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Results: 3639Comments by: zork
File: Roth UI (Diablo)07-08-08
New download available including:...
Posted By: zork
New download available including: - targetframe-texture - brand new 128-frame animation (omfg) download+info http://www.wowinterface.com/downloads/fileinfo.php?id=9175
File: Roth UI (Diablo)07-08-08
Stay a while and... Target-Frame...
Posted By: zork
Stay a while and... Target-Frame is done. Leaves only Focus, ToT and Pet-Frame on list and obviously the castbar. Screens: http://zorktdmog.zo.funpic.de/roth_ui/WoWScrnShot_070808_191558.jpg http://zorktdmog.zo.funpic.de/roth_ui/WoWScrnShot_070808_191932.jpg http://zorktdmog.zo.funpic.de/roth_ui/WoWScrnShot_070808_191937...
File: Roth UI (Diablo)07-08-08
Das mit den Debuffs ist kein Proble...
Posted By: zork
Das mit den Debuffs ist kein Problem, da es den "PLAYER_AURAS_CHANGED" Event gibt und man dann halt die Debuffs auf dem Spieler durchgehen kann. Die Idee find ich gut. Aufgrund des Kopfes müssen die Debuffs eh runter, also hab ich jetzt ne Menge Platz. Mal gucken. Ansich wollte ich den Kopf nur bei Elite Gegnern anzeigen und sonst...
File: Roth UI (Diablo)07-07-08
First sneak preview: http://zorktd...
Posted By: zork
First sneak preview: http://zorktdmog.zo.funpic.de/roth_ui/WoWScrnShot_070708_223753.jpg http://zorktdmog.zo.funpic.de/roth_ui/WoWScrnShot_070708_235435.jpg
File: Roth UI (Diablo)07-07-08
Re: About the buffs/Debuffs
Posted By: zork
Originally posted by kalasix How do i remove the showing of battleshout, sunder armor, demo shout, etc from the front of my screen when they are on me or my target respectively? READ THE FAQ! The Target Frame is just a picture I made. The texture is done, but I need to implement it into World of Warcraft, that will take some...
File: Roth UI (Diablo)07-07-08
I just checked the Diablo3Orbs I ch...
Posted By: zork
I just checked the Diablo3Orbs I changed this mornig and I found some issues, it doesn't work atm, but I fixed this issue. I will upload a working version now. I found a better way to display the health and mana values onEnter too. Works now properly. (Not uploaded yet)
File: Roth UI (Diablo)07-07-08
As I said on the info page I am try...
Posted By: zork
As I said on the info page I am trying to copy the Diablo 3 target frame aswell. I grabbed some images and watched the video closely. I tried some stuff and that is the result: http://zorktdmog.zo.funpic.de/roth_ui/diablo3_targetframe.jpg I think it looks kinda cool and yeah I forgot a "D" :).
File: Roth UI (Diablo)07-07-08
Нет пр...
Posted By: zork
Нет проблем.
File: Roth UI (Diablo)07-07-08
Originally posted by Zago Me inte...
Posted By: zork
Originally posted by Zago Me interests as to move frames PARTY Ok. Open rUnits\layout.lua Find party:SetPoint("TOPLEFT", 10, -10) This sets the Party to the Topleft-Corner of the Screen. If you want to move it from the topleft-corner 50px to the right and and 40px to the bottom, write: party:SetPoint("TOPLEFT", 50, -40)...
File: Roth UI (Diablo)07-07-08
Originally posted by lightcaster...
Posted By: zork
Originally posted by lightcaster First of all this is an awesome package! keep up the good ok dude, but i got a problem that I was trying to disable the health and mana orb animation but only the health orb was successfully disabled not the mana orb. There's no texture after I changed the code like you said in the info page. How ca...
File: Roth UI (Diablo)07-07-08
Originally posted by Zago I can n...
Posted By: zork
Originally posted by Zago I can not find where to shift bars пати What bars? For actionbars type /bongos
File: Roth UI (Diablo)07-07-08
Originally posted by Féraya was w...
Posted By: zork
Originally posted by Féraya was was bedeutet ^^ *sigh* :) local powerType = UnitPowerType("player"); if powerType == 3 then diabloOrbManaFilling:SetVertexColor(0,1,1) elseif powerttype == 1 diabloOrbManaFilling:SetVertexColor(1,0,0) else diabloOrbManaFilling:SetVertexColor(0,0,1) end
File: Roth UI (Diablo)07-06-08
Originally posted by Bussibär Als...
Posted By: zork
Originally posted by Bussibär Also das hab ich auch probiert, aber da gibts dann ne LUA - Meldung, dass in Zeile 127 das ´then` expected to ´=` ist. jo = muss bei bedingungen == sein
File: Roth UI (Diablo)07-06-08
Originally posted by Féraya Welch...
Posted By: zork
Originally posted by Féraya Welche Zeile muss ich denn nu gegen diese tauschen? Ersetze Zeile 124 diabloOrbManaFilling:SetVertexColor(0,1,1) Durch local powerType = UnitPowerType("player"); if powerType == 3 then diabloOrbManaFilling:SetVertexColor(0,1,1) elseif powerttype == 1 diabloOrbManaFilling:SetVertexColor(1...
File: Roth UI (Diablo)07-06-08
Yeah sorry I forgot about that. I m...
Posted By: zork
Yeah sorry I forgot about that. I made additional bar-textures, I will include them in the next upload. You can download them here: http://rothui.googlecode.com/svn/trunk/rTextures/d3_bar.tga http://rothui.googlecode.com/svn/trunk/rTextures/d3_bar2.tga http://rothui.googlecode.com/svn/trunk/rTextures/d3_bar3.tga http://rothui...
File: Roth UI (Diablo)07-06-08
I checked the health and mana value...
Posted By: zork
I checked the health and mana values yesterday evening and the 0/0 has nothing to do with the script. When I do a /reloadui all the values appear corretly. Maybe I need another event that tries to set the values after player_entering_world. Currently I just set the values and it could be too fast, so he does not have values yet. I...
File: Roth UI (Diablo)07-05-08
Originally posted by Stanzilla Si...
Posted By: zork
Originally posted by Stanzilla Sieht das auf deinem warrior nicht komisch aus bei den absoluten hp zahlen wenn dann da 12345 oder so steht oder machst du daraus dann "12,3k"? Ja sicher, aber das kommt mit der Zeit. Bin froh das es erstmal funzt :). Reine Text-Strings anzupassen ist nicht so das Problem.
File: Roth UI (Diablo)07-05-08
Originally posted by Darkmoone Ok...
Posted By: zork
Originally posted by Darkmoone Ok like that harming CPU stuff worries me. Like how harm? If you set the timer below 0.1 your fps will go down to like 5fps. The default timer is 2 seconds, 1 seconds is very OK too.
File: Roth UI (Diablo)07-05-08
Latest version is online. Now with...
Posted By: zork
Latest version is online. Now with values and clickable life orb. http://s.wowinterface.com/preview/pvw14607.jpg
File: Roth UI (Diablo)07-05-08
Originally posted by zork So, wha...
Posted By: zork
Originally posted by zork So, what is coming up next? Currently I try to make the orbs more usable by making them unit-frames or sth like that. Values on the orbs are no problem: http://zorktdmog.zo.funpic.de/roth_ui/WoWScrnShot_070508_163925.jpg But unitframes are kind of nasty. We will see. I think I got it: http:/...
File: Roth UI (Diablo)07-05-08
So, what is coming up next? Curr...
Posted By: zork
So, what is coming up next? Currently I try to make the orbs more usable by making them unit-frames or sth like that. Values on the orbs are no problem: http://zorktdmog.zo.funpic.de/roth_ui/WoWScrnShot_070508_163925.jpg But unitframes are kind of nasty. We will see.
File: Roth UI (Diablo)07-05-08
Originally posted by Gallahead je...
Posted By: zork
Originally posted by Gallahead jetzt noch eine gescheite optische anpassung der target frames sowie der funktionszuweisung des playerframes an die orbs (hp/mana werte darstellen, player dropdown menu) und das UI wäre annähernd perfekt. (vielleicht ein orb großer unsichtbarer playerframe auf der hp orb mit mouseover hp- und manatext...
File: Roth UI (Diablo)07-05-08
Re: grrrr
Posted By: zork
Originally posted by Tygore whats the commands to unlock unit frames and thoes damn buffs/debuffs on the target that pop into the middle of the screen getting really annouying -_- Read all of the information on the information-page and you will get answers.
File: Roth UI (Diablo)07-04-08
Originally posted by Phatrik Lets...
Posted By: zork
Originally posted by Phatrik Lets petition Blizzard to make textures scrollable! Hmmm...interesting. I think we can mask textures. But I am not sure. Good idea though but the animation would look like this (my first intention too) http://zorktdmog.zo.funpic.de/roth_ui/orb_animation.gif and not like this: http://zorktdmog.z...
File: Roth UI (Diablo)07-04-08
Originally posted by eiszeit But...
Posted By: zork
Originally posted by eiszeit But I have to say... you need more frames... 25 is too low. Wenn man alle 25 Frames in einer Sekunde anzeigen könnte so wie gedacht wärs genau perfekt. 1/25 = 0.04 sek pro frame. Du hast 0.2 sek pro Frame, das ist aeh mehr :), klar dass das ruckelt hat aber nix den mit 25 frames zu tun, eher mit...