Results: 52Comments by: ObbleYeah
File: UI For Modernists01-13-15
Re: Range on action bars
Posted By: ObbleYeah
Hi! I'm loving the ui since it came out in beta. But i've been wondering ever since: is there a change to mace the action bars react to people who are out of range? Some addons like tullarange won't work with it and it's really hard to get used to not seeing the buttons in red :( Regards and thanks for this great ui :D Hey, yea...
File: UI For Modernists01-12-15
Thanks alot, worked perfectly! A...
Posted By: ObbleYeah
Thanks alot, worked perfectly! Another thing ive thought about is making the raidframes fade out when people get to far away from you, is that possible to add? there's already an indicator present (bullet point that appears next to the name if unit is within range) but i'll look into the viability of alt versions.
File: UI For Modernists01-12-15
thanks > MainMenubarForModernist...
Posted By: ObbleYeah
thanks > MainMenubarForModernists\skin.lua change local showkeybinds = false on line 9 to local showkeybinds = true _
File: UI For Modernists01-06-15
I'll probably add the option to aut...
Posted By: ObbleYeah
I'll probably add the option to automatically do that in an upcoming version too since I imagine it might be a relatively common want. I play on a mac air so there's not usually enough space for me to slot it bottomright - hence the current solution!
File: UI For Modernists01-06-15
> TooltipForModernists\tooltip.lua...
Posted By: ObbleYeah
> TooltipForModernists\tooltip.lua easiest way is to change -- -- default tooltip position local TipPosition = {'BOTTOMRIGHT', MultiBarBottomRightButton9} -- tooltip position with extra actionbars shown local Action1TipPosition = {'BOTTOMRIGHT', MultiBarBottomRightButton9, 'TOPRIGHT', 0, 12}...
File: UI For Modernists01-05-15
> MainMenubarForModernists\skin.lua...
Posted By: ObbleYeah
> MainMenubarForModernists\skin.lua change local showkeybinds = false on line 9 to local showkeybinds = true _
File: UI For Modernists01-04-15
v12 - New Bodyguard unitfr...
Posted By: ObbleYeah
v12 - New Bodyguard unitframe introduced that will appear whilst in combat. - Bag For Modernists now shows bag slots via slide out panels at the bottom of the inventory frame. - Bag For Modernists has better bank management handling. - Bag lag fixed. - Tooltip realm appends altered.
File: UI For Modernists01-04-15
Hullo, not currently. Thanks.
Posted By: ObbleYeah
Hullo, not currently. Thanks.
File: LibBodyguard-1.012-29-14
Ah, that makes sense - I admit i'd...
Posted By: ObbleYeah
Ah, that makes sense - I admit i'd lazily done a find search for 'portrait' this morning and figured the portraitIconID return would cover it, but I notice now that that's for garrison plots instead :P
File: LibBodyguard-1.012-29-14
Can I put in a request for portrait...
Posted By: ObbleYeah
Can I put in a request for portrait info? Having to use a placeholder atm!
File: UI For Modernists12-28-14
v11 - Major UnitframesForMod...
Posted By: ObbleYeah
v11 - Major UnitframesForModernists unit.lua rewrite to cut down on overhead. - Raid aura filtering now correctly shows debuffs. - Some experimental back-end changes to Bag For Modernists to try and sort out freezing issues. No longer repositioned based on action bars shown. ^ Please keep bug reports for this coming - I...
File: UI For Modernists12-25-14
I've made a couple of changes that...
Posted By: ObbleYeah
I've made a couple of changes that I'm hoping might fix that issue, but want to more vigorously test this week before I deploy.
File: UI For Modernists12-24-14
To clarify; this is when you also h...
Posted By: ObbleYeah
To clarify; this is when you also have the bag open? or just whenever you summon your pet? Can you tell me if the issue clears up when you disable the bag addon?
File: UI For Modernists12-23-14
Ah, yeah, the party frames are inte...
Posted By: ObbleYeah
Ah, yeah, the party frames are intentionally left reasonably 'vanilla'. I think I currently just swap the statusbar textures for my own and class-colour the names. If you'd like the option to show raidframes in party instead I can add that functionality. Aura tracking/extra visual information for raid-frames is already included...
File: UI For Modernists12-23-14
Hello. Just trying out this UI for...
Posted By: ObbleYeah
Hello. Just trying out this UI for the first time and I'm really enjoying the back to basics plus feel. However, I've run across some problems. Party frames don't seem to want to skin themselves. In a raid, both your raid frames and the blizzard raid frames show. And when trying to use a quest item from the quest log, I get an "Objec...
File: UI For Modernists12-22-14
Lydian
Posted By: ObbleYeah
Lydian
File: UI For Modernists12-22-14
Hullo, nope, not just you - I start...
Posted By: ObbleYeah
Hullo, nope, not just you - I started noticing it more prominently last night too. Working on a fix, but in the meantime if it gets on your nerves just disable the bag portion of the addon.
File: UI For Modernists12-21-14
Thanks, hopefully this is a reasona...
Posted By: ObbleYeah
Thanks, hopefully this is a reasonable solution. It'll now dynamically move alongside the stance bar if it's shown. & thanks for the hotkey fix, uploading new version now.
File: UI For Modernists12-21-14
Ah, hmn - I can imagine that doesn'...
Posted By: ObbleYeah
Ah, hmn - I can imagine that doesn't look good. Which class is best to test this on? I'll try and find a solution.
File: UI For Modernists12-21-14
Re: quest level
Posted By: ObbleYeah
love your ui :), is there any chance you could add quest level to the objective tracker? I'm not introducing any more text elements to the tracker currently, but i've just added quest level difficulty colouring to the bulletpoints for you: http://abload.de/img/screenshot2014-12-21azoon1.png edit: now uploaded. Should be proc...
File: UI For Modernists12-13-14
Hullo, i've just added an option in...
Posted By: ObbleYeah
Hullo, i've just added an option in an upcoming build to re-scale the tooltip for you :) Should be up in the next couple of days. It's a fairly major update; a bunch of code has been overhauled or rewritten and there's a few new elements & much-needed functionality. Raid frames finally have aura tracking, there's a new blizzard st...
File: UI For Modernists11-13-14
Bringing this up to date; honestly...
Posted By: ObbleYeah
Bringing this up to date; honestly can't remember what has been changed since I've been away from it a while, but I think there's few bits of optimisation here and there. Also note that there's an ongoing error issue with the new cinematic nameplates. I'm experimenting with a fix but need to test it more rigorously in the next day...
File: ObjectiveTracker For Modernists11-01-14
How would I go about using a custom...
Posted By: ObbleYeah
How would I go about using a custom font for all of the elements? Rather than having a custom font and file-path embedded in the addon, I just link to the default which can be customised nice and easily. More info here: http://www.wowhead.com/forums&topic=24406/change-the-in-game-font
File: ObjectiveTracker For Modernists11-01-14
i try to add outline for fonts, but...
Posted By: ObbleYeah
i try to add outline for fonts, but only for quest title. how should i do? O.O like this? http://abload.de/img/screenshot2014-11-01a7vsxm.png open up the objective.lua file, go to line 176 and replace block.HeaderText:SetFont(STANDARD_TEXT_FONT, 14.5) with block.HeaderText:SetFont(STANDARD_TEXT_FONT, 14.5, "OUTLINE")...
File: UI For Modernists10-19-14
Whoops, I see the issue. I'll uploa...
Posted By: ObbleYeah
Whoops, I see the issue. I'll upload a fix when i get home tonight.