Results: 31Comments by: ObbleYeah
File: UI For Modernists11-13-14
Bringing this up to date; honestly...
Posted By: ObbleYeah
Bringing this up to date; honestly can't remember what has been changed since I've been away from it a while, but I think there's few bits of optimisation here and there. Also note that there's an ongoing error issue with the new cinematic nameplates. I'm experimenting with a fix but need to test it more rigorously in the next day...
File: ObjectiveTracker For Modernists11-01-14
How would I go about using a custom...
Posted By: ObbleYeah
How would I go about using a custom font for all of the elements? Rather than having a custom font and file-path embedded in the addon, I just link to the default which can be customised nice and easily. More info here: http://www.wowhead.com/forums&topic=24406/change-the-in-game-font
File: ObjectiveTracker For Modernists11-01-14
i try to add outline for fonts, but...
Posted By: ObbleYeah
i try to add outline for fonts, but only for quest title. how should i do? O.O like this? http://abload.de/img/screenshot2014-11-01a7vsxm.png open up the objective.lua file, go to line 176 and replace block.HeaderText:SetFont(STANDARD_TEXT_FONT, 14.5) with block.HeaderText:SetFont(STANDARD_TEXT_FONT, 14.5, "OUTLINE")...
File: UI For Modernists10-19-14
Whoops, I see the issue. I'll uploa...
Posted By: ObbleYeah
Whoops, I see the issue. I'll upload a fix when i get home tonight.
File: ObjectiveTracker For Modernists10-19-14
Nah, I messed around with it before...
Posted By: ObbleYeah
Nah, I messed around with it before and didn't really like the way it looked - these are meant to be minor stylistic changes rather than a total refit.
File: UI For Modernists10-18-14
Still on the search for a decent fr...
Posted By: ObbleYeah
Still on the search for a decent free font I can use too, so there's no disparity between screenshots and in-game. FrizQT truly is hideous.
File: UI For Modernists10-18-14
Like it says in the description, it...
Posted By: ObbleYeah
Like it says in the description, it shouldn't need it. From multiple clean installs on beta and live - dropping the files into the addon folder and booting things straight up - the most I usually have to do is move the chat back into a position which I personally find comfortable. Maybe knock down the text sizing on it a notch or two...
File: ObjectiveTracker For Modernists10-18-14
Sadly no, it's the paid-for font Ly...
Posted By: ObbleYeah
Sadly no, it's the paid-for font Lydian .
File: Timepiece10-17-14
note: there's some ongoing issues w...
Posted By: ObbleYeah
note: there's some ongoing issues with twelve/one o'clock - because the method for calculating time and comparing it to a numbered table appears to have trouble dealing with returns of '0'. Working on it. you shouldn't be playing warcraft at midnight or lunchtime anyway ^.^
File: UI For Modernists (beta)10-14-14
:) hoping to be able to release...
Posted By: ObbleYeah
:) hoping to be able to release as-is tomorrow. Release version has a few changes including some simplifications to chat messages: http://abload.de/img/screenshot2014-10-12a95qoz.png
File: Bugger10-04-14
glorious name
Posted By: ObbleYeah
glorious name
File: Heartbeat10-02-14
I like this a lot, really neat/clea...
Posted By: ObbleYeah
I like this a lot, really neat/clean way to represent damage taken in a world of spammy number strings. I assume the frame is hidden if damage taken is 0? Would second zork's idea for using text strings instead of textures - would like to pick my own font to use. I guess you're doing it to bypass the upper threshold/limit on text...
File: UI For Modernists (beta)09-29-14
Whoops, mac attack. I forgot those...
Posted By: ObbleYeah
Whoops, mac attack. I forgot those turn up in windows. I'll make sure to remove them for when general release rolls around.
File: UI For Modernists (beta)09-29-14
Hello, UI For Modernists is now out...
Posted By: ObbleYeah
Hello, UI For Modernists is now out of beta and more-or-less ready for 6.0 and the retail release of WoD. ...until blizzard messes something else up anyway.
File: UI For Modernists (beta)09-12-14
ah, a couple of things broke/were c...
Posted By: ObbleYeah
ah, a couple of things broke/were changed in the latest build last week. I have a new fixed version which i'll try and remember to upload later tonight or tomorrow!
File: UI For Modernists (beta)08-15-14
new version will include a simple t...
Posted By: ObbleYeah
new version will include a simple text-based alternative to the blizzard SpellActivationOverlay frames, since they've always been a little obtrusive for my taste - and somewhat annoyingly don't accurately track stacks in the beta. It just uses text symbols (/ . # @ _ - etc.) to represent gained auras, which multiply or subtract dep...
File: UI For Modernists (beta)08-07-14
Sorry. I considered making a separa...
Posted By: ObbleYeah
Sorry. I considered making a separate version for the live servers, but what with the few (minor) bugs still needing a fix it made sense to just get it ready for WoD. next version includes a mod to the cast bar, adding latency safe zones and a small restyle of the spell names - including the ability to toggle them on or off. ht...
File: UI For Modernists (beta)08-06-14
I guess there is an easyway to chan...
Posted By: ObbleYeah
I guess there is an easyway to change the border file? If so, awesome. :) you can just replace the file in !beautycase, though the sizing might (read: probably will) be off for different types of borders.
File: oUF_Lolzen05-14-09
Beautiful as always :]
Posted By: ObbleYeah
Beautiful as always :]
File: hud03-16-09
Awesome job Mick, this was the hud...
Posted By: ObbleYeah
Awesome job Mick, this was the hud everyone was going on about for so long i guess :P
File: Roth UI (Diablo)01-16-09
Originally posted by zork Yeah, b...
Posted By: ObbleYeah
Originally posted by zork Yeah, btw I really like your UI :). Thanks :> A hell of a lot of the ideas came from your work.
File: Roth UI (Diablo)01-16-09
Good choice of font ;-)
Posted By: ObbleYeah
Good choice of font ;-)
File: nMainbar12-18-08
Re: Re: Re: range check
Posted By: ObbleYeah
Originally posted by zork - Any chance of making the exp bar optional? - Same goes for showing gryphons and the mainbar background textures, thus freeing all the buttons. Yeah, I want to get rid of ButtonFacade and Dominos :) Hmm, the vehicle/combat problem is unsolved? :banana: Couldn't you simply stick those frames...
File: Gladius11-07-08
Originally posted by Proditor Gla...
Posted By: ObbleYeah
Originally posted by Proditor Glad to hear you're liking it! To be honest I'm not really sure what you're suggesting. Can you perhaps take a screenshot or similar? http://s.wowinterface.com/preview/pvw19763.png The buttons with the iceblock icon/hunter icon. Is it possible to include some way of skinning them via a .tga text...
File: Gladius11-06-08
Only got one request, any chance of...
Posted By: ObbleYeah
Only got one request, any chance of adding a border option (A la Pitbull) so i can change the skin of the classframe/CDframe? Love this otherwise :-)