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Results: 9Comments by: Lagardere
File: SliceCommander11-19-10
I just try the latest version and I...
Posted By: Lagardere
I just try the latest version and I confirm that SliceCommander stay steady at 145,2 Ko :D Thanks very much for your work !!
File: SliceCommander11-19-10
You're the one !!
Posted By: Lagardere
You're the one !!
File: SliceCommander11-18-10
I'm back with the "memory leak". M...
Posted By: Lagardere
I'm back with the "memory leak". Made some test and still have the issue. Best case : Only SliceCommander active after a fresh installation of the addon and clearing the savedvariable files. Just loged-in and the addon start consuming memory until garbage collection, and then grow again. (Max size at this point 3.2 Mo, starting a...
File: SliceCommander11-07-10
Hi ^^ Don't know if it's only me...
Posted By: Lagardere
Hi ^^ Don't know if it's only me, but I've got some kind of "memory leak". Memory is increasing to 9 or 10 Mb until cleaning up by Blizzard collector and fall back to 145 kb. Have you seen this behavior or it's just me ?
File: SliceCommander10-19-10
Hi ^^ So it was my mistake about...
Posted By: Lagardere
Hi ^^ So it was my mistake about the DP bar, was using the envenom bar instead and I intended to get 2 bars (one for envenom buff and one for DP), but I select to hide the envenom buff and I get what I want ^^ In another hand, I think there is a problem with the Rupture config Frame. I get on the right side panel "Vendetta Opt...
File: SliceCommander10-18-10
I think there something wrong with...
Posted By: Lagardere
I think there something wrong with the deadly poison stack. With "Master Poisoner" talent, the deadly poison stack is not consume with envenom, but as soon as I use it, the poison combo count reset to zero. Maybe it's me but I'm quite sure of this comportment.
File: SliceCommander10-18-10
Exactement ^^
Posted By: Lagardere
Exactement ^^
File: SliceCommander10-18-10
Not at all, everything works great,...
Posted By: Lagardere
Not at all, everything works great, but I was thinking of spellId cause it's universal ^^ and avoid like I said previously trouble about localisation change (and I know that the French client got too many change since I played WoW ^^)
File: SliceCommander10-18-10
Hi there :) Just a suggestion, c...
Posted By: Lagardere
Hi there :) Just a suggestion, could you work with spellId rather than spellName ? It could be useful to avoid any translation change or ability rename and ensure you a working addon on all supported language. And by the way, thanks so much for reviving this addon on WoW 4.x