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Results: 6Comments by: Duncanmctung
File: Outfitter10-25-08
Spellsurge!
Posted By: Duncanmctung
I see: SPELL_ENERGIZE Spellsurge 27996 number HAHAHA! Typo alert! Your original script seems to be fine, but we didn't catch an extra G in one of the tests. And, I thought I read it with my debugging eyes too... Thanks for your effort! I'll let you know how it works in combat soon. -Duncan
File: Outfitter10-24-08
Spellsurge
Posted By: Duncanmctung
Thanks for the speedy response! Unfortunately it isn't working. Is there something I can do to provide you with debug information? I'm running 4.3b10, and I pasted in the code you posted.
File: Outfitter10-24-08
Re: Re: Spellsurge
Posted By: Duncanmctung
Originally posted by mundocani ... so if someone could give me the exact message that appears in the combat log from a Spellsurge proc ... 10/24 02:42:57.127 SPELL_ENERGIZE,GUID,"Duncan",0x511,GUID,"Duncan",0x511,27996,"Spellsurge",0x40,100,0 I replaced the long GUID to make the line fit. =]
File: Outfitter10-23-08
Spellsurge
Posted By: Duncanmctung
Any chance of a Spellsurge script fix? I haven't looked at the combat log file to see, but the spell's effect has clearly changed yet again. Now the proc seems to give a direct 100 mana in one shot rather than 10 hits of 10 mana each. Thanks for all the hard work! This was the first addon I made sure was working once the patc...
File: Grid10-23-08
Beacon of Light
Posted By: Duncanmctung
Sorry if this has been asked already. Is there any way to show if a unit has the beacon of light that I cast on them? I set it up as an aura, and it works great to show if a unit has beacon on it. But, if there are multiple paladins in a raid, there doesn't seem to be a way to discriminate between my beacon and any other paladi...
File: Outfitter09-27-08
Spellsurge Script Broken
Posted By: Duncanmctung
Originally posted by mundocani here's the specific one you're looking for: elseif event == "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS" then if arg1 == "You gain 10 Mana from Spellsurge." I'm not sure this actually still works since the combat log changes earlier this year, so let me know if it doesn't and I'll try to figure o...