Results: 41Comments by: Piwafwi
File: caelUI02-22-11
Re: Re: My recent edit
Posted By: Piwafwi
Originally posted by Ruind Very nice! I too am moving the panels around trying to make it work for me. Few questions I hope you can help with since you've been there/done that :) The mod that's originally in the combatlog frame (scrolling combat text), what file is that contained in? Also, I haven't looked into it yet but Im als...
File: caelUI02-21-11
Originally posted by skeat12 Figu...
Posted By: Piwafwi
Originally posted by skeat12 Figured it out without too much problem :) One question though, is the threat panel always shown? Mine is, however I would have thought it was shown only in combat??? Both the threat and damage panels are always shown. I believe there will be an option in a future update to only show them when i...
File: caelUI02-16-11
Originally posted by skeat12 How...
Posted By: Piwafwi
Originally posted by skeat12 How easy was/is it to swap the combat and chat panels? Fairly easy once you study and learn the positioning code as all you're doing is changing the positions of the chat and combat log, then the panels, then extending the chat and combat log addons to fit the panels. Not as complicated as the ac...
File: caelUI02-16-11
My recent edit
Posted By: Piwafwi
My recent edit of caelUI as of 2/15/11--> http://img507.imageshack.us/img507/3281/wowscrnshot021511235141.jpg This was done on 1920x1080 res @ .75 scale. I moved the damage and threat meters to the outer edges of the UI. Switched positions of the chat and combat panels/mods and then extended them to fill in the gaps on either...
File: caelUI01-11-11
Originally posted by kael03 Is an...
Posted By: Piwafwi
Originally posted by kael03 Is anyone else having an issue with Guild Member Notification sounding when a guildy logs on, but the text not showing up? I've looked through the chat-cache and the cvarData files, it's on in cvarData, but not working in game. This has been asked before. You can alter it to appear in chat, but will...
File: caelUI12-17-10
Re: Re: Coming back to caelUI...
Posted By: Piwafwi
Originally posted by Jankly With the new method of how the action bars are setup, you'll have to do a lot of hand modification of the actual bar code to break each bar down to a singular setup of that bar. As it stands, bars 2-5 are setup using a loop structure to streamline the panel/bar setup which eliminates a great deal of dupl...
File: caelUI12-15-10
Coming back to caelUI...
Posted By: Piwafwi
So, with hitting 85 and getting ready to raid again I'm coming back to using caelUI. I know the UI is still somewaht in a state of flux for now till cael can update. When I used the UI previously in LK, I made a good deal of positional changes to the panels and action bars to suit my liking. Screen shot of my last edit: http:...
File: caelUI06-23-10
Originally posted by nerxes Hey,...
Posted By: Piwafwi
Originally posted by nerxes Hey, I've got a couple of questions about the UI. 1- Is there any way I can make it so the action bars display the Keybinds + Macro text? 2- Is there any way I can "Lighten" the UI up a bit? I can bearly see the cooldown on the buttong and I can bearly read the damage + threat counters. 3- I hav...
File: caelUI04-23-10
Nicely done, Cael..
Posted By: Piwafwi
Nicely done UI Cael. Did some editing to get it the way I wanted. http://img88.imageshack.us/img88/2946/wowscrnshot042310230605.jpg Keep up the good work! l8r
File: ViviensRogueUi 5.001-24-10
heh
Posted By: Piwafwi
It's "Rogue" by the way. l8r
File: xrRunes (xuRunes)12-29-09
Old bug that existed when it was Runica...
Posted By: Piwafwi
Thanks for updating it Garry. Just a heads-up though. The old bug that started back in patch 3.2 I believe is still apparent. The rune frame scales down to a very small runebar once you enter a vehicle (whether it's in ulduar or just doing dailys) and then takes a /reload ui command to correct it. Not sure on the fix for it tho...
File: oUF_Nivea12-28-09
Screen shot
Posted By: Piwafwi
Here's mine on my DK (Vazzago on US - Zul'jin). Older shot and was the version that was directly before the portraits were removed. Have updated to version 4.1 now tho. http://img705.imageshack.us/img705/4370/wowscrnshot120909234002.jpg Keep up the good work Dawn. Always liked your UI's so keep 'em coming! l8r
File: oUF_Nivea09-30-09
Quick question...
Posted By: Piwafwi
Dawn, first of all, great job ya done with this layout. I've been a fan of your UI's since Asym UI. Quick question tho (not sure if it's been asked here yet): Where are the runes for DK's? I noticed the hide code in the lua, but I wasn't sure if you were planning to add DK runes or if I should just grab a rune addon like nRune,...
File: nMainbar09-18-09
Getting rid of the exp/rep bar
Posted By: Piwafwi
Not sure if it's been asked as of yet. Liking you whole UI, Neal, and I'm tweaking it to fit my tastes. Quick question tho: How can I disable or get rid of the experience/rep bar from nMainbar so it doesn't show? Both my toons are lvl 80 and I don't really care about rep/exp on them, so any assist will be greatly appreciated!...
File: Roth UI (Diablo)08-18-09
Since oUF 1.3.17 Runebar support ha...
Posted By: Piwafwi
Since oUF 1.3.17 Runebar support has been added as default in the oUF code. Is there any way you can look to add support in oUF_D3Orbs yet? An aesthetic idea I had awhile back was to use the castbar/nameplate frame/pic as a holder graphic for the runebar, but I'm not sure if you can do that. Would make the UI more unique to th...
File: Roth UI (Diablo)08-08-09
Originally posted by zork What is...
Posted By: Piwafwi
Originally posted by zork What is that? Alt-key characters are special letters used / typed by holding down the Alt-key and inputting certain numbers. Examples: , , ,etc... They're basically ASCII type characters. I'll take it that rfilter2 won't work with them so no worries.
File: Roth UI (Diablo)08-08-09
The new orb look is quite nice. Gr...
Posted By: Piwafwi
The new orb look is quite nice. Great job on that. Am getting some type of error in rfilter2 tho and the icons aren't showing up, even in test mode. Verified the correct spellIds and have unique tags. Here's my code: if rf2_player_name == "Vazz" and rf2_player_class == "DEATHKNIGHT" then rf2_spell_list = { buff...
File: rActionBarStyler06-26-09
Just wondering...
Posted By: Piwafwi
I really like this action bar mod more so than any other I've used and I appreciate all your hard work on it, zork, so kudos to you. Just wondering if it's possible to create a different button/bar layout other than the standard 1x12 / 2x6. Say like a 3x4 button layout? Still uses the default 12 buttons, but uses the 3 main acti...
File: hud05-23-09
Re-tweak my UI some more after latest release of hud
Posted By: Piwafwi
Just felt like posting a new screenshot after tweaking my UI with the latest hud release: http://img5.imageshack.us/img5/2120/wowscrnshot052309014343.jpg Unit frames are oUF_Darnation available on wowinterface.com. Borrowed alot of the setup from OOMMUI v1; action bars are rActionBarStyler from RothUI; kgpanels from OOMMUI v1 (...
File: hud05-18-09
Re: Re: Re: Re: My UI build based on hud
Posted By: Piwafwi
Originally posted by SkunkWerks I should probably be more clear. It appears to function for me, but it doesn't look on my screen like it does on yours. You have something changed in the code to make it look as such. Were the frames you have oUF_Darnation or oUF_Tarnation? I'll send you a PM with my exact code and that way you...
File: hud05-17-09
Re: Re: My UI build based on hud
Posted By: Piwafwi
Originally posted by SkunkWerks Darnation works? I couldn't seem to get it's cousin Tarnation to Work Worked fine for me (although I have LUA error checking disabled so not sure if it's throwing out any errors). Just make sure you have the latest oUF from Haste and it should work fine. I'll say this though, I had to clean up...
File: hud05-16-09
My UI build based on hud
Posted By: Piwafwi
Thanx for the awesome hud! Built up my new UI around it. Mixed in elements of OOMM UI v1 as well. 1920x1200 res and .64 UI scale overall. Here's some screenshots-->> Combat: http://img14.imageshack.us/img14/994/wowscrnshot051509185018.jpg Casting: http://img200.imageshack.us/img200/9683/wowscrnshot051509185046.jpg...
File: Roth UI (Diablo)04-21-09
Re: Re: Re: D3_OrbsRaid
Posted By: Piwafwi
Originally posted by kewlbear77 Yes... ahhhhhh... I forgot to include setting raid target icon in my original post... If you could right click the raid frame and add raid target icon it would be very convenient.. That's what I really need~~~!! ^^ I am wondering if you could implement this on party frame why not on raid frame......
File: Roth UI (Diablo)04-21-09
Re: D3_OrbsRaid
Posted By: Piwafwi
Originally posted by kewlbear77 Hello~~!! First of all many thanks for great UI.. Zork are you planning to add dropdown menu for raid frame by any chance? I would really like to have simple drop down menu for promote, uninvite and etc.. if you are not planning to add this feature can you at least give me rough idea how to...
File: Roth UI (Diablo)04-20-09
@Piwafwi You can apply filters to...
Posted By: Piwafwi
@Piwafwi You can apply filters to Buffs and Debuffs in oUF. haste provides a small documentation. Read the oUF/aura.lua for this. In oUF_D3Orbs I use this function to manage the debuffs called d3o2_createDebuffs. The function starts at line 483 in the code. In the documentation oUF you will read about: onlyShowPlayer: Only disp...