to look at it at the weekend. :) Sure you can upload a version of that if you want. Btw the edges are visible because your dropshadow (backdrop) seems to be missing.
File: oUF_SimpleConfig11-23-16
/console scriptErrors 1 /reload
Posted By: zork
/console scriptErrors 1 /reload
File: rButtonTemplate11-22-16
The theme he is linking is from Rot...
Posted By: zork
The theme he is linking is from Roth UI. http://cdn-wow.mmoui.com/preview/pvw63828.jpg The textures are here: https://github.com/zorker/rothui/tree/master/wow6.0/rActionButtonStyler/media
File: Zork UI11-21-16
Re: Bars
Posted By: zork
Check the actionbar layout addon you are using. By default that is rActionBar_Zork. Adjust the layout.lua settings to your liking. When finished load the new bar positions ingame via /reload /rab reset