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Results: 70Comments by: Spellshaper
File: Diablo 3 dynamic Orbs07-07-10
Diablo 3 dynamic Orbs is kinda dead...
Posted By: Spellshaper
Diablo 3 dynamic Orbs is kinda dead, as RothUI, the mod this is based on, has caught up and surpassed Diablo 3 dynamic Orbs in features and customizability. There shouldn't be much of a change when you change to RothUI ;)
File: OhNoesQueues04-04-10
Thanks for the update. I was a b...
Posted By: Spellshaper
Thanks for the update. I was a bit bored, so I decided to provide a german localization: if(GetLocale() == "deDE") then L = "Linksklick" L = "Rechtsklick" L = "Zeit bis Abbruch" L = "Teleport annehmen" L = "Punkteübersicht öffnen" L = "Schlachtfeld verlassen" L = "Erwartete Wartezeit" L = "Bisherige Wartezeit"...
File: SnowfallKeyPress11-25-09
Thanks a lot. Keep being awesome.;)
Posted By: Spellshaper
Thanks a lot. Keep being awesome.;)
File: SnowfallKeyPress11-24-09
Any chance this is going to support...
Posted By: Spellshaper
Any chance this is going to support BindPad bindings?
File: NeedToKnow - Updated!11-22-09
I regularly get the following error...
Posted By: Spellshaper
I regularly get the following error: NeedToKnow-2.5\NeedToKnow_Localization.lua:28: attempt to call field 'UIPANEL_SUBTEXT1' (a nil value) Looks like it's just the equal sign missing, line 28 looks like this: NEEDTOKNOW.UIPANEL_SUBTEXT1 "Diese Einstellungen ändern die Anzahl und die Gruppierung der Balken."; Fixed it in...
File: EavesDrop07-21-09
Originally posted by Grayhoof Ple...
Posted By: Spellshaper
Originally posted by Grayhoof Please don't...I'm actually playing again, so let me know what issues you are having. I've already found the fixes needed for 3.2 This is excellent news. Welcome back. So we won't see an update before 3.2 I guess? edit: and yeah, it seems special characters in names break Eavesdrops output-to-cha...
File: EventHorizon06-25-09
Can we get a config entry for locki...
Posted By: Spellshaper
Can we get a config entry for locking the Handle? Sometimes I accidentally drag it, especially during heated combat moments, and it is annoying. :s I kinda fixed it by hardcoding the handle to not accept mouse inputs, but I think to be able to lock the handle would be great for other users of this addon too.
File: Broker_EquipSwitch06-08-09
Like it. Does what is direly needed...
Posted By: Spellshaper
Like it. Does what is direly needed for easy access, works like a charm, does nothing more than needed. There is just one thing that bugs me: I am using a small script to align my minimap buttons into neat rows. Whenever I swap to another equipment set though, the minimap icon of EquipSwitch bounces off to somewhere else before b...
File: CBH Viewport06-03-09
After quite some time, I again foun...
Posted By: Spellshaper
After quite some time, I again found myself in need of a viewport addon. Yours does what I need, nothing less, nothing more. Just the way I like it. Thanks.:)
File: ReallyFlyable06-02-09
Originally posted by Angrysteel A...
Posted By: Spellshaper
Originally posted by Angrysteel Any chance of getting an example macro, using /click ? /script IsReallyFlyableArea() then /click ButtonName? Is this even remotely close, or possible? or /click ButtonName if IsReallyFlyableArea() /click is in the realm of macros. with /script, you enter the world of lua scripts...
File: BindPad - GUI to set keybindings for spell/item/macro06-01-09
Originally posted by Potter I've...
Posted By: Spellshaper
Originally posted by Potter I've never played a class with forms..stances..any sort of variable..but I'm planning to start a druid & I was wondering about some functionality..can I use bindpad to make binds..per form? or will I be told "the key I want to use is bound to something else" Like say..I want mousewheel up to be travel...
File: WowLife05-26-09
This. Addon. Is. Aweseome. Period....
Posted By: Spellshaper
This. Addon. Is. Aweseome. Period. A simple, hilarious and funny idea. How could I not like it. ;)
File: Shieldmonitor05-18-09
Originally posted by frenchie See...
Posted By: Spellshaper
Originally posted by frenchie See my messsage of 24th April. Unfortunately the addon doesn't support Stoneclaw totem shield at this time. D'oh. Well, it's not gamebreaking that way. And searching for auras with OnUpdate is ugly. I'll check from time to time to see if Blizz has fixed it.
File: Shieldmonitor05-18-09
Will test later, but I'll ask anywa...
Posted By: Spellshaper
Will test later, but I'll ask anyway: Does this also track the shield applied by Stoneclaw Totem when glyphed for it? http://www.wowhead.com/?spell=63298 that should be the aura I'm talking about. Note that this shield is not affected by spellpower, absorbs 4340 points at level 80.
File: EavesDrop04-27-09
Hey there. That thing with being un...
Posted By: Spellshaper
Hey there. That thing with being unable to post from eavesdrop history wehen the target (or oneself) has special charactersin their name.. I stilll don't know the cause, but I have a workaround. Open Eavesdrop.lua and replace the local function cleanstring (line 150 I believe) with this: local function cleanstring(s) local...
File: ReallyFlyable04-07-09
Heh. I got that problem too, but wi...
Posted By: Spellshaper
Heh. I got that problem too, but with Blizzards action bars. That's why I used the alt modifier in the first place, instead of shift. I have no idea what causes that. IsShiftKeyDown() simply does not return 1, it's always nil.:confused:
File: Vehicle Manager04-05-09
Eeeeeenteresting. So we will be abl...
Posted By: Spellshaper
Eeeeeenteresting. So we will be able to kick out passengers?
File: ReallyFlyable04-05-09
Russian translation has been added....
Posted By: Spellshaper
Russian translation has been added. Thanks go to StingerSoft! Also, he mentionend something in his PM that I had simply forgotten.. UTF-8! Encoding changed, translations should work now.
File: ReallyFlyable04-03-09
Originally posted by krattan hum....
Posted By: Spellshaper
Originally posted by krattan hum.. is there any way of getting this to work for druid flightform? I'm using the classic allterrain travelmacro tried to replicate it using your code but it feels like blizzard has removed the possibility of calling castspellbyname from macros. True. you can't cast spells from addons or unsign...
File: ReallyFlyable04-02-09
Well.. can't really call it an addo...
Posted By: Spellshaper
Well.. can't really call it an addon, it just supplies a function and does nothing on its own. Also, it has no visual elements. Messing with actionbar button icons can be done, but you'll have to look around for an action bar mod that does that. I also have no idea if it is possible to change button icons in combat (other than usi...
File: ReallyFlyable04-02-09
Originally posted by Fonjask Gues...
Posted By: Spellshaper
Originally posted by Fonjask Guess I should've taken more than 4 hours of sleep last night >.< Mystery solved! works for me, most of the time.
File: Roth UI (Diablo)04-02-09
Gratz on your 50k downloads. It jus...
Posted By: Spellshaper
Gratz on your 50k downloads. It just shows how popular your addons are. :>
File: ReallyFlyable04-02-09
Originally posted by Angrysteel 2...
Posted By: Spellshaper
Originally posted by Angrysteel 2. If you are mounted, and hit the macro again, it will dismount you and immediately resummon another mount. That's what your, and my first macro are doing. He just stated what it does now. Originally posted by Angrysteel Looking for a way to dismount, without summoning another mount immediatel...
File: ReallyFlyable04-02-09
Originally posted by Fonjask if u...
Posted By: Spellshaper
Originally posted by Fonjask if used within another macro mine is shorter :D:rolleyes:;) that it is, but it doesn't work the way he wants it :< ..at least when I tested it. Your macro dismounts and then instantly remounts, too. ;)
File: ReallyFlyable04-02-09
Almost. :> #showtooltip mount...
Posted By: Spellshaper
Almost. :> #showtooltip mount name here /script if IsMounted() then Dismount() return end local t={4,7,9,12} if IsAltKeyDown() then t={2} elseif IsReallyFlyableArea() then t={5,6,11} end CallCompanion("MOUNT",t) I prefer to put lines that start with "#" at the beginning of the macro, but that's prolly just me and my OCD....