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Results: 3605Comments by: zork
File: oUF_Simple11-11-16
Do you have a screenshot? Of course...
Posted By: zork
Do you have a screenshot? Of course using nameplates makes no sense if you just want to display the name. It pops right up if you disable the nameplates via keybind. That being said. It is no problem to create an oUF layout that supports names only.
File: rPetBattleAnnouncer (StreetFighter)11-06-16
You were actually still using this? :)
Posted By: zork
You were actually still using this? :)
File: oUF_Simple11-05-16
oUF nameplates > Kui nameplates ......
Posted By: zork
oUF nameplates > Kui nameplates ... just sayin' _O
File: oUF_SimpleConfig11-05-16
The configuration is bound by refer...
Posted By: zork
The configuration is bound by reference. Changing an attribute on runtime should lead to a change of the color values. First to change stuff between classes just grab the classname like I do it in rFilter. https://github.com/zorker/rothui/blob/master/wow7.0/rFilterConfig/init.lua#L16 Add a classspecific function set that adjus...
File: rFilter11-05-16
Spec is part of the visibility stat...
Posted By: zork
Spec is part of the visibility statedriver. Just use sth like " show; hide" The visibility statedriver will show/hide your button based on macro conditions. You can even use this to check for specific talents and such.
File: rTooltip11-02-16
Blizzard is replacing the text colo...
Posted By: zork
Blizzard is replacing the text color for GameTooltipTextLeft1 for the "player" unit. Not a huge issue imo. Instead of text color I could set the color in hex color around the string. This overrides the text color.
File: rActionBar11-01-16
Found a solution for the Illidan pr...
Posted By: zork
Found a solution for the Illidan problem. https://github.com/zorker/rothui/commit/135c2c70da7411d4c2fb412f7ceaf4a01070c3a4 Illidan has abilities that load new actionbuttons on use of other abilities. This will not work properly for whatever reason. But with that change a simple page swap will load the correct buttons.
File: rTooltip11-01-16
By default? You don't. But you can...
Posted By: zork
By default? You don't. But you can write a hack and add a fontstring. local function CreateHealthText(self) local health = self:CreateFontString(nil, "LOW") --health settings here self.health = self return self end local function OnValueChanged(self,...) print(self:GetMinMaxValues(),...) --calculate value l...
File: rActionBar10-31-16
Nope. :)
Posted By: zork
Nope. :)
File: rFilter_Zork10-31-16
New rFilter is finished. Documentat...
Posted By: zork
New rFilter is finished. Documentation for the config is coming in the next days.
File: rActionBar10-30-16
To do that you need to write a hack...
Posted By: zork
To do that you need to write a hack. The micro menu buttons have an unavoidadable blank space above them. You can see it by doing /fstack and hovering the button. On top of that each bar cannot be moved out of UIParent. That leads to a gap above the buttons. You can remove the clamp of the micromenu bar and move it up a few pixels...
File: rActionBar10-30-16
Currently you do harm the addon. Yo...
Posted By: zork
Currently you do harm the addon. You can only move a bar as a whole. Each button is dependent on the preceding one. You should look into http://www.wowinterface.com/downloads/info21661-TinyExtraBars.html
File: rButtonTemplate10-29-16
I tested it for you. It is working...
Posted By: zork
I tested it for you. It is working like I posted. But the styling is not perfect since Bartender adjusts the default Blizzard button template. Just use Masque then. Bartender is generating the buttons not onload but later in the event chain. You need to delay the styling until Bartender buttons are available. local loader = Cr...
File: oUF_Simple10-29-16
You can hack the nameblates with th...
Posted By: zork
You can hack the nameblates with the nameplate callback and react on player target changed. Advanced only. I suggest sth different. There is a nameplate cvar that increases scale of target plate. Just use that.
File: rFilter10-28-16
The new rFilter is in the making. W...
Posted By: zork
The new rFilter is in the making. Will still take me some hours to get it finished but it is on the way. http://imgur.com/a/fhA25 https://github.com/zorker/rothui/tree/master/wow7.0/rFilter *edit* The new rFilter is finished.
File: rChat10-27-16
Sure I can upload a version that al...
Posted By: zork
Sure I can upload a version that allows to set the font for the chat aswell. Give me a second. *edit* Done. Download the new version. Open the core.lua and change your font settings to sth you like. cfg.editbox = {} cfg.editbox.font = {STANDARD_TEXT_FONT, 14, "OUTLINE"} cfg.chat = {} cfg.chat.font = {STANDARD_TEXT_FONT, 12,...
File: oUF_SimpleConfig10-27-16
You can do this with the custom fil...
Posted By: zork
You can do this with the custom filter. --custom filter local function CustomFilter(buttons, unit, button) if button.isPlayer then button.icon:SetDesaturated(false) else button.icon:SetDesaturated(true) end end Example for a custom filter is given for the nameplate unit. You can add the filter to any unit you...
File: rChat10-26-16
Fixed the issues. Should be fine now.
Posted By: zork
Fixed the issues. Should be fine now.
File: rActionBar10-23-16
You can show/hide any bar by provid...
Posted By: zork
You can show/hide any bar by providing a state driver that only shows the bar in combat. The alpha fader in combat is gone.
File: Zork UI10-17-16
Re: Bugfix Bar
Posted By: zork
@Arotheaqt You fucked sth up. Just follow the documentation and disable the castbar in the configuration of the corresponding unit. @maaurib Use the latest version. It has raidframes.
File: oUF_SimpleConfig10-17-16
Focustarget...sure I could add it b...
Posted By: zork
Focustarget...sure I could add it but why? When do you need it?
File: Zork UI10-13-16
Sorry Zork. But it's me again. In t...
Posted By: zork
Sorry Zork. But it's me again. In the raid really need rPlayerPowerBarAlt. I need to see my corruption (Boss Xavius)... And thx for you UI) It is really cool) You can add any element to any unit! Just add altpower to raid. If it is player only the bar is already there! Topleft of player frame.
File: oUF_Simple10-13-16
WTF :banana:
Posted By: zork
WTF :banana:
File: oUF_Simple10-13-16
Make sure you have the latest versi...
Posted By: zork
Make sure you have the latest version of oUF_Simple. You can always override oUF_Simple with the latest one. Just be careful with oUF_SimpleConfig which is your config. Try this point. point = {"RIGHT",-2,0}, Maybe your fontstring slipped under your healthbar. https://github.com/zorker/rothui/blob/master/wow7.0/oUF_SimpleCon...
File: Zork UI10-13-16
Please read the documentation of th...
Posted By: zork
Please read the documentation of the correlating addon. It is linked on the info page. It should have all the infos you need. Player aura icon layout (positions player aura icons next to the minimap) is done with rBuffFrame_Zork. Player aura icon theme (themes player aura icons) is done with rButtonTemplate_Zork. Other aura icons...