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Results: 26Comments by: Davnel
File: Aura Unit Frames07-15-10
Hmm might pick this pack up when ca...
Posted By: Davnel
Hmm might pick this pack up when cata comes out, depends on what new toys blizz gives us.
File: Aura Unit Frames09-13-09
Quick status update a lot of backgr...
Posted By: Davnel
Quick status update a lot of background stuff is now in place, and health and manabars I can throw together for any frame with ease. Next is adding in the options frame for those parts. Then it'll probably be buffs. Once I get those 2 parts sorted I should have a releasable version for people to start playing around with.
File: Aura Unit Frames08-25-09
Back to work
Posted By: Davnel
now working on a 3rd version of this, hopefully have a player frame + options for you to play with and give me feedback on soon, but no promises this time, job hunting and my current crappy job may force me to go slower than I want to. Dav
File: Aura Unit Frames01-22-09
Heres a question for anyone that st...
Posted By: Davnel
Heres a question for anyone that still reads these comments what do you want texture and fontstring option wise? Option to set a texture and fontstring per layer, or one texture and fontstring you can set to any layer? Trying to decided and I know what I'd prefer, but wonder what people would be interested in.
File: Aura Unit Frames12-28-08
I'm not dead honest
Posted By: Davnel
sorry about the complete and utter lack of updates but Uni turned out to be a lot busier than I expected :S No matter I'll have a new version up next week. Don't expect much out of the early ones mind you, rebuilding from scratch. Soo many things I can do better :D
File: Aura Unit Frames10-15-08
A challange
Posted By: Davnel
Right I have some free time today and quite a few notes etc sorted, lets see if I can't get the basics in for today (i.e. everything other than the customisation menu) atm the list of customisable things runs at about 3 pages long, and that was using shorthand :S Anyway you should also get to see some new features, xp bar, rep b...
File: Aura Unit Frames10-02-08
Total rewrite
Posted By: Davnel
After having split the frames into sepereate subaddons It became apparent that it would be simpler and easier to start again from scratch. Thankfully the writing of the first version has made doing this far far easier. So I should still beat the nov 13th date for getting a version out, dunno if it'll be a release candidate but wont...
File: Aura Unit Frames09-15-08
Right with the release of WotLK now...
Posted By: Davnel
Right with the release of WotLK now so close I'm going to focus solely on getting a version sorted for that, which means that there will be no new updates for this version.
File: Aura Unit Frames09-12-08
right things with the house have ca...
Posted By: Davnel
right things with the house have calmed down so I'll spend next week doing a wotlk version, and probably add in a few more missing little features. expect a change to modular as well. Should also help clean up the code for customisation too.
File: Aura Unit Frames09-01-08
Okay slight delay to my plans atm,...
Posted By: Davnel
Okay slight delay to my plans atm, sorting out the house atm for showing to hopefully sell so my time for updating the addon is a little thin atm, hopefully manage to get some work done on it before the end of the week though. Dav
File: Aura Unit Frames08-31-08
If I get a chance I'll update the p...
Posted By: Davnel
If I get a chance I'll update the pics a bit to be of the latest version (dabnels also a hunter now) Also I've noticed that I've managed to make the layout look similar to the default UI, thats more fluke than anything but I like it. Not what my personal version will be but good for a default layout me thinks. :D
File: Aura Unit Frames08-30-08
Re: install via wowiupdater
Posted By: Davnel
Originally posted by Lacindas when i tried to install this addon via the wowiupdater, it didnt extract to a folder like /addons/addonname/files it extracted to /addons/files not sure if thats a packaging error with the file or if its with the updater, but i did have it happen with another mod. just a heads up this addon looks gr...
File: Aura Unit Frames08-28-08
Well it'll either but modular or I'...
Posted By: Davnel
Well it'll either but modular or I'll just let you hide the other frames, not decided which yet. My next stop is to do a WotLK version atm, then its back to do the customisation, and add in anything I may of missed so far (combat indicator, raidicon, casting bar , xp bar, rep bar, agro bar(wotlk only) and so on ) Edit: Modular...
File: Aura Unit Frames08-26-08
Right new version out very soon, ju...
Posted By: Davnel
Right new version out very soon, just doing some last testing on party pets Added is hitindicator player pet party pet portraits sorry about the slow update this time but I've been rather busy recently Update coding is almost done fully just need to lvl a hunter quickly to test pet happiness icon :)
File: Aura Unit Frames08-15-08
Good news the addons not dead or ab...
Posted By: Davnel
Good news the addons not dead or abbandoned, I've just been rather busy the last week. Anyways next version will have: portraits (done) dmg overlay(almost done) player pet(done) party pets( needs testing -- probably not done fully :( ) Once I get that version up for live I'm going to get a WotLK version done. My guess wo...
File: Aura Unit Frames08-11-08
Sorry for the lack of update on fri...
Posted By: Davnel
Sorry for the lack of update on friday but I decided to hold back and add in the pet and party pet frames, and finish off all the last few basics (portraits anyone?) I'll get that done soon(tm) and work on making a WotLK version asap.
File: Aura Unit Frames08-08-08
heres a question for ppl. Do you w...
Posted By: Davnel
heres a question for ppl. Do you want to have agro meters shown on unitframes? I'm thinking either an overlay or another bar to show agro on your current mob, seeing as the info on the threat system is out. (wotlk only ofc)
File: Aura Unit Frames08-08-08
Once the main code is in (excluding...
Posted By: Davnel
Once the main code is in (excluding customization) I'll add in the WotLK changes to the code. depends on what happens first my code is finished or my dl finishes first, but expect a xpac version next week at the latest. Dav
File: Aura Unit Frames08-06-08
quick update, should have a new ver...
Posted By: Davnel
quick update, should have a new version up tonight if I can squash a bug in the party menu. Buff frames have been recoded to allow for easier customisation 9(in theory, may yet get another revisit) Frame anchoring is no longer all done to the player frame. The 4 party frames are linked to each other still. Right click menus...
File: Aura Unit Frames08-04-08
Thank you for the interest :) W...
Posted By: Davnel
Thank you for the interest :) Well if all goes to plan each bar should be adjustable indvidually. Hopefully I'll be adding in the customization for the bits that are in now over the next week or two, but works a bit hectic atm so we shall see how much I can get done. First the buff system needs a total overhaul. But yes my plan...
File: Aura Unit Frames08-02-08
Right that was easy party frames on...
Posted By: Davnel
Right that was easy party frames on the version I am playing with are now show/hide via alpha. Show and hide in combat np. Next test will be to see if I it handles party changes in combat properly. Good news the party frames also now have the ability to be moved around freely on the version I am working on. Intend to have it + th...
File: Aura Unit Frames08-02-08
sigh after 3 days trying to sort th...
Posted By: Davnel
sigh after 3 days trying to sort this the hard way I'm now going to do it the easy way :P Alpha values it is. Hm only downside to this is that I need to make sure and not do any crazy code :S
File: Aura Unit Frames08-01-08
Hm this is taking longer than I had...
Posted By: Davnel
Hm this is taking longer than I had hoped, somehow the securegroupheader is not setting the unitid's correctly atm must look into it a little more. Wont be long now I hope!
File: Aura Unit Frames07-31-08
Having spent some time playing arou...
Posted By: Davnel
Having spent some time playing around, I've almost nailed having a new header per frame. I just need to stop a damn random creation thing it is currently doing and all is good :)
File: Aura Unit Frames07-30-08
No problem. The limitation on the...
Posted By: Davnel
No problem. The limitation on the frames us due to needing to use the secureGroupHeaders to make showing and hiding the party frames easily. Looking over it atm the only way to have each frame individually movable would be to have them all preset on screen and make them see through to hide em. Personally I have not decided...