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Results: 3636Comments by: zork
File: rTooltip01-24-18
@Vampyrate https://github.com/zork...
Posted By: zork
@Vampyrate https://github.com/zorker/rothui/blob/master/wow7.0/rTooltip/core.lua#L42 --cfg.pos = "ANCHOR_CURSOR"
File: oUF_Dispellable01-20-18
I was looking for a replacement of...
Posted By: zork
I was looking for a replacement of a module that I used for a quite some time to support debuff highlighting. Originally I used it to recolor orbs based on debuff type. They would glow green or purple etc. based on debuff type. Is it possible to use this feature with this module even if the player unit has no dispell option? If...
File: Zork UI01-20-18
Re: keybinds
Posted By: zork
@kryptek Open https://github.com/zorker/rothui/blob/master/wow7.0/rButtonTemplate_Zork/theme.lua#L150 The hotkey alpha (opacity is set to 0). Set it to 1 to become visible. Once you saved the file you can type in /reload in the ingame chat. @all Currently experimenting with visibility states on the PTR. I can now show/hide any...
File: Zork UI01-20-18
Updated for WoW patch 7.3.5
Posted By: zork
Updated for WoW patch 7.3.5
File: oUF_Simple01-20-18
oUF_Simple updated for WoW patch 7....
Posted By: zork
oUF_Simple updated for WoW patch 7.3.5 embedded oUF is removed. AltPower renamed to AlternativePower Important notice for all nameplate lovers. Thanks to encounter cheaters in raid/dungeons all friendly nameplates are now (as off 7.2) protected while inside a raid/dungeon and thus not stylable any more. More on that here:...
File: rMinimap01-18-18
I matched my 7.0 UI that is why. Th...
Posted By: zork
I matched my 7.0 UI that is why. The old layout is available on Github: https://github.com/zorker/rothui/tree/master/wow6.0/rMinimap
File: oUF_Simple04-11-17
Re: Re: I love the Addon BUT
Posted By: zork
@remlnx All oUF unitframes except nameplates have this frame as a parent: https://github.com/oUF-wow/oUF/blob/master/oUF.xml#L50 As you can see it has a state driver. You could replace that frame with your own state driver that adds the combat conditions. UnregisterStateDriver(oUF_PetBattleFrameHider,"visibility") oUF_PetBattl...
File: rActionBar04-11-17
Re: Show and hide with keypress
Posted By: zork
@t0msu Check Dominos or Bartender. I think they have such fancy stuff.
File: rChat04-11-17
Ansi...for real?! :) STANDARD_TEXT...
Posted By: zork
Ansi...for real?! :) STANDARD_TEXT_FONT is a LUA variable. You have a string. You forgot the quotes. cfg.editbox = {} cfg.editbox.font = {"Fonts\\ARIALN.TTF", 14, "OUTLINE"} cfg.chat = {} cfg.chat.font = {"Fonts\\ARIALN.TTF", 12, "OUTLINE"}
File: rMinimap04-11-17
The recording button was for Macint...
Posted By: zork
The recording button was for Macintosh. Seems like they removed it.
File: rMinimap01-11-17
Re: Maybe u've already said....
Posted By: zork
/rmm unlock
File: oUF_Simple01-09-17
Re: Configure position of
Posted By: zork
@aezaekiel Currently there is no addon included that handles the digsite progress bar. You need to find an addon that does this for you.
File: oUF_Simple01-03-17
1. Yes that is what the config is f...
Posted By: zork
1. Yes that is what the config is for. Unless your override your config your can update the framework without issues. 2. Yes this can be done by adding the CustomFilter attribute to any aura config and providing a function that returns true or false under certain conditions. (Like only return true if it is a player casted aura) A...
File: rButtonTemplate12-17-16
Width and Height of each button is...
Posted By: zork
Width and Height of each button is defined in your template for rActionBar or rBuffFrame. On top of that you need to make yourself a set of matching textures that you apply with rButtonTemplate. Requires some emperimenting to get the settings right.
File: Zork UI12-12-16
What? No, Not that kind of a macro....
Posted By: zork
What? No, Not that kind of a macro. :-) /run local xp=UnitXP("player"); local maxXp=UnitXPMax("player"); local percent=math.floor((xp/maxXp)*100); print("\124cffFFFF00You have \124cffFF00FF"..(maxXp-xp).." ("..(100-percent).."%)\124cffFFFF00 XP remaining.\124r")
File: Zork UI12-10-16
There is no such thing. Just google...
Posted By: zork
There is no such thing. Just google WoW XP macro and the artifact power is on your artifact weapon. Hover the icon in the top left.
File: rCompassCastbar12-03-16
Re: Scaling
Posted By: zork
Add a new variable for your overall scale and multiply it with your unit scales. Like so: local overallScale = 0.8 cfg.scale = 0.2 * overallScale cfg.scale = 0.15 * overallScale
File: rFilter12-01-16
Schau ich mir an. *edit* Hab's...
Posted By: zork
Schau ich mir an. *edit* Hab's mir angesehen. Konnte nix feststellen. Geht genauso wie beschrieben. :) --count, aura stack count actionButtonConfig.count = { font = { STANDARD_TEXT_FONT, 11, "OUTLINE"}, points = { --{"BOTTOMRIGHT", 0, 0 }, --{"BOTTOMLEFT", 0, 0 }, {"TOPRIGHT", 0, 0 }, {"TOPLEFT", 0,...
File: rActionBar11-30-16
Fixed the rLib frame fader bug usin...
Posted By: zork
Fixed the rLib frame fader bug using the idea below. New version of rLib is available: http://www.wowinterface.com/downloads/info24242-rLib.html Diff: https://github.com/zorker/rothui/commit/87647fee06a11e111d360caad4a3128b8a6b569b
File: rFilter11-30-16
Die Zahl wird oben ist das sogenann...
Posted By: zork
Die Zahl wird oben ist das sogenannte "extra value", wenn es einen Wert dafür gibt zeige ich ihn an. Ich kann leider nicht entscheiden ab welchem Wert die anzeige sinnvoll ist. Wenn dich der Wert stört kannst du pro button den du erstellt die anzeige verhindern den Text in der Konfiguration ausblendest. https://github.com/zorker/rot...
File: rActionBar11-30-16
Hmmm. I have an idea. Currently I r...
Posted By: zork
Hmmm. I have an idea. Currently I run the animationgroup on the frame itself. Maybe I can just add a new frame just for the animation and on update copy the alpha to the parent frame. local function FaderOnFinished(self,...) print(...) end local function FaderOnUpdate(self,...) print(...) end local function FaderO...
File: oUF_Simple11-30-16
oUF_Simple is dependent on the glob...
Posted By: zork
oUF_Simple is dependent on the global variable oUF_SimpleConfig. The content of that variable is up to you. oUF_Simple load order is: rLib, oUF_SimpleConfig, oUF_Simple. This cannot be adjusted unless you edit oUF_Simple. You have full control over oUF_SimpleConfig. You could add healer specific templates to your config and overri...
File: rActionBar11-30-16
Same bug as with font strings in th...
Posted By: zork
Same bug as with font strings in the WoW animation API. The alpha transition applies the alpha to all children. I probably should implement my own version via OnUpdate.
File: oUF_Simple11-30-16
Not possible without rewriting the...
Posted By: zork
Not possible without rewriting the whole thing. oUF_Simple functions are dependent on the config. In theory it is possible to write an addon that has API calls to spawn units using a config but that is not how everything is set up right now.
File: rFilter11-29-16
If you want to track hidden cooldow...
Posted By: zork
If you want to track hidden cooldowns with a fixed timer that is possible to. This is how I track my Sephuz cooldown: https://github.com/zorker/rothui/commit/4ad519deceebf624dad49aa552558226e04954ad